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Trivia / Garfield: Caught in the Act

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  • Executive Meddling: The higher ups at Sega demanded that Count Slobbula’s Castle be made the first level of the Genesis version. The developers believed this was part of the reason for the game’s poor reception, as they considered that level to be one of weaker ones in the game. (the one the development team actually wanted as the start, Cave Cat 3,000,000 BC, is the first in the Game Gear and PC versions)
  • Feelies: The game (at least the Genesis version) came with a free booklet of Garfield cartoons.
  • Keep Circulating the Tapes: Subscribers to the Sega Channel could access Downloadable Content in the form of Garfield: The Lost Levels. Among these are revamped versions of the Game Gear levels and Alien Landscapes in the PC version. This ROM was never dumped, so it disappeared when the Sega Channel went offline.
  • Vaporware: The Sega 32X port would have been titled Garfield in TV Land! The title was reused for the PC version.
  • What Could Have Been: Given Garfield: His 9 Lives was an inspiration, a promotional shirt indicates 9 levels were planned. The costumed Garfields are 5 of the ones in the final console game (only the pirate is missing), 2 that only saw full versions on the Game Gear version (the viking and Robin Hood), and the sci-fi one that was finished but only became playable in the PC version. This means the Rome level never made it out, with the lead programmer saying they didn't develop it much. There was also a train sequence in Catsablanca that was eventually cut because it "never worked right" and wasn't fun. Some of those might've been on the aforementioned Downloadable Content, as one of the programmers remembers having worked on the Robin Hood level.

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