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  • Anti-Climax Boss: If you know what you're doing, Sage Gasyukal isn't so hard, even on the hardest difficulty. Granted, by the time you get the to final battle, you already a sufficient amount of maximum HP (assuming you didn't use the pale mist for Rowanveld PM too often).
  • Demonic Spiders: Almost any super-powered Boss in Mook Clothing with flunkies like Gilgamesh are bound to be this since their goons come in numbers and the boss itself hits hard.
    • Gargoyles are another potential threat since they repel Yunou's blade attacks, they can take a considerable amount of punishment (especially in later Chapters), and their dive-bomb attacks are really annoying.
  • Game-Breaker: The Diamond doubles the Pale Mist wisps expelled from Yunou's blade attacks, which leads to getting much even more stat bonuses to outmatch bosses (on easier difficulties), more HP recovery (especially when paired with the Aquamarine), and more deadly Rowanveld PM and Fear PM spamming.
    • The Rusted Sword may seem like the obligatory Scrappy Weapon since your blade attacks is fixed to deal 1 HP of damage (every other attack does normal damage), but because you deal such minimal damage with your blade, it means even more Pale Mist wisps for you to farm (again, Diamond helps). You can max out Yunou's HP by Level Grinding in the first level, making Planeriel a cakewalk.
  • Goddamned Bats: Soul Eaters and its variants are fast, they often come in swarms, and are annoying as all hell. They can charge into Yunou and some can break her Endurance. Some can even shoot homing fireballs.
  • It's Hard, So It Sucks!: Many complaints about the difficulty is often the reason why people give up on it before even trying to get better at it.
  • Padding:
    • Without using shortcuts or knowing where they are, some of these levels can take forever to reach the boss, and it is very easy to get lost in some of them, especially in Chapters 3 and 4. The fact that dying at any point before reaching the boss will force you to start the entire level over only makes things even worse.
    • There are various collectible Artifacts throughout the game, very few of which actually does something or provide hints while the rest do absolutely nothing for your troubles.
  • Polished Port: The PlayStation 3 features overhauled graphics, previously explored areas with jumping points are marked to mitigate some of the navigational confusion, and warp points at key areas to undo platforming mistakes (for price of inflating your stage time).
  • So Okay, It's Average: When the game was released on PlayStation 3, it received mixed-to-negative reception. While the game was praised for its unique concept, visuals, music, and some of the boss battles, many criticized the execution of its gameplay, particularly the confusing level designs, lack of a map or guidance to nudge players in the right direction, annoying and sometimes frustratingly powerful enemies, tedious item collection, and brutal difficulty curve that severely punishes players for even trying to figure things out. Despite the middling reception the game has received, it has became a Cult Classic for some players.
  • Surprise Difficulty: Haven't played a Nintendo Hard game lately? Expect this game to show no mercy by Chapters 3 and onward.
  • That One Boss:
    • Soray at the end of Chapter 5 is considered one of the hardest bosses of the game, if not moreso than the Final Boss. To elaborate, during the second phase of the battle he sends out spear-like projectiles that spins and zero-in on Yunou location. This doesn't seem like a problem at first, but that's only a warning of what's to come for the third phase. Once the battles shifts into phase 3, that's when it gets worse as he will spam those things almost non-stop, and those things can trap Yunou while spinning and dealing damage to her. Now imagine 20 or more of those things trapping poor Yunou as she helplessly takes damage while Soray sics even more at her, especially on anything higher than Hard mode. Lord help you if you don't have the Ancient Dragon Whistle.
      • If you're really unlucky to get trapped in the attack during phase 2 mentioned above during its start-up, it could kill you instantly.
    • Kurow in Chapter 4 can also be one too due to being a Goddamned Wake-Up Call Boss. He uses powerful magic attacks, projectiles that will build up Yunou's CP gauge to force a Magic Leak Burst to cut her HP in half (unless her Max CP is greater than her CP Limit, which can put her at advantage if she's glowing red or blue at the expense of half of her Defense), and the player have to fight him on ground while he's free to fly the entire time.
    • The penultimate battle with Elshiria and Narju in Chapter 6. Elshiria specializes on Beam Spam that not only hurt, but are also unblockable. Adding to that are her Bullet Spam and Homing Projectile attacks that are both annoying and painful, and she really doesn't play nice halfway into her second phase of the battle. Like Soray above, one of her attacks can kill you instantly in the most painful way possible if you're unlucky to get trapped by her homing shots.

      Narju on the other hand, her magical powers has gone up to the extreme since the player last fought her in Chapter 2. Some of new attacks include a Bullet Hell barrage of icicles, homing shots that explode into huge icicles, and surrounding herself with huge chucks of ice that can also trap the player into painful attacks.
  • He Panned It, Now He Sucks!: Nearly every major critic put this game down and give it low ratings for its difficulty when it was released for the PlayStation 3. The fans didn't waste time to accuse them of being wusses who don't give a chance to challenging games.
  • Those Two Levels: Chapters 3 and 4. It may not be anyone's idea of fun to spend hours getting lost without much of an idea where to go to, then running into the Boss in Mook Clothing and die, and then starting the level over from the very beginning.

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