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YMMV / Garfield: Caught in the Act

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  • Awesome Music: Season Finale, the Final Boss Theme, is more of a catchy jig than usual examples of the archetype, but is still worth a listen due to how fun and jaunty it is.
  • Breather Level: The levels actually get easier as you go along. Catsablanca and Cleofatra are nowhere near as difficult as Orangebeard and Count Slobula. This is likely why when the game was released on the PC, the order of the levels changed.
  • Goddamned Bats: The bats in Count Slobula's Castle (naturally). The ghosts are just as annoying.
  • Goddamned Boss: Count Slobula, due to the fact that it's not obvious how to beat him (raise the window shades over a coffin after he goes into one). The game manual even has to hint at this.
    • The giant Jon statue in the Ancient Egypt level also counts, if only because of all the steps it takes to defeat it.
  • Nightmare Fuel: The scene of Garfield getting eaten by a TV whenever he runs out of life followed by evil laughing. Not helped that this acts as a continue screen (literally putting Garfield's fate in your hands as he watches nervously if you will or not) and the Game Over screen.
  • No Problem with Licensed Games: Unlike in most cases, Garfield's own creator Jim Davis along with his group of artists lent Sega a hand in creating the game, mainly the sprite art and comic strip segments, and the result was a fairly solid platforming game, Game-Breaking Bug on the Genesis notwithstanding. Impressive for something that was two-thirds of the way finished on launch.
  • So Okay, It's Average: Most of the panning the game got from critics is that aside from the series author's personal touch, Caught in the Act didn't bring anything new or imaginative to the table as far as old platformers go.

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