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YMMV / Anti-Idle: The Game

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  • Breather Boss: Among the Tukkun FCG Legendary Monsters, Bahumut is this. Their entire strategy is to toss out dragons and boost them with berserks. That's about it. Just bring some monster killers, some stat boosts (Which they have nothing to counter), and maybe some poisons (Which they also have nothing to counter), and they can do pretty much nothing to beat you. For comparison, most LMs need expensive decks that cost upwards of 200k-400k FCG cash to beat. Bahumut's main counter deck costs 45k.
  • Complacent Gaming Syndrome: Idle play will either be done strictly offline, or via Fishing.
  • Difficulty Spike:
    • At first, raising Dragon Boost by 1% only requires feeding the Dragon 5 times. However, at 250%, you will start needing to feed him 250 times to increase your Boost.
    • Career levels 101 to 200 require a LOT more EXP than the first 100 levels. The same can be said about Simulation Cyborg and Pet.
  • Goddamned Bats: In Battle Arena:
    • Ghost Triangles in Triangle Land fade in and out, taking Scratch Damage at best as long as they're transparent. Even if you can kill everything in the area besides the Super Triangle just fine, you'll be spending some time on each of these geometric buggers unless you have enough attack power to kill them before they fade out.
    • Enemies that float up and down, such as the Pokayball in Pokayman Land and the Angel and Devil in the Secret Dungeon, since you can only attack forward.
  • Fan Nickname: The official abbreviation for the game's title is A:TG, but other variants exist such as AI:TG, Anti-Idle, or AI.
  • Hilarious in Hindsight: An update in 2011 introduces "Spirit" items to the Battle Arena, which replace the MP meter with a purple Spirit meter, with "Spirit Power" as one of the skills available. In 2012, a manga for a certain idol franchise featuring a purple-haired girl with a knack for "spiritual" things and "Spiritual Power!" as one of her catch phrases as one of the protagonists came about.note 
  • Memetic Mutation: The player is homeless.Explanation
  • Narm Charm: The game is littered with references to early 2010s web culture and is an Unintentional Period Piece through and through... And it doesn't even TRY to hide it; instead embracing it like a motif of sorts.
  • Nightmare Fuel:
    • The Secret Dungeon in Battle Arena has a "blob" boss that "evolves" into a smaller and smaller blob...until it's revealed that there what appears to be an entire human trapped in it.
    • 2012: Ye Olde Pub in Arena, a deserted and dark version of Ye Olde Pub, can be summed up as: "Invisible X encountered! Invisible X encountered! Chuck Norris encountered! (respawns in Ye Olde Pub)"
  • Paranoia Fuel: Trying to get the Invisible X ally in 2012: Ye Olde Pub. Because with each enemy defeated, you'll be hoping that the next enemy is yet another Invisible X and not Chuck Norris, who will kill you in one hit unless you have endgame stats.
  • Scrappy Mechanic:
    • Trying to load decks in TukkunFCG? The game will simply fail to load if so much as one card is missing. It would be far less frustrating if the game would just let you load an incomplete deck. Battle Arena is at least kind enough to fill up your skills as much as it can if you don't have enough Skill Points, while warning you that your build is incomplete so you can make adjustments as needed.
    • Rebirthing in Battle Arena. It resets your Rank back to 50 (out of 500), but increases your stat caps. Getting back to 500 is a tedious affair since a lot of your rank-locked equipment becomes unavaiable to equip again, and the climb back is not easy even with the Arena EXP boosts provided. You can consume a Potion of Regrets to gain back most of the lost Arena EXP but you can only buy one Potion of Regrets per month. Yet Rebirthing is necessary to have the stats for some of the hardest raids in the game.
  • That One Sidequest:
    • In older versions of the game, try getting medals in the arcade games. Even Bronze medals are extremely hard to get without enormous amounts of practice. Gold is nearly impossible. Whack-a-Greg is probably the easiest game to get medals on. As of Version 1852, this has been replaced with trying to get 3.00 Rating on each game with difficulty levels to unlock Another difficulty, which requires you to be really good at the game you're trying to unlock Another for.
    • Within the arcade games is MindSweeper, aka Guide Dang It!: The Game. Once you figure it out though, it is perhaps one of the easier arcade games.
    • Originally, to unlock the Advanced Drawing Board in Battle Arena, you had to get 1,000,000 Battle Points. You earn one BP each time you rank up, and you top out at Rank 500, which can take a while to get there. Eventually, this was abolished and the Advanced Drawing Board was simply made available to everyone who gets to the Secret Beach, which simply requires getting to Rank 40.
  • That One Achievement:
    • Finger Breaker requires you to reach a 10k combo on the Button Machine. You'll have to repair machine once in a while, and you have to do it fast enough or the combo will be lost. Needless to say, there's quite the room to make a costly mistake.
    • All of the "Area Kills" achievements outside of the ones before Night Forest, Dark Pyramid, Special Arena, and the Secret Lab, are practically impossible to get through natural progression. All of them besides the ones mention (Dark Pyramid is the exception, but given the theme of the raid, getting 10,000 kills there is a cinch) take upwards of thousands, if not TENS of thousands, of kills to gain. Even if you return to them with max spawn rate and the power to One-Hit Kill the enemies, it can still take hours of idling to gain even one of them.

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