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  • Ensemble Dark Horse: Berkana for the X series as a whole, due to this game being her only major appearance. She's the second female Mega Man boss period after Iris, and while Sigma hijacks the plot once again she's fondly remembered even by those who didn't like the game for her design, powers, and novelty.
  • Foe Yay Shipping: Berkana calls X "very cute, even when [he's] angry". This has led to much fanart of her obsessing over X, occasionally reciprocated.
  • Game-Breaker: By grinding a ludicrous amount of DNA Souls (which actually can be done rather easily in Flame Mammoth's stage), X can buy the Buster +1, Buster +2, Speed Shot, and the Ultimate Buster upgrades right away. By then turning Rapid-Fire on in the settings, X gains the ability to fire an endless stream of fully charged shots that will make just about every enemy in the game ridiculously easy.note 
  • Good Bad Bugs: The Japanese version has a bug where the Exit option isn't disabled during the boss rematches towards the end. Selecting it somehow warps the player straight to the staff roll.
  • Just Here for Godzilla: Thanks to the game's obscurity, this title would be all but ignored if not for having Iris in the story, even if it's just as a minor role. Some play just to see more of her.
  • Scrappy Mechanic:
    • Most of Zero's techniques (with the exceptions of Rising and Drill Crush) run off a Weapon Energy meter, which is unusual though not completely unheard of (examples from other games include Giga Attacks, Twin Dream, Hyoroga, and Special Weapons Zero shares with X like Dark Hold and Yammar Option). However, even when Zero's techniques do use weapon energy, they usually each have their own separate meter. Not so in Xtreme 2; Fish Fang, Fire Wave, Tri-Thunder, Earth Gaizer, Lightning, and Dash all run off the same meter, making it difficult to use multiple techniques without running out of Weapon Energy.
    • In Xtreme Mode, whenever X or Zero defeat a Maverick, only the Hunter who defeats the Maverick gets the special weapon or technique. This contrasts with the main series starting with Mega Man X5, which have always awarded each Hunter's Special Weapon or Technique upon a Maverick's defeat regardless of who defeated the Maverick, including retroactively in the case of Zero in X6 and X in X7. Making matters worse, Zero needs Drill Crush and Lightning to get his Arm and Body upgrades, respectively, so he has to be the one to defeat Tunnel Rhino and Wire Sponge if you want to get them. At the very least, you can use save data from a file where you started with one Hunter to unlock his special weapons or techniques in a second file where you start with the other.
  • Surprisingly Improved Sequel: The original Mega Man Xtreme was a really mediocre portable rehash of the first two X games. This sequel xtremely improves on it, due to having entirely new level designs and generally vastly improved gameplay. Being able to play as Zero on the go sure helps.
  • They Wasted a Perfectly Good Character: It's a Game Boy game, so one wouldn't expect much for plot with it, but part of the advertising and manual makes a big emphasis about how this game features Iris, Zero's Love Interest, before her proper debut in Mega Man X4. All this amounts to is her having extra concern over Zero in his dialogue sequences, because otherwise she is effectively Alia's predecessor as an operator otherwise.

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