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YMMV / King's Quest III: To Heir Is Human

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  • Awesome Music: From the AGD remake ("Kings Quest III Redux"), the music "Coming Home". It's even better when one considers that it fits a freed slave perfectly.
  • Ensemble Dark Horse: Kenny the dog you meet in the town store. Few players can resist petting him, and he was briefly thought to be the first dog you could pet in any video game (with the title eventually going to Zork II).
  • Event-Obscuring Camera: When walking down the mountain, your view is obscured by rocks and you have to guess where the path is.
  • Growing the Beard: This is the first game in the series to have a coherent plot as opposed to a random collection of fairy tales. The game also features much improved graphics over the first two games, even if they are still AGI.
  • It Was His Sled: Gwydion's true identity. The title does kind of give it away all by itself, though.
  • Nintendo Hard: Even compared to the other games in the series with the overabundance of Moon Logic Puzzles and stupid deaths, the addition of a time limit in the first half of the game forces the player to keep a very strict schedule in gathering everything they need to thwart Manannan, not to mention the Copy Protection puzzle listed above.
  • Paranoia Fuel: The first half of the game runs on it, with Manannan breathing down your neck at every opportunity. Even when he's off on a trip or napping, you'll be finding yourself eyeing the timer constantly, ready to make a mad dash back to the house and hide everything before he gets back/wakes up.
  • That One Level: In the original release, climbing down the mountain. Not only are you on a timer, the path is narrow, dangerous and there's a rock blocking your view. The magic map will help you teleport down, but only after you climbed down once. You still need to navigate the path when climbing back up, as the magic map will always teleport you at the base of the mountain. It's much less bad in the fan remakes, which alter the magic map so the player only has to get through the treacherous trail once.
  • That One Puzzle:
  • Unfortunate Character Design: Because of the limitations of the graphics, Gwydion's sprite has a solid line of red pixels for eyes, making him look like Cyclops.
    • Ironically he more or less has this same look in King's Quest VI, albeit the line isn't red.

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