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  • Awesome Moments: The final battle at the Tower summit. The Tower A.I mutates The Prince into a monstrous form with interchangeable left arms only for FIGHT KNIGHT to still come out on top. The A.I gets fed up and demands to know what the Knight's wish is. A true challenge. And how does the A.I grant this? By having the Prince toss the Knight into the air, and the Tower itself reshapes itself into a draconic golem for one final bout high in the sky. What's especially more epic is the grand finale of the Tower's Fight; FIGHT KNIGHT, after throwing out the mother of all fist barrages, loads up his left arm for one last Megaton Punch, and as the Tower proclaims "YOUR... WISH... IS... GRANTED...", literally punching the AI's lights out, sending the now lifeless Tower falling to the ground, FIGHT KNIGHT following soon after. FIGHT KNIGHT then wakes up with the realization that his left hand had broken punching the Tower out.
  • Fan-Preferred Couple: Fightencranz, or FIGHT KNIGHT x Prince Rivali Rosencranz. Initially, it was FIGHT KNIGHT x June, but soon it swiftly became the former, though FIGHT KNIGHT with either (or both) of the librarian sisters still have their fans.
  • Funny Moments:
    • The fact that FIGHT KNIGHT uses punches to do literally everything. It's understandable against enemies, kinda acceptable when activating switches and opening doors(or rather punching them down), and quickly turns hysterical when you initiate conversations with friendly NPCs by flatout punching them with no provocation. And they don't seem to mind at all! Except for the lighthouse keeper, who eventually gets fed up and wonders why nobody else minds the constant punching.
    • The possible photos June can take of FIGHT KNIGHT and King Casket, which change depending on your equipped gauntlet. The Golden Gladiator (the starting equipment) and Gamblin' Gunslinger pictures are hilarious enough with FIGHT KNIGHT looking comically deadpan with King Casket angrily leering behind him, but then with the Leather Manhandler the pair are both rocking out, with the Stalwart Samurai they toast with cups of sake, the Viceral Viceroy scares the absolute crap out of King Casket, and lastly, King Casket clearly has no idea what to make of the Polygon Pugilist.
    • After finishing Desolate Desert, after taking a nap, an assassin sneaks into FIGHT KNIGHT's room, intending to avenge Rivali's honor. He decides to do the honorable thing and wake FIGHT KNIGHT up first before driving in the knife... Which turns out to be a mistake, as FIGHT KNIGHT just punches him into the wall. Then Captain Cooke barges into the room, holds the poor fellow up by the hood, beats him into submission, and then forces him to do the dishes. It turns out the prospective assassin is Rivali's youngest brother, Paige, and judging by his height, he's probably just a kid, to boot!
    • In Scrapyard Swamp, the second time you encounter May, if you talk to her enough she'll assume you're having trouble with the nearby moving block puzzle... And summons a whiteboard out of nowhere, literally explaining the solution but way too fast.
    • The sketchy Nightwatchman you save early on (whose name we later learn is Yutrec) is so Obviously Evil and behaves so suspiciously that you'd think FIGHT KNIGHT would come to blows with him eventually, right? Nope, he's actually sincere about his intentions and that his whole manner of speech is apparently habitual. If you talk to him while he's helping operate the lighthouse, he asks if his speech patterns are improving. The feeble Nightwatchman by him sheepishly notes that at least he's not getting worse.
    • In the ending credits, Rivali and Paige are both forced to wash Captain Cooke's dishes.
  • Heartwarming Moments:
    • After being foiled one last time in Graveyard Grove, the sketchy Nightwatchman, Yutrec, returns to Creston, believing that he's a failure as he was unable to save any of his fellow Nightwatchmen and considers just leaving town - it turns out his intentions were actually genuine. His comrades don't mind that he failed, however, he did indirectly help save them and his intentions sincere enough regardless, and welcomes him into their ranks with open arms, practically moving him to tears, and he thanks his comrades and FIGHT KNIGHT for helping him find where he truly belongs.
    • At the end of the game, the Knight and Prince Rivali fully make amends. Oh, and the assassin from earlier in the game? He was Rivali's youngest brother, Paige, seeking to avenge his brother's honor, which is actually rather sweet.
  • Nightmare Fuel: The graveyard catacombs. Where the hell do we begin?
    • The entire floor is very much horror-themed, but only a little bit spooky. The catacombs dial up the horror by several notches with the dark, claustrophobic mazes and the music generating a very creepy atmosphere with an intense droning. And then you pick up one of the Crests, and suddenly the catacombs light up with red light, the droning gets worse, and Butcher shows up out of nowhere, pursuing you relentlessly (you can escape but you'll have to be fast). To top it off, you can't kill him by normal means, instead pushing him onto a hook will temporarily neutralize him until you pick up another crest. And even then he's still on the hook on the map, complete with an NPC icon, which will probably inspire paranoia as to whether he'll just get off the hook and resume pursuing you.
    • This happens three times, and the fourth crest doesn't summon him, but only because you're about to fight him for real. When you get out, the entire area has become overgrown with Meat Moss, complete with eyes on the ceiling. May is a little bit freaked out by the sudden change, and wonders if the graveyard was always like this.
    • The Butcher traps you in the corridor leading to the exit. You turn around, trying to see if you can open the gate, and suddenly he's behind you, using a hole above the corridor to get the drop on you. You fight him again, and the moment you knock him down, he angrily tells you to cease resisting as he transforms into a huge Eldritch Abomination that takes up the entire corridor, basically being a wall of flesh, teeth and fangs.
    • On top of this, it's implied that the Butcher was trapped in the catacombs by the guilds of the town because he was engaging in cannibalism. His gluttony was so intense that even the remains of the monster he turns into causes thoughts of food in others when they see it, though at least FIGHT KNIGHT decides it wouldn't be a good idea to eat said remains in any form.
  • Self-Fanservice: A good chunk of the characters, more notably the eponymous FIGHT KNIGHT and his rival Prince Rivali Rosencranz. The most fanservice-y thing FK gets is that his armor looks a lot like musculature drawn in a cartoonish manner, but for some reason artists tend to draw him as more of a Hunk with bulging muscles. Similarly, Rivali is only shown to be merely average sized, but artists, in the same vein as FK, draw him as a lithe, athletic Pretty Boy. And as mentioned above, there's Fightencranz, which may be the reason FK and Rivali are drawn as more attractive by artists. And then there's May and June, who are typically drawn with curvier proportions despite being insects (even if their art implies they actually have breasts to begin with). The only one who has any in-universe fanservice is the second boss King Casket, and even then he's drawn to be more muscular and Bara-like than he's portrayed as (mind you, in the second phase, the one that June is flustered about, he doesn't even have arms).
  • Spiritual Adaptation: It's a great Fist of the North Star game, as shown here.

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