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  • Awesome Music: By John Debney, which has shades of his score to Cutthroat Island. From the grand medieval orchestral anthems of the Asylian themes, to the more Asiatic earthy tones of the Mokai the score is simply nothing less than undiluted awesome. Listen to it here.
  • Complete Monster: The Diviner, the religious leader of the Alyssian people, and his right-hand-man, Captain Loden, are a greedy, power-hungry duo who betray their own people. When the Alyssian leaders attempt to parlay with the Mokai people who simply want to keep from starving to death, the Diviner and Loden launch a coup that kills the Alyssian and Mokai leaders, whereupon Loden leads his forces to the Mokai cities, massacring civilians and having a temple full of Mokai women and children incinerated with the Diviner simply ordering that no survivors remain. Any soldiers who disagree are locked in an extradimensional prison, with Loden later attempting to massacre them when they escape.
  • Cult Classic: Its fans see it as one of the most underrated PS3 games and undeserving of the panning it got at release, especially with the analog control patch that makes general gameplay far more intuitive and forgiving.
  • Presumed Flop: The game received mediocre reviews, becoming emblematic of the struggles of the Playstation 3 in its early days, and is frequently thought to have been a Creator Killer for Factor 5 as the company would close its doors one year after releasing the game. In a 2018 account of its development however, Factor 5 president Julian Eggebrecht claimed that the game was profitable; what actually killed Factor 5 was the cancellation of an unannounced Superman game (due to its publisher going bust) combined with cashflow/lending issues from the 2008 global recession.
  • Spiritual Successor: Factor 5 show their Rogue Squadron roots off quite a bit.
  • Waggle: Possibly a definitive example of the deleterious effect the trope can have on a game. Released with motion control only, it got heavily negative reception on that point alone; some reviews didn't even bother with other aspect of the game, because they found the controls so troublesome they couldn't finish it. This was despite the game being warmly anticipated due to the inherently awesome concept, faith in the developers' ability to deliver in their genre of expertise, and good reception of most aspects other than the controls. A patch introducing a more standard control scheme came too late for sales and Factor 5.


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