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YMMV / Jydge

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  • Difficulty Spike: The jump from Grim to Nightmare difficulty is stark. Enemies are more numerous, react faster, and do more damage, to the extent that the prodigious health boost from "Good Heart" won't bail you out.
  • Game-Breaker:
    • The Pain Gavel cyberware multiplies melee damage by a ludicrous ten times, at the seemingly stiff cost of quartering your maximum health. This would be a huge drawback, except that on higher difficulties enemies do so much damage that it barely matters, and the Good Heart/GIANT! ability's boost to maximum health negates the penalty entirely while also providing a net benefit. The ridiculous buff to melee damage means the Gavel's melee attack goes from a light tap to a mighty swing that turns enemies into ketchup with a single blow. A charged attack can one-shot bosses, making Pain Gavel invaluable for collecting the Unseen medals.
    • The Shotgyn is laughably overpowered compared to the rest of the arsenal. While the Lasyr and Snyper have huge damage but require careful aiming and lose their effectiveness in hectic scenarios, the Shotgyn deals huge damage at a longer range than you'd expect, can hit multiple enemies, and otherwise downs beefier enemies in two or three shots that would take much longer with other weapons. Its few shortcomings can be easily ameliorated with weapon mods, and it's counterintuitively one of the best weapons to bring along on stealth missions as well.
  • Play the Game, Skip the Story: JYDGE is a shooter with an interesting character-building gimmick that encourages experimentation and thoughtful, tactical play. The story, meanwhile, barely exists.
  • Scrappy Weapon: Lead Byllets. While the weapon is serviceable on normal, it starts suffering as early as Hardcore difficulty, is eventually eclipsed in its own niche by Heavy Byllets, Rypid Plasma, and the Minigyn. Upgrades and weapon mods don't help, and even fully levelled-up Lead Byllets will only lightly tickle enemies by the time you get to Grim or Nightmare. Even in the early game, it's usually swapped out for the Shotgyn at the earliest opportunity, a weapon which scales much better and as a result retains its usefulness through the whole game.
  • Narm: The game's sparse dialogue seems to have been performed by a text-to-speech program, or at least is delivered in a very stilted manner, although no voice actors appear to be listed in the credits.
  • Narm Charm: On the other hand, the JYDGE's robotic sounding barks when he interacts with hostages fit his established character pretty well.


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