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YMMV / Klonoa Heroes: Densetsu no Star Medal

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  • Awesome Music:
    • "Sign of Hero" (performed by Klonoa's voice actress Kumiko Watanabe) is a very rousing and heroic theme song for Klonoa that plays at key scenes. A full quality version of the song was released much later as part of the soundtrack on iTunes. Unfortunately, it was left out of Namco × Capcom — which uses the Heroes incarnation of Klonoa — in favor of "Stepping Wind" from Klonoa 2.
    • The Windmill Song, originally featured in Door to Phantomile sounds as great on a handheld console as it did on the PlayStation.
  • Best Level Ever: Oddly enough, even though the diving suit levels have slighty awkward physics and the suit bumps on walls, its fast movement speed and innate ability to draw gold and crystals to the player can make those levels more fun and faster-paced than the normal levels.
  • Catharsis Factor: It feels super good to get as many enemies as possible into the screen before firing Klonoa's tornado attack, or to simply kill a ton of enemies in a row in any other way like it's a beat 'em up by Treasure.
  • Cheese Strategy: Garlen has two phases and Nahatomb's final form revives himself several times. Both fights are supposed to be quite tough and lengthy, but by equipping Guntz with the best flamethrower and boosting both his SP gain rate and his Yellow power you can just stand in place continuously firing the invincible Death God Rush until they die. Both fights involve the bosses summoning enemies, which grants an additional source of easy SP aside from the 10 refills that the player can stock up.
  • Complacent Gaming Syndrome:
    • Klonoa's hammers can pierce enemy shields, hit flying Moos, won't bounce Giant Moos around and let him dash but without losing control like the swords do. They are all around great but noticeably stop being available for some time to force players to switch to other weapons, as attributes are only determined by the limits on each equipment.
      Shopkeeper: Megaton Hammer, buy it? Addictive when tried.
    • Klonoa has the fastest movement speed and is the more reliable character to play as, but he is incapacitated by poison after the boss fight against Janga as a gimmick to punish players who didn't bother to level grind both Guntz and Pango up to this point.
  • Complete Monster: Janga is the maniacal Dragon of Garlen. Having once worked with Guntz's father, Butz, as a hunter to find the Darkness of Nahatomb, Janga is gleefully quick to betray and kill him on Garlen's orders when Butz refuses to resurrect Nahatomb. Janga then proceeds to join forces with Garlen and Joka in their goals to resurrect Nahatomb in order to harvest nightmares for his own sinister purpose, uncaring of the destruction this will cause. Making his introduction by sending extracted nightmares from the captured people of the ruins to the Lunar Base, Janga mocks Guntz about his father's death before fleeing, at one point using Klonoa as a shield. When Guntz finally corners him, Janga attempts to kill Guntz with the latter's father's own gun. Before fleeing, Janga kidnaps Klonoa's friend, Lolo, to be used as nightmare energy for Nahatomb, which leaves Lolo in a comatose state. When defeated by the heroes, after he gets Guntz to spare him with a false apology, Janga attempts to poison Guntz with his poison claws, only for him to poison Klonoa instead, but Janga doesn't care and proceeds to mock Guntz about the boy's condition.
  • Game-Breaker:
    • Equipping the Balue scrolls lets a character gain over 2 times more SP with each hit, allowing them — particularly Guntz — to spam millions of invincible super moves. This is very useful for clearing crowds of enemies and trivializes the final boss fights.
    • The Time Firefly stops time for several seconds and can be used three times in a row. Save them for chopping like two thirds of a boss' health off unopposed. Klonoa's boomerangs in particular can hit enemies a ton of times if this item is used to freeze them in place. With the proper attack boosts, this trick can further melt bosses like nothing.
    • Guntz's Death God Rush has a very high rate of fire, meaning that if you boost both his Yellow power and his SP gain rate it will deal ridiculously high damage while being available all the time. Klonoa's and Pango's equivalent super moves have an area-of-effect but hit much less in comparison.
  • Goddamned Bats:
    • Tzusuras are chest mimics that cannot be harmed while inactive (they'll even hide from mobile super moves!) and that counter with a spin attack as soon as you get in their range. Without the item dedicated to detecting them, even if you just attack every chest you see it is very finicky to hit Tzusuras without getting hit back due to Hitbox Dissonance and some of their variants can inflict status effects. Moreover, they aren't even guaranteed to drop actual chests upon death. By the way, with the lure item you'll often have to take on a bunch of them at once all of a sudden. The saving grace is that they do not have an Elite Mook version for the Extra stages like other enemies including the basic Moos do.
    • Sassamies either move around erractically or beeline for you way faster than other enemies. They deal Collision Damage and their upgraded versions can inflict poison.
    • Giant Moos get blown away at high speeds when they're hit by certain weapons, to either bounce back and deal high damage to careless players who fail to ping-pong them or just slide far enough that it can be a bother to catch back up with them.
    • Shield Moos block frontal hits with their shield, but weapons like Klonoa's hammer render them a non-issue.
    • Hordles hide beneath the ground and attack with a powerful and wide-ranged attack (with Hitbox Dissonance of course) when you get close, similar to the Tzusuras. If you're too agressive or try to reach them while performing a mobile super move, they'll just stay underground while trembling.
    • Mydos aren't much of a threat but suck in and eat any gold and crystals dropped by enemies.
    • Heart Magis heal themselves and other enemies as soon as they have the chance and have plenty of HP.
  • Good Bad Bugs: If a Flying Moo catches you in a super move's start animation, you'll still be immobile for a few seconds after the super move finishes.
  • Hilarious in Hindsight: Guntz was here being Klonoa's mean foil, shooting Guns Akimbo and shouting "damn" at things three years before Shadow the Hedgehog did it.
  • Moral Event Horizon: Janga killing Guntz's father in front of him.
  • Scrappy Weapon:
    • After you switch Klonoa's Wind Ring to something else, you'll never use that weapon type again. They shoot spheres of wind with a bit more range when their special is used, have average power and a low rate of attack. The very first one doesn't even have the special move and you can't even make a Self-Imposed Challenge out of it due to how the stat raising mechanics work. In fact, the game later introduces thrown Flame Balls that have the Wind Rings' special attack range on their standard attack and are much more effective.
    • Klonoa's Parasols are very unattractive weapons. They block enemy bullets when that's hardly a notable threat and have minimal range with an awkward hitbox that doesn't bounce enemies off properly when you run into them. Their special skill is a Spin Attack that unlike the hammers' renders Klonoa immobile. Even if you do need to worry about bullets at some point, you can instead equip a Flamethrower on Guntz, allowing him to easily erase them while strafing around the field.
    • Guntz's first super move, Death God Fire, fires several bullets in random directions. It's common for it to fail to kill anything due to how unreliable it is, and it isn't coded as a Yellow attack for some reason. In comparison, Klonoa's Tornado Attack can deal great full screen damage if boosted and Pango's Gigantic Bomber works the same as Death God Fire but with bombs that collide with edges to repeatedly hit cornered enemies.

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