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  • Best Level Ever: High Rollerz. Basically, It's a world set completely in a casino. And it's as glorious as it sounds.
  • Demonic Spiders:
    • Enemies with Swordz will two-shot your Gruntz and are a huge threat if you have to face them in melee combat without Toyz to distract them or ways to One-Hit Kill them.
    • Enemies with Gunhatz have an extremely long range, will two-shot Gruntz with their attacks, and tend to move their position after firing to avoid your ranged attacks. While they can be dealt with easily in melee combat, they're often placed in zones where there's no easy way to reach them via melee until later, if at all. To top it off, they also take reduced damage from your ranged attacks.
    • The white Toyer gruntz with mobile Toyz will cause any Gruntz they target to drive around randomly, often into instant-kill hazards. They turn into a Luck-Based Mission if you don't have a way to get rid of them without touching them.
  • Difficulty Spike: The "Trouble in the Tropicz" world is where some puzzles get trickier, world specific instant death hazardz start showing up and and the death pits (lava in this case) start becoming a lot more common.
  • Goddamned Bats:
    • The yellow Hit and Runner gruntz do exactly what their name suggests — they attack, then run after doing so. This forces you to chase them down and hit them until they die. Those which carry Sponge Gunz deal very low damage but at a considerable range and cause Knock Back, making them even more irritating than usual.
    • The black Tool Thief gruntz will steal the Tool of the first Grunt you send at it and Use Their Own Weapon Against Them, only dropping the Tool upon death. Since Toolz deal more damage than Bare Handz, the Tool Thief needs to be taken care of by two Gruntz, one with a weak Tool to use as bait and another with a stronger Tool to actually defeat it, making them an annoyance to beat.
  • Good Bad Bugs:
    • Normally, approaching a Tool Thief will cause the Tool Thief to gain your grunt's tool while the said grunt loses it. However, if your grunt is wearing a ducky tube and swimming across a pool of water, approaching a Tool Thief who's standing next to the water will cause him to duplicate the ducky tube instead of stealing it.
    • Normally, you can't walk diagonally between pyramids. However, this limitation doesn't apply to a grunt who's running with a lit bomb.
    • If a grunt who's running with a lit bomb walks into an enemy toy box, they will stop to play with the toy, and as a result, they will cease their suicide run.
    • With the Reactive Armor powerup, it is possible, due to the 75% damage reduction, to end up with a grunt whose life bar shows zero HP, yet they're still alive (presumably due to them having only a fraction of a hit point left).
    • Somtimes a grunt with a toobz that's swimming in the water will get stuck if their health reaches 0, staying put in an undead state for the rest of the level.


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