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  • Awesome Music: And it reacts to how you're playing to boot!
    • Special mention to Number 5, Yooj/Gigantis' soundset, which contains the only full "song" for all the planets. Every other planet has a repeating beat that lasts 5 seconds if they're lucky, but Yooj/Gigantis have one that lasts 50 seconds!
    • "The Speed of Magic" for Wiral's soundset which even returns in Wars, the launch sounds sync up perfectly when you start chaining the field together and then that last ignition zips those Meteos off the planet like, well, magic!
    • Sure, Gravitas may have lost the Rotten Rock & Roll of the DS version but the heavy, percussive techno track still fits with the heavy gravity.
    • Even if many of the original planets lost the sound sets they had in the DS game, they still captured the theme and vibe of the planets in their music in a more techno fashion. Oleana still sounds like it's underwater, Lastar's ambient chimes conveys that sensation of light and brilliance, Vubble certainly has a more bubbly sound in its music, etc.
  • Fridge Brilliance: The name of the planet Gravitas is derived from the word "gravity," but considering that "gravitas" also means "seriousness" and that the Meteo attacks are even worse for them, the name fits in more ways than one.
  • Fridge Logic: If the Floriasians and Hanihulans have a symbiotic relationship, then why wasn't Hanihula present in the DS game or Online?
    • It likely wasn't developed at the time; Hanihula was only available in one of the DLC packs for Meteos Wars.
  • Hilarious in Hindsight: Meteo being a giant reptilian eyeball-like planet shrouded in darkness and wants nothing but destruction brings to mind Dharkon from a certain other Sakurai-based project.
    • On that subject, one of the lyrics of Lifelight, the theme of SSBU, is "Every soul contains a whisper of light." In this game, you need 200 Glow Meteos to make a Soul Meteo.
    • Megadomers and Bavoomians resemble Cyan and White Wisps respectively.
  • Nightmare Fuel:
    • Jeljel/Magmor's sound set in the original is even creepier than Meteo itself. The music is an Ominous Music Box Tune, launching Meteos plays the sound of a baby crying, For Doom the Bell Tolls when you win, and a Screaming Woman with Dramatic Thunder when you lose.
    • If you thought Globin's DS soundtrack was creepy, just wait til you hear the Wars version! The weird flutes and creepy chanting make it sound like someone's after you...
  • Older Than They Think: In the Super Smash Bros. series, the X-Bomb item is counted as being from Kid Icarus: Uprising, when it actually originated here before it appeared in those games. Granted, Sakurai no longer having the rights to the Meteos property probably had something to do with that.
  • The Scrappy: Starrii/Stellis according to Japanese popularity polls. The launch physics are fairly powerful, slow to descend and usually clears the screen in a single ignition, making it hard to go on the attack, build the Impact, or just get a good score over your opponent.
    • For that matter, all the planets in the "Bubblies" group, which also includes Vubble and Florias.
  • Spiritual Licensee: It's Panel de Pon, except with blocks launching everywhere and vertical swapping of blocks rather than horizontal. It helps that Sakurai is a major Nintendo figure.
  • Suspiciously Similar Song: Gigagush bears a striking aura resemblance to Space Invaders, right down to the main background music being Suspiciously Similar Song of the "descent" riff...
  • That One Component: Soul and Time Meteos are Rare Random Drops that can occasionally appear in any mode; you can often go dozens of rounds without seeing a single one. A vast selection of Fusion recipes require them, most notably Meteo which requires five of each. This is offset slightly once you unlock their Fusion recipes... except they require a lot of Meteos to Fuse that you'll probably be saving for the more expensive planets. By the time you have enough plain Meteos to fuse them casually, you won't have a use for Soul and Time anymore.
  • That One Level: Two of the third-tier stages in Star Trip's Multi path require you to launch every last Meteo off the screen. It's trivial if you have the Super Rocket, but nearly impossible if you are playing without items.
    • The Mechatropoloids grouping is especially bad if you wind up with Megadom, as they expect you to clear the entire screen of Meteos on a planet where ignitions get progressively weaker.
  • The Problem with Licensed Games: Disney Magic is an unusual example. It received overall good reviews from critics and gamers. However, within the dedicated Meteos fanbase, it is much more divisive and even reviled. The gameplay changes like holding the DS horizontally instead of vertically similar to Brain Age or Rhythm Heaven, and the change in gameplay focus from multi-player, Smash Bros. style action to a more linear single-player approach, along with the removal of online play rubbed a lot of fans the wrong way. There was also the fact that, unlike some other puzzle games like Tetris or Panel de Pon, Meteos had unique and interesting lore that players liked that was now being "paved over" with a license, which further alienated a lot of Meteos fans.
  • Woolseyism: The European version. American names were sometimes direct translations from Japanese, but the European names make a bit more sense in English.

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