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YMMV / Crossy Road

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  • Bribing Your Way to Victory: Using real money to purchase characters is completely optional, and the game doesn't always badger you into buying one other than suggesting it sometimes at the end of a round. However, Daily Challenges and Weekend Challenges tend to specifically require characters not owned by the player yet...note  At least in Disney Crossy Road, this has been averted as of the update that added Mulan as the game will no longer lock challenges behind characters not owned by the player.
  • Demonic Spiders: Certain worlds in Disney Crossy Road have extra obstacles that must be avoided along with the traffic and gaps, such as the wildfires in the Jungle Book world, the spotlights in the Monsters, Inc. world, and the constantly spawning bouncing blocks and bouncing barrels in the Toy Story and Tangled worlds respectively. As your character is a One-Hit-Point Wonder, these obstacles go straight to being this trope. It gets worse when the world is the one chosen for a Weekend Challenge, as seen below.
  • Good Bad Bugs:
    • You can sometimes jump right through obstacles if you move toward an obstacle just as it is about to hit you. This really only applies to very skinny obstacles though. (Such as human "vehicles" in the Disney worlds that have them in Disney Crossy Road, such as those of Aladdin and Mulan.)
    • Sometimes, at complete random, you may be able to collect a blue coin/pixel reward twice instead of having to wait several hours.
  • Obvious Beta: The initial Lilo & Stitch update for Disney Crossy Road introduced a myriad of bugs into the game, including in places that never had bugs before. Even after a patch fixed most of the bugs (such as fixing the memory orbs in the Inside Out world after they would randomly be visible or invisible to the player), a handful (including a Game-Breaking Bug that randomly removed the user interface, forcing you to exit and reopen if you wish to change characters) still remained until the next character update.
  • Porting Disaster: Disney and Hipster Whale made the unfortunate decision to end development on the Windows version of Disney Crossy Road on the buggy Lilo & Stitch update, dooming said version to a series of bugs and graphical glitches that have since been patched out in other versions of the game.
  • Scrappy Mechanic:
    • You can get duplicates instead of a new character when attempting to get a new character from the prize machine. Fortunately, the blow is softened by the fact that the game gives you a fistful of the game's premium currency if this happens, but it's still fairly annoying to use the standard prize machine several times only to get a character you already have every time you do.
    • Once again, the spotlights in the Monsters, Inc. world, which immediately end your game if you get caught in one and have the annoying habit of popping up at the worst possible moments; possibly trapping you if you can't go off to the side. (Though if you play as Randall you can stop moving and turn invisible, upon which the spotlight will ignore you even if it passes over top of you. Just don't stand still for long!)
    • You still lose a life if you lose your Internet connection or the game crashes while you're in the middle of an objective in a Weekend Challenge.
    • Surfboards with surfers on them in the Lilo & Stitch world not only tip over if you try to stand on the end with the surfer on them, but they also do not count as "logs" in the world like the other surfer-less surfboards. (Since they're technically re-skins of the alligators in other worlds like The Lion King.) They also appear far more frequently than any of the other non-logs in any of the other worlds, making it very easy to tip one by mistake and making "hop on X amount of logs" challenges more difficult due to how widespread they are.
  • Spiritual Successor: Can be considered a successor to Frogger due to sharing the core gameplay of crossing roads and rivers until you die and Flappy Bird due to both being incredibly addictive.
  • That One Level:
    • In General:
      • This trope gets taken up to eleven in the Weekend Challenges, as you only get five lives (that recharge over time or with tickets) to try and knock out the many objectives in order to unlock prizes (which includes two unlockable characters, one of which is an "Enchanted" class character). All rules of the game still apply here, so there is now no margin for error if you want to complete the challenges completely without having to wait for the lives to recharge or use the extremely rare tickets. And the challenges become harder and the obstacles more plentiful the more progress you make. Combined with any existing obstacles an area might have, the Weekend Challenges can get maddeningly difficult.
    • Disney Crossy Road:
      • The Monsters, Inc. world both by itself and when it's the subject of a Weekend Challenge. See Scrappy Mechanic above for the main reason why. And if you think the world is hard enough already, just wait until you're actually attempting to complete objectives in it in a Weekend Challenge. The aforementioned spotlights become even more of an annoyance than they are in normal play, as the further progress you make, the more often they spawn, and they begin to home in on you. If you're really unlucky, you'll get caught by them constantly and quickly eat through your lives and tickets. Bonus points if you were about to finish a stage. It really doesn't help that, as mentioned above, the traffic on the road tends to be increased drastically, which can very often leave you stuck waiting to cross a road as a spotlight approaches you. It gets to be such a Luck-Based Mission that you'll begin to wonder if the two unlockable characters are worth it.
