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  • Best Known for the Fanservice: Many players will find Lubella, the Witch of Decay, to be one of the more memorable bosses in Reverie due to her being a giantess who fills the screen in such a way as to draw attention to her ample bust and cleavagenote . Several Let's Players have referred to her as the "boobie lady". This continues into Moonlit Farewell, with Lubella often being thought to have inspired a streak of giant monster girls as background bosses in other anime-style action indie games such as Lost Ruins.
  • Fan Nickname: Lubella, the Witch of Decay has been dubbed the "boobie lady" by a number of Let's Players on Youtube.
  • Game-Breaker:
    • Equipping the Cerimonial Fabric and the Dream Ring in Momodora III gives you 4 times more power at low HP while doubling your defenses, ensuring you'll be able to take out any boss in instants.
    • Equipping the Pocket Incensory can break Reverie Under the Moonlight over the player's knee. The added fire damage to your weapons allows your arrows to stun enemies for a moment, and since you have an infinite amount of arrows, you can easily catch nearly any enemy in a Stun Lock until they die.
  • Goddamned Bats: The imp girls in the first stage of Reverie have become the bane of Insane Mode speedrunners. They hop around erratically, throwing knives and poisoning bombs. Enough people complained about them that the author added a visual cue for their attacks and a delay between each one.
  • Player Punch:
    • The New Game Plus in the third game leaves a sour taste on the player, as it doesn't allow you to save Mariel after 30 minutes have passed even if you did save her in the file's first playthrough.
    • In Reverie, you can't do anything at all to prevent anyone's plotline deaths.
  • Sequel Displacement: Reverie is by far the best-known of the games, despite being both the 4th release and a prequel.
  • That One Achievement:
    • Killing the Golden Ladybird in Momodora III is a luck-based sidequest, as it is an enemy that has a very low chance of appearing at Belltower Garden.
    • A trio of brutal achievements in Reverie are "Imperishable" (No Death Run), "Pacifist" (kill no common enemies at all) and "Don't Even Try This" (win on Insane difficulty). "Pacifist" was also in III but was much easier there as III is a much shorter game than Reverie.
  • That One Boss: Reverie has several particularly difficult bosses.
    • Pardoner Fennel is a major pain. She's manageable for the first half if you keep away from her and slowly wear her down with arrows while dodging her lightning attacks, but halfway through the fight her attack pattern changes from "two swings and an evasive roll backwards" to "two swings and a gigantic leaping slash forwards", which covers almost the entire arena, has a much lower recovery time between attacks, and does so much damage it's a two-hit kill. Oh, and her lightning attacks get bigger too.
    • Lubella's second battle is rather hellish. Compared to her first appearance, her attacks all double or triple in effect (making them harder to dodge), she hits very hard, disappears all the time to drag the battle on for longer than it should be (and firing That One Attack in the process), her boss arena now has death spike pits, and when her health gets lower, the edges of the arena collapse, limiting the space you have to move and making That One Attack mentioned above virtually impossible to dodge. Good luck trying to kill that abomination without getting hit in return, but you will need to if you want the Torn Branch (heals Kaho for every enemy kill without the munny penalty of the Red Ring).
    • Archpriestess Choir is also hard to no-hit (and you'll want to, since she drops a wicked awesome magical item). In the first phase, she will often cast a shield which makes her invulnerable to attacks and touching it deals damage. This can make taking her down a difficult process, and if you're not careful she may corner you against the arena walls. In the second phase, she is fully vulnerable, but you're dealing with a lot of attacks coming from all directions and you may end up rolling to evade one and straight into another.
    • Lupiar and Magnolia are not too difficult to beat, but very difficult to no-hit (which you need to do to obtain the Heavy Arrows, which boost your bow's damage significantly). The main reason for this is that Lupiar is immune to arrows, unlike every other boss in the game (minibosses immune to arrows are frequent, but they don't drop items). This means you need to face her head-on in melee, well in range of her attacks, while Magnolia also peppers you from above with shots that are easy to lose track of while you're busy fighting Lupiar. Magnolia herself is much easier to defeat hitless, but her erratic teleports can still ruin your day, and there's nothing quite as soul-crushing as finally getting past Lupiar flawlessly, only to get shanked in the back by a sneaky stab from her companion.
  • That One Level: How about the very first area of Reverie? The enemies are not significantly less powerful than those found in later areas, but you are significantly weaker than you will become later on. Even worse, some of the enemies are extremely annoying to deal with - the shielded imps require very precise timing to kill (almost no other enemies in the game can block at all), the knife-throwers erratically jump all over the place, making them hard to predict, and the bombers as well as some area hazards can inflict the deadly Poison status. You're better off just jumping over everything that isn't alone.
  • They Changed It, Now It Sucks!: The announcement that the fifth Momodora would be a 3D adventure was met with such backlash from players that it was soon cancelled in favor of a different project unrelated to this series. Of course, at the time other people thought the reaction was blown out of proportion and would have liked to give the game a chance, but accepted the developer's decision regardless.

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