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YMMV / Aviary Attorney

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  • Audience Awareness Advantage: Exploited. Much of the game is written to take advantage of the fact that most first time players will erroneously assume that they're playing a variation of the Ace Attorney games. Case 1 and 3 in particular.
  • Difficulty Spike: Subtle, given the easiness of the game overall, but Case 1 is trivially easy to win, to the point of it only being possible to lose intentionally. Case 2 and 3 introduce the possibility of the best outcome being impossible due to missing a key piece of evidence.
  • Disappointing Last Level: Some fans feel this way about all three versions of Episode 4. Each one acts more like a coda to previous events than an actual case, being entirely railroaded with barely any gameplay, and what little gameplay there is being nearly impossible to fail. Events within them also don't change much regardless of your choices. (In 4B, the king is sentenced to exile regardless of whether you win or lose the trial, in 4C if you refuse to shoot Remus, he shoots himself and kickstarts the revolution anyway)
  • Enjoy the Story, Skip the Game: The game's branching storyline and its characters are a major highlight, but the trial segments are very short and the actual puzzles are very simple, provided you have the correct evidence. And due to the game averting But Thou Must! there can be a lot of Trial-and-Error Gameplay involved in finding evidence, as often what you need isn't obvious until you get to the point you have to use it, and obtaining some crucial pieces of evidence requires asking questions you probably wouldn't think to ask without foreknowledge of how the trial goes.
  • Fridge Brilliance: Regardless of the outcome of Act 1, Renard always has a reason to trust and hire you.
    • If you successfully defend your client, then Renard is assured you would do the same to his client as well.
    • If you fail, you're probably doing it after finding out at the successful end of Act 1 that your client is guilty all along, and Renard probably knows it as well, which is why he trusts you to prove his client's innocence.
  • Fridge Horror: The Cygnes (and Sparrowson in 4C) flee from the revolution to Vienna. It's 1848. Guess what happens there in just a few months? Another revolution.
  • No Endor Holocaust: There's no mention of anyone dying from Remus' bombs in 4B. (Beaumort suggests, though, that this is because nobody did die from the first bomb, which just took out the doors and part of the facade, and the second set never goes off.) Subverted in 4A where Sparrowson can explicitly point out that Falcon's actions killed several innocent people.
  • Player Punch: The ending of the first case. The story is set up similarly to many Ace Attorney cases with a young girl accused of murder and rich Smug Snake that has the motive and ability to commit the crime. After the player defends the girl she reveals that she was in fact guilty after all, with the player helping her get away with it scott-free.
  • Tear Jerker: The game heavily focuses on living with your mistakes, which can lead to some teary eyes if the player makes the wrong choice...
    • The ending to 4A can lead to Falcon choosing to abandon law for good after causing the deaths of many innocents or Sparrowson being forced to imprison his best friend. And if you agreed with her goals, Beaumort's revolution never reaches fruition and she's forced to leave the country. leaving behind her comrades.
    • 4C involves Beaumort's revolution succeeding, but leaves her guilt-ridden about the unnecessary deaths it caused.

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