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The movie:

  • Catharsis Factor: It is extremely satisfying to see Jeff beat the shit out of Earl, after Earl spent the entire film being a spiteful, petty, hypocritical Jerkass. And it is even more satisfying to see Earl get his brains blown out by Sheriff Boyd.
  • Cult Classic: Not many people remember this one, but those who do recall it as a very tightly-paced, enjoyable thriller that both builds and holds tension remarkably well, and for some rather long stretches of screentime, too.

The game:

  • Moment of Awesome: After waking up in the future, Derrick must make his way to Ogawa's lab to receive an injection that will allow him to kill Solus and destroy Nexus in the past. Just as he's about to inject Derrick, T'lan break in, causing Ogawa to drop the syringe into a nearby grate. Alex holds them off while you scramble to retrieve the syringe. When you finally get it and inject it into yourself, power surges through Derrick as heroic music begins to play, and he bursts up out of the grate like Superman and proceeds to absolutely curb-stomp the T'lan.
  • Complete Monster: Nexus is an alien AI, who is responsible for creating the T'lan and unleashing them upon the science facility. Having most of the military personal and scientists killed, Nexus leads its T'lan army through its "avatar", Solus, as it plans to spread the T'lan through the world to annihilate humanity. When Derrick Cole confronts it, Nexus tortures him with the visions of his friends dying repeatedly, before it tries to kill Cole.
  • Narm:
    • The voice acting is, as per Namco standard, cheese incarnate. Nothing quite like sucker punching a soldier as he dramatically shouts, "MOTHER OF CHRIST!"
    • A certain character ends up taking a fatal fall in a cutscene - before standing up like nothing happened, feeling the back of her head as she realizes her skull and brains were caved in, and then giving dramatic death groans as she collapses again and expires shortly thereafter. Derrick just stands there with no reaction until the second run, where saving her is a pivotal moment in changing the timeline. Which brings up another problem in the sense that it took a massive boost in power and the ability to superjump plus time travel to save a woman from a twelve foot fall, instead of just having Derrick grab a gun to shoot her human assailant or catch her or something.
  • Nausea Fuel: Even if first-person shooters don't usually give you headaches or upset your stomach, this one might.
    • There's nothing quite like watching your character vomit (twice) into a toilet from his eyes.
  • Scrappy Mechanic:
    • The overly in-depth way of interacting with things can be a pain. Want to drink a soda for health? Press X to hold out your hand, X again to grab the soda, and X again to actually drink it. This also means picking up pretty much anything from the ground all but roots you in place and leaves you wide open to enemy attack, so going for ammunition in a firefight is a bad idea.
    • Enjoy your already-minimalistic HUD? Because you lose it halfway through the game, and for the rest of the title the only way to approximate your health and energy is by the Diegetic Interface of your arm power and whether or not your screen is pulsing red. This turns an already-complicated game into a mess.

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