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YMMV / Enigmatis

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  • Awesome Art: A staple of the series, and common in the HO genre in general. All of the backgrounds are painted in exquisite detail with vibrant color.
  • Captain Obvious Reveal: It's likely pretty clear to anyone who had already played the first game that the prisoner in the second game is the evil priest the Detective has been hunting. Unfortunately, you will still need to let him out of his cell in order to proceed.
  • Hilarious in Hindsight: The Enigmatis trilogy has a couple of interesting details in common with the Dragon Age games.
    • Both series have enemies identified as an archdemon - the Big Bad of Dragon Age: Origins, and the villain of this series.
    • Both franchises have fanatical (and evil) religious devotees who are known only by 'nicknames' even to one another; in this series it's the Reapers serving Asmodai, while in Dragon Age it's the ancient magisters who served the Old Gods of Tevinter and became the original darkspawn.
    • The player character of the first Dragon Age game is called the Warden. In Enigmatis, this is eventually revealed to have also been the name of one of Asmodai's disciples.
    • In the second game of each series, the player character unwittingly frees their imprisoned enemy.
    • In the third game of each series, the player character has a companion who turns out to secretly be the Big Bad.
  • Nausea Fuel: These games have a lot of dead bodies, among other things. Mists of Ravenwood is the worst offender, what with the underground chambers filled with literally dozens if not hundreds of rotting corpses.
  • Tear Jerker: Each game's bonus chapter is one of these. Their outcome is always a Foregone Conclusion thanks to the events of the main games, but that doesn't make it any easier to watch the Downer Ending each time.
    • Ghosts of Maple Creek: Sure, you know going in that Hamilton won't be able to save Emily no matter what he does. That doesn't make his broken heart any less sad.
    • Mists of Ravenwood: The Ticket Seller's fate is sad enough in the main game. It's painful to see her just barely clinging to fragments of memory of who she was before Whitmarsh enslaved her, and her anguish when the detective helps her to remember what happened is difficult to witness. The bonus chapter, where she tells her new friends how this all happened, just makes it worse. She loved Mark and Connie, and did her absolute best to save them.
    • Shadow of Karkhala: Britney is a pleasant, spunky, intelligent young woman who cares about her friends and is excited to be on an archaeological expedition. After spending her final hours trying to help first Jim, then Fang and her father, she's forced to accept the fact that most if not all of her friends have been brutally murdered, before she herself shares their fate.
      • The Tear Jerker aspect of this one is compounded by the fact that, unlike the other two bonus chapters, this story is not being told to the detective, meaning that it's likely that no one will ever know about it. The detective and Rick will almost certainly make sure that the bodies of the expedition members are recovered and returned to their families, but it's impossible to guess how (or if) the murders are going to be explained.
      • Also compounding the Tear Jerker aspect is the fact that along with those murders, the entire village of Karkhala has been annihilated. Fang is the only survivor, and she's a mute little girl. She likely will have trauma for years to come, though this at least is somewhat softened by the detective adopting her at the end of the game.

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