Follow TV Tropes

Following

YMMV / Comix Zone

Go To

  • Americans Hate Tingle: According to one of the developers, the management Sega of Japan hated the game and said it "embodied everything that was wrong with American culture". The developers considered it high praise.
  • Awesome Art: General consensus, even among the more mixed reviews of the game, is that its art direction is amazing, due to its vibrant and colorful artstyle that faithfully conveys the comic book styling of the game. It helps that comic artists Tony DeZuniga and Alex NiƱo worked on the art.
  • Awesome Music: The game's heavy metal soundtrack is often considered to be one of the best among Sega Genesis games, especially the fact that it screams 90s.
  • Germans Love David Hasselhoff: Being the late Sega Genesis game that demonstrates the graphical capabilities of then-dated hardware, that was commonly pirated, this game found popularity in Argentina and the countries of the former Soviet Union.
  • Goddamned Bats: Kreeps are very easy to kill, but get into Goddamned Bats territory when there are Bottomless Pits about, often knocking you in. There is a panel in page 2 of "Welcome to the Temple" where they keep spawning from a hole, and that hole has to be covered if you want to proceed.
    • Taken up to eleven in the final boss, where they are produced whenever you use the trick to cause massive damage to said boss. Since you need to defeat all of them, it can either kill you after you beat the boss or cause you to get the bad ending if you're too slow.
  • It's Short, So It Sucks!: Its length (only three stages, each with two pages) is among the complaints against the game.
  • Moment of Awesome: The good ending. Sketch defeats Mortus for good and saves Alissa from drowning in the nick of time. Mortus's doomsday device is blown into smithereens, but Sketch's comic is still intact and he and Alissa are able to escape back to the real world. Sketch publishes the comic and it becomes a best seller while Alissa becomes Chief of Security.
  • Nightmare Fuel: The final boss battle, in which you have to race to defeat the boss while Cyan is trapped in a capsule slowly filling with rocket fuel.
  • Nintendo Hard: 6 stages, 2 lives (only accessible after finishing the first two stages), ridiculously hard 4th stage boss, time-based ending for the final battle, very few healing items, no save system, and the amazing idea that someone had to make you take damage every time your character punched a non-enemy object, and you were more or less forced to destroy several of them over the course of the game to proceed, sacrificing a good chunk of your health in process. Oh, and the first stage ends with a jump that must be spot on.
  • Porting Disaster: Aside from the expected zoomed-in camera (which already caused some problems by making it feel like a traditional platform game), the music of the Game Boy Advance version, despite being composed by the same person who composed the songs for the Sega Genesis/Mega Drive version, sounded very different from the originals.
    • The mobile phone port isn't very well-liked, either.
  • Scrappy Mechanic: Engaging in Die, Chair, Die! depletes from Sketch's health, and it's often required to progress.
  • Tear Jerker: The bad ending. Mortus is gone, but so is Alissa, having drowned in rocket fuel while Sketch was battling Mortus. Sketch's comic is also destroyed, forcing Sketch to re-draw the comic and re-live his adventure again to save her.
  • That One Boss: Kung-Fung has longer reach than you, and a ranged attack that requires split-second timing to avoid. If you don't know his secret weakness, you won't be able to beat him. Even if you *do* know the secret, beating him is extremely hard.

Top