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  • Awesome Music:
  • Fanfic Fuel: What really happened in Shibuya during Shinra's last known op against Ouma that forced Tokyo to permanently close it?
  • Game-Breaker: This game has far too many. It's a pretty easy game in the first place, so the following examples just make it a cakewalk.
    • KOS-MOS has four skills that would be useful for anybody in this game: Mode A7, which increases her attack by 25%; a Move Again skill; and S-Chain, which would lower the defense of opponents by 25%; these skills costs are expensive to cast, but she has quite a large mana pool. Her real game-breaking skill in this game is that her MP refills by attacking opponents by 5% of damage done. After attacking (assuming you used the 60 MP attack again skill) use Mode A7 and attack the opponent again. Not to mention that KOS-MOS has the highest attack and defence power in the game, meaning she's usually out on the front lines getting the majority of your team's attacks in, and therefore tends to level up quicker than your other characters. She can also 3-hit Branch. AND, whenever she gets hurt, she has a self-heal spell at her disposal too...
    • Armor King is like a miniature version of KOS-MOS, since he has Move Again Anyone and some other useful spells, BUT with a tiny mana pool, less than half of KOS-MOS. He also has MP refills by attacking, but he does perhaps half as much damage as KOS-MOS.
    • There's also an exploit involving MP Pots and the +10 AP spell. Basically, when you get 2 or more characters who can cast this spell in one stage, you can give them an infinite turn loop, letting them go again and again until the mana pots run out. But the enemies are usually all dead before then.
    • Stahn & Rutee, Gilgamesh & Kai, and Judas are the ultimate tanks, to put it simply. They gain 5% MP from damage inflicted on them, and they can cast restorative spells on themselves to heal back damage taken. However, these characters stand out the most:
      • Stahn & Ruhtee can heal all allies for moderate cost. So, they're virtually immortal. They eventually gain the ability to 2-hit branch with almost any two attacks combined (with a "gain items easier"-type item equipped), meaning they can get HP and MP bonuses while doing this trick. Or, if the enemy is really strong, they can try to stick to the attacks which they are elementally weak against. Their Limit Break automatically does a 1-hit branch too, even being able to perform two Limit Breaks on a single opponent.
      • Judas's healing spell also grants him invisibility, which means he can't even be attacked by the enemy, including bosses.
    • Abusing the air combo system by letting enemies drop. This will net you huge amounts of Branch Ups (extra attacks) and Damage Ups, which will greatly increase your combat damage, AND will also give your characters huge EXP bonuses. Item Type characters will also obtain huge amounts of top quality items, just make sure that they have the 'gain items more easily' skill or item on them. Branch Up in 2 attacks is referred to as 2-hit Branching. Knowing which attacks begin the combo count even on standing enemies is crucial to this.
    • For Guy and Ginzu, it's That One Attack: Smoke Bomb(Strong). That attack alone garners up to 9 hits and all you need to do is just use it twice for 2 hit branch, since it does combos for 9 hits off the ground. Oh, and for added insult, enter a battle with a full super, then use a smoke bomb followed by their Bushin Musou Renge right away, and then smoke bomb the enemy to oblivion. You're guaranteed to pull off TWO limit breaks on just one opponent; assuming the opponent is strong enough to survive that long anyhow. Guy's 9 hit punch is also useful for the 2nd hit, since it's slightly stronger than smoke bomb.
    • Sandra and Sabine do a 2-hit Branch with their spinning attack followed by spear attack. Their healing spell also renders them invisible.
    • Early game, as soon as you can level up Bruce and Regina to level 8, have them attack enemies at close range and just use Regina's submachine gun move twice for a 2 branch. Later on though, this falls prey to Disc-One Nuke factor, since it's their weakest attack. Still useful for gaining a bucketload of top quality items though.
    • Many other characters have 3-hit branch or 4-hit branch combinations. See the long list as to who those people are.
    • After Chapter 9 (Ryu and Ken meet Akuma), you get to play the gambling game, where you can easily double your money each round. This can be abused by saving game in-battle just before completing Chapter 9. It also helps to have hoarded up tons of gold up to that point. If you can double your money a few times, you basically end up with more money than you would normally earn throughout the entire game, which will let you buy all the items you could ever use. Note: Sylphie's Dress kicks ass.
  • Low-Tier Letdown:
    • Mitsurugi and Heihachi. Both units are practically Mighty Glaciers who have techniques that are almost unchainable, have really short movement, and don't really have any Branch Up skills.
    • Hideo & Kyoko are more support characters than anything, but they're horribly outclassed by Rose who can practically do the same thing but more, plus Rose comes with the +10 AP skill and has a huge MP pool.
  • One-Scene Wonder: You only get to fight Grandmaster Meio once, in contrast to the other villains where you get to fight all of them more than one at a time.
  • Special Effect Failure: Although the opening looks fairly impressive and is accompanied by kickass music, watching it in slow motion will show that a few characters, particularly Saya, are ridiculously off-model during a few frames from the more fast-paced segments.
  • Solo-Character Run: You technically can't pull this off in the main game, however that doesn't mean you can't do it in the final stage where the only designated unit is Reiji and Xiaomu. And yes, it's actually faster to finish the game with just a solo unit instead of bringing the entire party.
  • Tear Jerker: Saya's Alas, Poor Villain moment, followed by Reiji's Shoot the Dog moment on her at the end of the game.
  • That One Level:
    • Chapter 28, the stage where everyone makes some puns because of Yoritomo's spell. Here, you face off against Red Arremer Joker, the Genji clan, the Lord Raptor-Black Bravo-Amazona team, and a ton of mooks. While you do get Sylphie as a backup, the only decent characters you have at your disposal at that point (unless you've been Level Grinding) would be Morrigan & Lilith, Gilgamesh & Kai, and Bruce & Regina. And you're surrounded by all of your enemies on top of all this. Unless you abuse the fact that three characters have the +10 AP skill, which lets you slaughter the stage with ease, the enemies will gang up on you. The main problem with this stage is that your characters have low attack power, so they take a long time to kill all the enemies. Not helping matters is that Yoritomo is introduced properly here and he is the highest level rival unit in the game at this point, 5 levels higher than enemies when most rival units are 3 levels, who hits really hard even if you defend.
    • Chapter 29: M. Bison, the leader of Shadaloo, roams the battlefield, has insane attack power, and you cannot damage him at all until you defeat Evil Ryu, who is not on the field at the beginning. And then there is Saya with bodyguards, all three of which can inflict poison. However, this level can also be classified as Best Level Ever, with all the awesome story moments that occur.
  • Unexpected Character:
    • From Rival Schools, the game has Hideo Shimazu and Kyoko Minazuki. Most fans tend to think of the game's protagonist, Batsu, as a character that would appear. Meanwhile both Hideo and Kyoko are more minor characters in comparison.
    • Resident Evil is represented by Bruce McGivern and Fong Ling, the protagonists of the obscure Dead Aim, rather than anyone from the main games like Chris Redfield or Jill Valentine. This is likely because the game was compatible with Namco's light gun, GunCon.

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