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  • Anticlimax Boss: General Barnaky is tougher than a normal enemy, but not to an extreme degree, and is no match for your combined squad. He's also noticeably weaker than Frank Horrigan or The Master.
  • Complete Monster: Withers is the young leader of a far-right militia staging a coup in the town of Springfield. Declaring Ghouls to be sub-human creatures who deserve to be exterminated, Withers organized an assassination plot to overthrow Mayor Chris Avellone when he began showing a pro-Ghoul political stance, Withers and the ultraconservative activists dressed themselves as Raiders to frame local bandits and killed most of the guards in town before turning Springfield into a slaughterhouse to perform a "genetic weeding", executing all Ghouls that they come across until only pure-blood humans remained while ranting about how they are in the right for believing that "Ghouls are dirty and that's God's honest truth", forcing civilians to isolate themselves to escape from the warzone. When cornered, Withers expresses his hatred and confusion as to why anyone would want to give human rights to Ghouls.
  • Fanon Discontinuity: Due to the differences between this game and the main series along with some continuity errors, a lot of fans refuse to acknowledge this game as part of the franchise. When Bethesda took the rights to the franchise, they declared this game Broad Strokes.
  • Game-Breaker: Has its own associated subpage.
  • Good Bad Bug:
    • The Brahmin Armor is supposed to turn the wearer into a Brahmin; however, this only works for human characters. To non-human characters, this is treated like any other armor; in particular, this can turn the Robot recruit into an unkillable juggernaut.
    • Dosing a non-hostile creature with a bunch of chems will cause death by overdose, and not trigger anyone to attack you. Hilariously, this also works on mechanical beings, which makes it a handy way of dealing with deactivated turrets.
  • Hilarious in Hindsight: Everyone's antipathy towards Cherry Nuka-Cola in the Midwest is quite funny after Fallout 4 has them turn out to be actually pretty popular in the Commonwealth.
  • Luck-Based Mission: The Kansas City mission is one of the most difficult to complete with the best ending. You are tasked with guarding 4 entrances to the ghoul Temple (where a live nuclear bomb is worshiped), which are guarded by ghouls that wear almost no armor and use weapons several tiers below the parties (and attacking mutants). Add in the fact that the mutants attack immediately upon the players entering the field (where most missions give you some time to at least set up) and the heavy gun glitch where a secondary target takes the full burst damage, can lead to heavy Save Scumming, as every group of mutants has at least one. Did you want ghoul recruits? Every defender must live. A lot of players simply fall back and let the ghouls take the brunt of the damage, as the recruits aren't terrific anyway, due to a glitch in the way radioactivity works with ghouls, as well as their inability to equip standard armor or heavy guns. Really, the only reason to have ghouls is for bragging rights.
  • Mis-blamed: The game gets a lot of flack for the hairy Deathclaws which are seen as silly and canon-violating. Originally, Deathclaws were supposed to be furry, as seen in the original concept art, and the only reason they weren't was because the original game's engine wasn't capable of rendering convincing fur. The Tactics developers used the original concept both as an homage to the concept art and to show that different mutations of the same animal occurred. There are also a lot of complaints about there being real-world guns in the game even though the first two games had plenty of them (Desert Eagle, FN FAL, Pancor Jackhammer, P-90 etc.)
  • Periphery Demographic: While the game is still very divisive within Fallout fandom, it gained popularity among people who play Tactical Shooters, as they couldn't care any less about franchise's lore and continuity, but enjoyed a mix of tactical shooter gameplay and RPG mechanics.
  • Vindicated by History: With Fallout: Brotherhood of Steel and later Fallout 76, the game was no longer considered the weakest entry in the series. While opinions nowadays are mixed, the game is held to a higher regard for its solid tactical combat.

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