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YMMV / Last Scenario

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  • Anticlimax Boss: Hyperion isn't easy, but if you have protection against instant death, he's not particularly hard, either. Since he comes right after the hardest boss in the game, this makes him look like a bit of a wuss in comparison.
  • Awesome Music:
    • In the final dungeon.
    • The battle themes for Felgorn (Boss3), the Omega Team and Ortas, Zawu's theme (Slow05), Lorenza's theme (Peace03), and the music of the Towers (Farewell2). Though the game's soundtrack consists of standard RTP content.
      • Also used in the game is standard RPG Maker 2003 content, and they all receive a quality boost due to how MIDIs work. The Omega Team, Ortas and many dungeons receive this treatment.
  • Catharsis Factor: Replay with a New Game Plus and laugh at all those Nintendo Hard bosses that took you four tries to beat the first time through.
  • Complacent Gaming Syndrome: Many players will only use Hilbert, Matilda, Ethan, and Lorenza. Maybe Zawu instead of Matilda or Ethan. Due to the way magic works, buffs are just as effective no matter who uses them. Lorenza's the only one worth casting offensive magic with, while Matilda and Ethan all do the highest physical damage. Hilbert is locked but he is at least pretty fast.
  • Cry for the Devil: You will feel sorry for Ortas after he dies. He ends up brutally betrayed by his allies and reduced to utter despair as all his carefully-laid plans collapse around him, with a death speech that highlights his Freudian Excuse.
  • Demonic Spiders: Any enemy that spams nasty status effects, especially confusion.
  • Ensemble Dark Horse: Drakovic.
  • Faux Symbolism: There are a lot of random mythological names.
  • Goddamned Boss:
  • Hilarious in Hindsight: Minor, but when struck by lightning during battle, Matilda looks like the character Lightning.
  • Jerkass Dissonance: Even the creator himself drew Helio in chibi style.
  • Low-Tier Letdown: Thorve and Randolph. The former is essentially the game's first "mage" character and is sort of a Jack of All Stats, but sadly a Master of None. Once you get Lorenza, Thorve will most likely be benched unless Lorenza's out of the party. The latter similarly is basically a "Tank" character, which unfortunately doesn't have much of an effect in a turn-based RPG with no real draw-aggro mechanic.
  • Magnificent Bastard: Augustus works himself to the top so he can become the Empire's minister and seeks to prove that even commoners can achieve the throne. He effortlessly manipulates Felgorn into murdering the Emperor so that the Spoiled Brat princess Helga can take over. He then lets her run the Empire into the ground so that when he covertly assassinates her, the Empire's citizen rejoice and appoint him Emperor. When Felgorn finally wises up and turns on him, Augustus allows Felgorn to kill him, stating before dying that he is content and that, with his desire fulfilled, he has already won.
  • Narm:
    • Castor and Ethan's "shocked" faces are extremely exaggerated. It's a toss-up whether any given player will find this suitably chilling coming from otherwise very composed characters or giggle hysterically. (Either way, though, it makes it obvious that Ethan needs a hug)
      • Castor's "angry" face is even weirder than his "shocked" face, and without the same Not So Stoic factor, since by the time you see it he's already had a bit of a meltdown once.
    • Ortas's "shocked" face too, when bemoaning the death of his love. Bonus points for it being during one of the most serious scenes in the game. Behold.
    • Sometimes the dialogue gets... just a wee bit cheesy, particularly whenever someone's having a traumatic flashback.
  • Nightmare Fuel: Here and there; notably, the fates of Tazar and Helio, the latter made worse by the fact that he knew exactly what he was doing and the backstory events in Cromwell. It just gets worse when you find out who that terrified teenager who stabbed Wolfram was.
  • Slow-Paced Beginning: The story really starts to pick up after the Imperial civil war arc. It also begins to get better after the first arc, but that's where you start actually learning about the plot instead of just participating in a bunch of wars.
  • That One Attack: Ugh. So many of these. Many, many bosses have devastating full-party attacks that will likely leave you in critical health, (if not totally wipe you out) and the bosses of the four Towers use two different attacks each. Both attacks are full-party, deal a large amount of damage, and inflict a nasty status effect.
    • Castor's "Maelstrom" is also up there as one of the worst. It causes Chaos, Berserk, Slow, and Petrify all at once while also doing a good bit of damage, and since you have to fight him several times, you'll see it a lot.
  • That One Boss: Oh so many.
    • The Marid King's probably the first that'll infuriate players... especially considering it's impossible to backtrack and the dungeon's pretty darn hard at that point.
    • Yad al-Jauza, who relentlessly spams you with extremely nasty full-party status effects and HP/MP draining attacks; better hope you've got the right status protection.
    • The Fire Dragon. Even with the right gear and spellcards, it's still a boss you have to beat with just two characters - not counting that you may not have your best spellcards at disposal because they were equipped by other members when the party got split.
      • This one is made enormously easier if you picked up the item in an earlier dungeon that makes a character absorb fire damage or traded in some Hex tiles for an Undine's Charm, which halves fire damage.
      • The attack that causes Chaos is also a pain. Both Hilbert and Zawu are fast enough to use Green Herbs to mitigate the damage and move before the dragon does (although Zawu will likely have low max HP compared to the team since they join at a low level), but having Chaos inflicted on a character when you only have two is super dangerous. Zawu comes with a White Gown (immune to Chaos), but Hilbert can easily get confused and kill Zawu off if he's not protected, and you'll likely have a Talisman equipped since you've encountered the really nasty Petrify and Instant Death attacks already.
    • The final showdown with the Omega Team in Serinal Port, as not only do you have to fight all three of them at once, they've all gotten at least five times stronger then they ever were. (Yes, even Earp)
    • The Final Boss will rip you to shreds the first time you fight him unless you've collected all the cool swag from the bonus dungeons. If you finished any of the hardest ones, though, he'll be ridiculously underleveled and can be soundly beaten.
  • That One Level: The moving platforms in Archaeopolis are infuriatingly slow, and their movements aren't synchronized, which means it often takes several tries just to get them to line up correctly. Fortunately, the dungeon itself is fairly short.
  • That One Sidequest: The Black Mausoleum takes a long time just to unlock it, and even then, make sure you have the Invisibility Ring or Dark-element absorption gear or be prepared to be destroyed by the extremely powerful monsters there. Also, the Gate to Elysium, while not having any random encounters, has four extremely powerful bosses. The first three aren't so bad, but the final one has a whopping 200,000 HP and extremely powerful attacks, one of which hits twice and can deal over 10000 damage per hit. The reward is well worth it, though.
  • Too Cool to Live: Felgorn.
  • The Woobie:

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