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* DifficultySpike: If you decide to obey the Narrator first and do not go onto any of the branching paths, then reaching the Clock Tower will bring a nasty surprise. The first enemy wave you encounter is DegradedBoss Thor with a black version who fight you at once and have hard-hitting and far-reaching attacks, while the next room put you against all three kinds of the [[DemonicSpiders Grappler robots]], and it just gets worse from there. It is significantly more manageable if you decide to go through the other paths first, which will earn you enough money to upgrade your attacks so they are more powerful.

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* DifficultySpike: If you decide to obey the Narrator first and do not go onto any of the branching paths, then reaching the Clock Tower will bring a nasty surprise. The first enemy wave you encounter is DegradedBoss Thor with a black version who beside him, both of whom fight you at once and have hard-hitting and far-reaching attacks, while the next room put you against all three kinds of the [[DemonicSpiders Grappler robots]], and it just gets worse from there.there, ending with an unbelievably difficult FinalBoss. It is significantly more manageable if you decide to go through the other paths first, which will earn you enough money to upgrade your attacks so they are more powerful.



* ThatOneAttack: Judas would not be nearly as difficult as he is to fight if not for his lasers- they are very fast, they can sweep almost the entire stage, they can appear in several different patterns with split-second telegraphing, and worst of all, if one hits you, it can [[CycleOfHurting continuously knock you back again and again]] and take out more than half of your health.

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* ThatOneAttack: Judas would not be nearly as difficult as he is to fight if not for his lasers- they are very fast, they can sweep almost the entire stage, they can appear in several different patterns with split-second telegraphing, and worst of all, if one hits you, it can [[CycleOfHurting continuously knock you back again and again]] and take out more than half of your health. And while dodging them is hard enough on its own, the [[DemonicSpiders Grappler enemies]] can easily throw you into the lasers, making it even more so.
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Added DiffLines:

* ThatOneAttack: Judas would not be nearly as difficult as he is to fight if not for his lasers- they are very fast, they can sweep almost the entire stage, they can appear in several different patterns with split-second telegraphing, and worst of all, if one hits you, it can [[CycleOfHurting continuously knock you back again and again]] and take out more than half of your health.
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** Final bosses are meant to be tough, but Judas takes the cake. There's lasers that sweep the entire stage (aside from one very specific spot that doubles as [[AttackItsWeakPoint its weak point]]), two [[GiantMook punching mooks]] that like to grab you and break your shield who also like to jump into the air, buzzsaws that sweep the ground where the mooks are waiting if you just happen to be touching the ground, and Judas has 5 health bars. With all this the final boss can easily deplete half your health in less than a second and kill you outright with some frustrating combos. Thankfully it's mitigated just a bit by its weak point being the only place most of the attacks can't get you, and not literally the only place Judas can be damaged.

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** Final bosses are meant to be tough, but Judas takes the cake. There's lasers that sweep the entire stage (aside from one very specific spot that doubles as [[AttackItsWeakPoint its weak point]]), two [[GiantMook [[DemonicSpiders punching mooks]] that like to grab you and break your shield who also like to jump into the air, buzzsaws that sweep the ground where the mooks are waiting if you just happen to be touching the ground, and Judas has 5 health bars. With all this the final boss can easily deplete half your health in less than a second and kill you outright with some frustrating combos. Thankfully it's mitigated just a bit by its weak point being the only place most of the attacks can't get you, and not literally the only place Judas can be damaged.

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* DemonicSpiders: GiantSpider boss Puck and the small spiders that come to aid it.

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* DemonicSpiders: BreatherBoss: Ideon, the boss of the Clock Tower, is a massive StationaryBoss with slow and easy-to-avoid attacks. He winds up being quite the breather after the brutal DifficultySpike of the Clock Tower, and the Clock Tower 2F only ramps things up.
* DemonicSpiders:
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GiantSpider boss Puck and the small spiders that come to aid it.


Added DiffLines:

* DifficultySpike: If you decide to obey the Narrator first and do not go onto any of the branching paths, then reaching the Clock Tower will bring a nasty surprise. The first enemy wave you encounter is DegradedBoss Thor with a black version who fight you at once and have hard-hitting and far-reaching attacks, while the next room put you against all three kinds of the [[DemonicSpiders Grappler robots]], and it just gets worse from there. It is significantly more manageable if you decide to go through the other paths first, which will earn you enough money to upgrade your attacks so they are more powerful.
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** How about the FinalBoss Judas? Final bosses are meant to be tough but Judas takes the cake. There's lasers that sweep the entire stage (aside from one very specific spot that doubles as [[AttackItsWeakPoint its weak point]]), two [[GiantMook punching mooks]] that like to grab you and break your shield who also like to jump into the air, buzzsaws that sweep the ground where the mooks are waiting if you just happen to be touching the ground, and Judas has 5 health bars. With all this the final boss can easily deplete half your health in less than a second and kill you outright with some frustrating combos. Thankfully it's mitigated just a bit by its weak point being the only place most of the attacks can't get you, and not literally the only place Judas can be damaged.

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** How about the FinalBoss Judas? Final bosses are meant to be tough tough, but Judas takes the cake. There's lasers that sweep the entire stage (aside from one very specific spot that doubles as [[AttackItsWeakPoint its weak point]]), two [[GiantMook punching mooks]] that like to grab you and break your shield who also like to jump into the air, buzzsaws that sweep the ground where the mooks are waiting if you just happen to be touching the ground, and Judas has 5 health bars. With all this the final boss can easily deplete half your health in less than a second and kill you outright with some frustrating combos. Thankfully it's mitigated just a bit by its weak point being the only place most of the attacks can't get you, and not literally the only place Judas can be damaged.

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Changed: 1090

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* GameBreaker: Icey's dash and counter attack are this, to the point where the most feasible strategy against difficult foes, is to just keep dashing around and go in for a counter, instead of trying to kill things with your weapon.
** Arguably the juggle combo is this as well. [[LauncherMove Launch]] enemies into the air, light attack three times then strong attack once to hit enemies against the ground so they come back up and you can repeat ad infinitum.

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* GameBreaker: GameBreaker:
**
Icey's dash and counter attack are this, to the point where the most feasible strategy against difficult foes, is to just keep dashing around and go in for a counter, instead of trying to kill things with your weapon.
** Arguably the The juggle combo is this as well. [[LauncherMove Launch]] enemies into the air, light attack three times then strong attack once to hit enemies against the ground so they come back up and you can repeat ad infinitum.



* ThatOneBoss: Jack in the Marionette Theater. He only has a few attacks, but he leaves very few openings and his moves have almost no start up time when initating them. You would think that the best time to attack him is when he's firing his pistols, but he almost always chains this into an uppercut that will knock you back if you get too greedy with attacks. Unlike other bosses who have long telegraphed attacks that are relatively easy to avoid, Jack is smaller enemy that is harder to predict. Unless you're really good at dash countering, this fight can be a struggle.

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* ThatOneBoss: ThatOneBoss:
**
Jack in the Marionette Theater. He only has a few attacks, but he leaves very few openings and his moves have almost no start up time when initating them. You would think that the best time to attack him is when he's firing his pistols, but he almost always chains this into an uppercut that will knock you back if you get too greedy with attacks. Unlike other bosses who have long telegraphed attacks that are relatively easy to avoid, Jack is smaller enemy that is harder to predict. Unless you're really good at dash countering, this fight can be a struggle.

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