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YMMV / Game & Watch Gallery

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  • Game-Breaker: Restore Points in the 3DS Virtual Console releases of the first three games make getting five stars almost a non-issue. Almost.
    • The "Chance Mode" in certain classic games note  (which awards double points if you make it to 300 points without getting a miss) makes getting high scores and stars in those games easier, provided you don't get a miss afterwards.
  • Most Wonderful Sound:
    • The fanfare that plays at every 100 points.
    • The quick tune that plays if you collect a heart, clearing one miss. In Fire, a different tune plays when Princess Peach gives you a heart.
    • The series of notes when you collect a star in Helmet.
  • Nightmare Fuel:
    • Getting a miss in most of the modern games results in a picture of a character's angry/sad face staring at you. The limited palette of the first three games, especially 2 and 3, makes it even more off-setting.
    • The modern versions of Octopus play a chilling tune while Mario is being squeezed.
    • The song that plays when you miss in modern versions of Fire.
  • One-Scene Wonder: Mr. Game & Watch himself shows up in 4, but only during Gift Mode. By then, he likely was already recognizable from his appearance in Super Smash Bros. Melee, released a year or so before.
  • Replacement Scrappy: Peach replacing Pauline in the modern version of Donkey Kong from 2 and 4.
  • Scrappy Mechanic:
    • The modern versions of Chef have two delays for Yoshi: one when he grows into an adult and another when he lays an egg. Unless he's directly underneath food, he won't rush out to eat it. It's all the difference between him catching the food in time and a miss.
    • In Vermin, bonuses are awarded for each whole egg every 200 points. If even one egg is cracked at the 200-point threshold, you get the heart instead.
    • To clear a miss in Fire Attack, Wario must collect the heart without hitting it.
  • Spiritual Successor: The Mario Party series. The Modern versions of the Game & Watch games feature Mario characters playing different minigames, which would become the series' staple.
  • That One Achievement:
    • Getting five stars on one game is hard enough, but unlocking a playable Zelda in the Gallery in 4 requires 100% Completion. That's 160 stars.
    • Game B of Classic Ball awards ten points for a successful ball catch as opposed to one in Game A. Ironically, this makes it much harder to get five stars on the easier setting.
    • Judge's Second Playmode (Classic Only) in 3 requires you to play with another person. Guess what you can't do in the Virtual Console re-release? They even dummied out the option with no way to get those stars.
    • The twenty stars in Game B of both versions of Boxing and Donkey Kong 3 in 4 were multiplayer-only and required a second Game Boy Advance. Thankfully on that one you only have to load the game 5 times each in the 2P mode to get the 5 stars, and the second GBA did not require a cartridge.

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