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  • Breather Level:
    • The Anime Channel in Deep Cover Gecko. After a few levels with heavy exploration and a bottomless void underneath your feet (especially the Mythology Channel), this level instead gives you three straightforward routes, each one leading to one of your objectives. The most that's being tested here is your abilities in combat (fitting for the level's basis on shounen anime), but apart from the Japanese schoolgirls on one route, the enemies aren't exactly hard to kill.
    • The Army Channel from the same game has very simple objectives in general, which is a massive relief since the rest of the Lake Flaccid worlds suffer from terrible Difficulty Spike.
  • Cult Classic: The series has a cult following prominent enough that fans petitioned for Gex to be included in PlayStation All-Stars Battle Royale.
  • Fanon: The games’ fanbase nigh-universally agrees Gex's last name is Gecko, to the point where it’s commonly mistaken for canon. "The name is Gecko, Gex Gecko."
  • Hilarious in Hindsight: In the Circuit Central levels of Enter the Gecko, on of Gex's one liners is as follows:
    Gex: Boys! TRON didn't work once, it's not gonna work twice!
  • Memetic Mutation:
    • "It's tail time!" Explanation 
    • "This is like (action) at (celebrity)'s house." Explanation 
    • SAY GEX Explanation 
  • Narm Charm: The aforementioned one-liners. While intended as the pinnacle of attitude, many of Gex's quips rely on creaky pop culture references that have only grown more dated with time, often adhere to a hit-and-miss "X meets Y" formula, and are thrown out with no particular rhyme or reason. Younger fans have knowingly embraced them as complete cheese.
  • Nightmare Fuel: Has its own page.
  • Porting Disaster: The developers of Gex: Enter the Gecko were unfamiliar with the N64's hardware and it shows. Not only were several lines of dialogue removed, so were a large chunk of the levels, with a single unimpressive Titanic themed level replacing everything. The port also lacks an intro cutscene, an ending, or even a title screen. It seems they mostly got the hang of things by Deep Cover Gecko, as that game has no cut levels, has a proper title screen, and replaces the FMVs with new in-engine cutscenes.
  • Sequel Displacement: The 3D games are a lot better known than the first game. Much of the blame for this can be pinned on it being originally exclusive to a failed console and being ported to more successful hardware right when the 3D craze was taking off.
  • Spiritual Adaptation: A Loser Protagonist who's a TV addict gets Trapped in TV Land, and has to adventure through various worlds based off pop culture controlled by the Big Bad. Sounds like Stay Tuned.
  • Suspiciously Similar Song: You can recognize a LOT of famous themes in the soundtrack:
  • That One Level:
    • The Umpire Strikes Out and Pain in the Asteroids in Enter the Gecko for being rather dark and putting you on a time limit that has to be refreshed with air stations, as you're in space. They do cut you a break however, in that their hidden remotes are easy to find and in plain sight, respectively.
    • Mythology Network from the PS1 version of Deep Cover Gecko, due to its overly long length and confusing layout, collapsing platforms that hover around in awkward movement patterns, and being rife with bottomless chasms that are easy to fall into from the slightest mistimed jump.
    • The Buccaneer Program (also from Deep Cover Gecko), for forcing Gex to climb through several traps just to reach the main deck where most of the remote controls are, making for a horribly linear and torturous experience.
    • There’s also Fairytale TV in Deep Cover Gecko, which centers around climbing a giant beanstalk, and it’s very easy to fall off and lose progress.

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