      • In normal gameplay and as a Weekend Challenge, the Tangled world can be quite frustrating. Like the Toy Story world, it has constantly bouncing barrels bouncing down the play field as you play. However, the Toy Story world is a fairly easy-to-maneuver area with only cars/trains/chattering teeth as obstacles that gives you an ample amount of elbow room to avoid its bouncing blocks. Tangled, on the other hand, plays by normal Crossy Road rules with all of the usual obstacles (such as water) and less elbow room, along with its bouncing barrels. The barrels can and will spawn at a very bad moment and end your run, whether you are stuck on a log with no safe way to avoid it or time yourself out by waiting for some barrels to stop constantly going down the one-lane corridor you're trying to get through. When the Tangled world is part of a Weekend Challenge, the barrels and their aforementioned problems can make for some rather cheap-feeling losses.
      • The Alice Through the Looking Glass world, though in this case it's not just for the difficulty itself, as all obstacles (both vehicle-based and stationary) move faster and are more bountiful than usual (but can be slowed down by collecting hourglasses), but because it's one of the most graphically intensive worlds in the game. This results in occasional frame rate hiccups on many devices (bad in a game like this) and Depth Perplexion, and makes the world when chosen for a Weekend Challenge a slog to go through.
      • Haunted Mansion world, in addition to being as graphically as intensive as Alice world (resulting in FPS stutters), also have a major Interface Screw: The screen slowly darkens as you go along unless you light up candelabras at intervals. This world also possesses animated armors which will gun for you the moment you are in their line of sight. That the armors give you sound cue is of little use when you can't even see where they're coming from.
  • That One Sidequest:
    • While the game's Randomly Generated Levels means that any sidequest is a Luck-Based Mission, several sidequests stand out as extremely annoying due to the game occasionally being ridiculously stingy in giving you the things you need to complete the quest; you may hop literally hundreds of steps without encountering those items. The lilypads in both versions and the cannons and bells from DCR's Pirates of the Caribbean are among the stand-out examples.
    • Speaking of PotC, the evade jumping mermaids/sharks are among the more irksome. You need to find a plank which the mermaids/sharks will jump over (this is among the aforementioned Luck-Based Mission), wait until the mermaids/sharks jump out to kill you, and step out of the way in a split second. It's more nerve-wracking than it sounds. (This is somewhat alleviated by the fact that standing in the safe zones on said bridges while the mermaids/sharks spring out will register the ones directly behind you, but still...)
    • Destroying objects (some characters only). In theory, it's easy, just bump into an obstacle and the character will swipe at it, giving you the point. In practice, the game's detection of this swiping can be fussy; sometimes you tap once and the obstacle is destroyed, and sometimes nothing happens after a dozen tries. Also, swiped obstacles are still obstacles that you cannot move through. Even when the swiping does work consistently, the missions themselves are incredibly tedious as it will often call for 300 or even 400+ destroyed obstacles, meaning as long as ten minutes of playing just to destroy hundreds of obstacles.
  • Unexpected Characters: At least in Disney Crossy Road, practically every character from a Disney movie represented in the game is fair game for playability, regardless of their prominence in their home media (or even their sentience):
    • The Brazilian Helicopter Pilot from Inside Out. Not bad for a gag character with less than 15 seconds of screentime.
    • The Zootopia world allows you to play as the funny animal versions of Wreck-It Ralph, Baymax, and Rapunzel seen on some of Duke Weaselton's bootlegged DVDs in the movie.
    • One of the Enchanted Class characters in the Big Hero 6 world is Fred... but as he appears in this picture at his mansion.
    • The Christmas character for the Finding Dory world is P. Sherman, a.k.a. the dentist from the first movie.
    • You can play as a pile of chicken feed in the Moana world.
    • A training dummy from the "Make a Man Out of You" sequence in Mulan is playable in the Mulan world.
    • You can play as a mosquito in the Lilo & Stitch world. Oh, and that Earth Day Stitch outfit? It's based on a trading pin released through Disney Auctions. Talk about obscure...
    • One of the Diamond class characters is the muscular version of Aladdin (as Prince Ali) seen in a brief visual gag during the "Prince Ali" music number.
    • The DuckTales (2017) world allows you to play as none other than Darkwing Duck, although he had yet to properly appear in the TV show at the time the DuckTales update dropped, and no other character that originated in his show are in the DuckTales world.

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