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  • Awesome Music: The Dahal fight has one of the best songs in the game. The other songs aren't half bad either.
  • Breather Boss: Ideon, the boss of the Clock Tower, is a massive Stationary Boss with slow and easy-to-avoid attacks. He winds up being quite the breather after the brutal Difficulty Spike of the Clock Tower, and the Clock Tower 2F only ramps things up.
  • Demonic Spiders:
    • Giant Spider boss Puck and the small spiders that come to aid it.
    • Grappler robots, the robots with arms, on account of being able to stun ICEY and immediately deplete her shield, having a vague attack range and being able to catch ICEY mid-dash when attacking. Arguably the hardest non-boss encounter in the game is the second fight in the Clock Tower where ICEY has to fight three of them in a small space.
  • Difficulty Spike: If you decide to obey the Narrator first and do not go onto any of the branching paths, then reaching the Clock Tower will bring a nasty surprise. The first enemy wave you encounter is Degraded Boss Thor with a black version beside him, both of whom fight you at once and have hard-hitting and far-reaching attacks, while the next room put you against all three kinds of the Grappler robots, and it just gets worse from there, ending with an unbelievably difficult Final Boss. It is significantly more manageable if you decide to go through the other paths first, which will earn you enough money to upgrade your attacks so they are more powerful.
  • Funny Moments:
    • The Narrator's growing exasperation as you instruct ICEY to ignore his narration can get deliciously amusing.
    • In the Marionette Stage, going off-script will result in a black comedy look at the In-Universe developmental struggles of the game and paint the Narrator as an overly-ambitious and easily put-off developer. It also results in a phone call from his wife, which you can try to prompt him to answer, only for a serious case of But Thou Must! as the interface forces you to tell him not to pick up, causing Narrator to claim that you "forced" him not to answer the call.
  • Game-Breaker:
    • Icey's dash and counter attack are this, to the point where the most feasible strategy against difficult foes, is to just keep dashing around and go in for a counter, instead of trying to kill things with your weapon.
    • The juggle combo is this as well. Launch enemies into the air, light attack three times then strong attack once to hit enemies against the ground so they come back up and you can repeat ad infinitum.
  • Goddamned Bats: The laser beam spewing... flies. They are the smallest foe in the game (and therefore hardest to hit), they attack with laser beams that stun you if they hit, they hit multiple times per attack AND they also break your shield in one full volley. Several of them attacking at the same time can mean some real trouble, if there are other enemies around, as they will take advantage of this. The only upside is that they don't do much damage on their own and are pretty weak.
  • Moment of Awesome: Dahal in the tutorial fight. You're fighting a humanoid mech, with Gatling Gun arms and underslung bayonets, on a Hard Light bridge, against the backdrop of a night sky with a full moon, to the tune of one of the most memorable (and fitting) songs in the game.
  • That One Attack: Judas would not be nearly as difficult as he is to fight if not for his lasers- they are very fast, they can sweep almost the entire stage, they can appear in several different patterns with split-second telegraphing, and worst of all, if one hits you, it can continuously knock you back again and again and take out more than half of your health. And while dodging them is hard enough on its own, the Grappler enemies can easily throw you into the lasers, making it even more so.
  • That One Boss:
    • Jack in the Marionette Theater. He only has a few attacks, but he leaves very few openings and his moves have almost no start up time when initating them. You would think that the best time to attack him is when he's firing his pistols, but he almost always chains this into an uppercut that will knock you back if you get too greedy with attacks. Unlike other bosses who have long telegraphed attacks that are relatively easy to avoid, Jack is smaller enemy that is harder to predict. Unless you're really good at dash countering, this fight can be a struggle.
    • Final bosses are meant to be tough, but Judas takes the cake. There's lasers that sweep the entire stage (aside from one very specific spot that doubles as its weak point), two punching mooks that like to grab you and break your shield who also like to jump into the air, buzzsaws that sweep the ground where the mooks are waiting if you just happen to be touching the ground, and Judas has 5 health bars. With all this the final boss can easily deplete half your health in less than a second and kill you outright with some frustrating combos. Thankfully it's mitigated just a bit by its weak point being the only place most of the attacks can't get you, and not literally the only place Judas can be damaged.

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