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Trivia / Fallout Tactics: Brotherhood of Steel

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  • What Could Have Been: Fallout Tactics 2 would have taken place in Florida and the Southeastern USA, and concerned an irradiated, faulty GECK creating powerful, man-eating mutant plant life that threatened to overwhelm the barren (but inhabitable) deserts. Stated influences included The Day of the Triffids and Doctor Who's "The Seeds Of Doom," and the designers said they were determined to avoid the flaws of the first game. The Central Theme would have been the moral ambiguity of "man versus nature";
    Gareth Davies: My favorite aspect of the theme was the idea that you essentially have nature doing its thing and rapidly rejuvenating the desert wastes, but those wacky humans feel the need to oppose it because they don't like the idea of becoming fertilizer.
    • According to Fallout Tactics Lead Designer and Writer Dan Levin There was another attempt at making a Fallout Tactics 2 by Shiny Entertainment. It would've been a follow-up to the Barnaky ending.
      Dan Levin: Actually, when I moved from 14 Degrees East to Shiny Ent. I pitched a sequel to that ending but never had a chance since Interplay sold off Shiny to another publisher. The first movie storyboard was a Brotherhood raid on the Mutant Liberation Army which included mass executions.
      Storyboard for the opening cutscene: There's a raid being covered live and broadcasting. After killing most of the mutants they come across the mutant/ghoul nursery. They tell them to turn their cameras off and you hear the whirling of chain guns and screaming.

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