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The comics

  • Best Known for the Fanservice: A lot of the covers and artwork for this series have given it this reputation.
  • Complete Monster (both written by Andy Harntell):
    • Danger Girl/G.I. Joe (2005): Cobra Commander is as ruthless and unhinged as often portrayed, establishing himself to his command staff by slashing a Cobra soldier to death for another's offhand insult. Planning to use unearthed nuclear missiles to wipe out millions of people across the globe and threaten countless more until they cow to Cobra, the Commander sends his soldiers to implant homing beacons for the missiles at their targets, taunting his troops all the while that he has no plans to hesitating to fire the missiles when the beacons are ready, uncaring if they are caught up in the blast.
    • Danger Girl and the Army of Darkness (2013): The nameless Chancellor pushes for General Kage's war against the rebels, to make the conflict worse and to get his hands on the Necronomicon Ex-Mortis. With this achieved, the Chancellor intends on becoming a new "Chosen One", using the book to kill the colonel's entire battalion and raising them as Deadites. Intending on having the Deadites slaughter all in their path to devastate the world, the Chancellor plans on converting everything into his Deadite army, even unleashing a demonic Dark One to do as much damage as possible.
  • I Am Not Shazam: As Abbey Chase is sometimes drawn with a DG belt buckle, some people think Danger Girl is her code-name. Danger Girl is the name of the team, not any one member.

The game

  • Anticlimax Boss: Natassia Kassle, after all that buildup and hype, turns out to be an easy "Get Back Here!" Boss who spends most of the battle fleeing from Abbey. In comparison, the three previous bosses are Assassin X, an uber-badass Ninja who can Teleport Spam (fought by Sydney), Major Maxim, the Hammer Empire's dreaded Super-Soldier Captain (fought by JC), and a random mook turned into a fire ball throwing giant that has to have his shields broken first (fought by Abby) none of which are a pushover. For the Abbey, Natassia seems like a joke in comparison.
  • Complacent Gaming Syndrome: The game comes with all sorts of maneuvers and strategies for how to approach the combat in the game...which will be forgotten when simply running up to all the various Faceless Goons and hip firing them to death works for 90% of the game.
  • Ensemble Dark Horse: Despite only appearing in a rather obscure video game, JC seems to have quite a bit of fanbase among the girls. There's a healthy amount of fanart and cosplays depicting JC available online, and for Comic Conventions starring the Danger Girls, JC is often included among the cosplayers even though she never showed up in any of the comics.
  • Narm: The game's dialogue isn't really well-refined, to say the least.
    • All the mooks shares the same sound effects when they're killed, which is either a death groan or a "damn!" before succumbing. Lame Last Words indeed...
    • The girls' dialogue aren't any better, but what takes the cake is likely this bit from Sydney when Assassin X demands her to hand over the last piece of the artifact. Her Lame Comeback sounds like something schoolchildren would use to taunt each other:
    "I don't see your name on it."
  • The Problem with Licensed Games: This game is essentially a budget-market PS1-era Syphon Filter/Tomb Raider game, but without very many of the positive aspects and most of the flaws dialed up.
  • That One Level: "Museum Mayhem!" tends to frustrate players the most, since players are assuming control of Sydney Savage, the girls' powerhouse and most lethal combatant... and it's a stage where they're not allowed to kill anyone. Sydney's practically stripped of her trusty Sniper Rifle, machine guns, and she couldn't even use her whip for crying out loud (apparently whipping mooks is enough to kill them) and must rely entirely on a pathetic Tranquillizer Dart gun which works only for headshots. Meanwhile, the museum guards do use firearms on Sydney, no problem.

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