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YMMV / Cadash

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  • Narm:
    • "Thank you for the important thing!" (Some versions have corrected this to "Thank you for helping us!", but both versions have her say it in a close-up image with the letters appearing very slowly above her)
    • In the arcade and Genesis versions, Balrog's evil speech is pretty typical about how he'll rule the world alone and kill you. In the TurboGrafx-16 port as the first localization project of Working Designs, he randomly namedrops and believes himself to be quoting Carl Sagan during this speech and makes a Showdown at High Noon joke to boot.
  • Polished Port: Despite the lack of saving or continues, the TurboGrafx-16 port rebalances the game and adjusts level layouts to be better suited for a home console and at least a bit more fair overall if still Nintendo Hard. It's also surprisingly minimal on compromises besides the obvious graphical changes, having all four character classes and no content cuts as well as keeping the cutscene presentation that the Genesis version lost. Some consider it a better way to play Cadash compared to the arcade as a result.
  • Porting Disaster:
    • As an arcade game, it was designed to be particularly difficult to complete without continues, forcing the players to insert additional coins. The Genesis and TurboGrafx-16 versions do not allow you to continue (unless you know the codes), and do not make the game any easier to compensate.
    • The Genesis version also removes two character classes, leaving only the Fighter and Mage. (Note that the two removed classes are also considered the better classes, adding another layer to the difficulty)
  • Spiritual Successor: It plays very much like Zelda II: The Adventure of Link, so much that it seems more like a proper sequel to that game than succeeding Zelda games.

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