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  • Game-Breaker: As a Genre Throwback to FromSoftware Dungeon Crawlers, gameplay balance after the early portions of the game is able to be broken in a number of different ways:
    • Coffin is a one of the most useful spells in the game, as being able to summon an endless supply of coffins on demand can let players jump onto ledges and high terrain easily, while also being a source of completely safe, albeit slow weapon experience (as the spawned coffins count as breakable objects).
    • Ice Tear is one of the best spells in the game, being a moderate cost, moderate cast time spell which creates an area of damaging ice spikes, which with even a modest Intelligence stat will destroy every enemy in the game in a matter of seconds. Even the one downside to it, being locked behind a gate in one area with a key from a different area can also be counteracted by jumping up through ceilings in Wing's Rest or Hollow Basin to reach the Great Well Surface and Laetus Chasm without having to travel through Castle Le Fanu
  • That One Boss: The Great One for Ending E. Its boss fight is unique in that it is a Rhythm Game, akin to Drakengard, specifically its True Final Boss, the Queen Beast. And just like the Queen Beast, it starts off really simple, with the player just having to match the arrows that appear with the movement keys. But the longer the boss goes on, the harder it gets, up to a section that fans have dubbed "The Chimes". This section lasts thirty seconds, but it's excruciatingly difficult, as you have to keep up with the rapid arrow switching, and if you make one mistake, you are guaranteed to die. There is no real way to counter it too, with slowing the framerate down not really helping much.

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