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YMMV / Gloomwood

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  • Aluminum Christmas Trees: Despite looking like a work of fiction, the game's folding shotgun is actually based on a real weapon, although touting a regular pump-action mechanism instead of the rear grip and trigger being the pump handle.
  • Fan Nickname:
    • Just like most Boomer Shooter heroes and their Retraux successors, the main character (whom may or may not be called "The Doctor") is sometimes called "Gloomlad" or "Gloomdoc" by the fans.
    • The rat found in the Fishery's vents has been dubbed "Bubert Loomwoo" by the fans.
  • Friendly Fandoms:
    • Naturally with the other games published or developed by New Blood Interactive. Such as DUSK and ULTRAKILL.
    • Thanks to the game's shotgun, there's also a decent overlap with the Forgotten Weapons fandom.
    • Lately, a friendliness has been brewing with fans of Cyberpunk 2077 - after the early access launch date was pushed forward a day so as to not coincide with the reveal for Cyberpunk's Phantom Liberty expansion, many CD Projekt RED developers were swift to shout out Gloomwood, with subsequent love flowing both ways from developers and fans alike.
  • Funny Moments:
    • According to a note you can find next to the generator room in the Sea Caves, the reason why the Kennels are sealed off and electrified is because one of the Huntsmen, Hobbs, was responsible for looking after them and is apparently absolutely terrible at his job. Judging by the tone of the note, Hobbs has a general reputation for incompetence, outright saying that they locked the generator room because if they didn't they figured Hobbs would probably end up pissing in the fuel tank.
    • Once you get out of the Fishery, you'll be just in time to see two Huntsmen blowing up the bridge across the cliffs, just in case you slipped out, forcing you to take a detour through the caves. If you haven't raised the alarm by this point, the other Huntsman, exasperated, will ask his buddy why he just blew the bridge they still need to transport their hostage across.
  • Memetic Mutation: The game's damn folding shotgun. It's almost become a meme for fans and even Dillon Rogers themselves to quickly respond with proof, that the gun actually does exist and it's not a major case of Guns Do Not Work That Way.
    • The first combination safe in the game has its dials set to 315 when you find it, setting you up to try the classic 451 code... but that doesn't work. Dave Oshry joked about having safes explode if you try that combination, leading to people suggesting even more stringent punishments like corrupting your hard drive. Furthering the joke, the safe in the Cove near the Fishery's code is 415.
  • Spiritual Successor: There's a reason the game's site is literally called "thiefwithguns.com."
    • The playable demo puts the player in the middle of a Victorian London-esque city where electrical generators have supplanted steam power much too quickly. The player can find notes scattered around the map that both help with worldbuilding and tip them off to secret pathways and objectives.
    • Magic is confirmed to be part of the setting, and disturbing creatures lurk in the shady, disused parts of the city.
    • The difficulty setting does tweak enemy HP and damage a little, but the primary increase in challenge comes from adding new patrols to the map. Like Thief, enemies appear in places they weren't before, there are new patrol routes to contend with, and health and ammo are more scarce. There's no monetary goal to meet this time around, though.
  • Ugly Cute: The Hounds. For a bunch of weird fish-dogs that are trying to kill you, they're oddly adorable, to the degree that they received fanart within just a few days of the game's Early Access release. The fact that one of their walking animations has them outright prance around happily helps.

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