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YMMV / Journey On

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  • Nintendo Hard: The developer states that the boss battles in this game are meant to be challenging due to their gimmicks. There is also no currency system, making it hard to farm healing items outside of grinding mobs. The game only gets harder if the player is going for the low Darkness Affinity achievement, which limits the amount of MP they can spend in one playthrough while trying to go for the hardest ending.

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