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  • In Adventure Island IV, the entrance to the final area is located right behind Master Higgins's house, blocked by a single palm tree that vanishes once he rescues all his dinosaur companions.
  • In Alpha Protocol, the final mission takes place in the Graybox, Alpha Protocol's headquarters and the site of the game's tutorial mission. The final section of the game is even titled "Operation Full Circle" and the Big Bad muses on how appropriate it is that the story's ending in the same place it began in the cutscenes preceding the mission.
  • Around the World in 80 Days: Days 1 to 7 take place in England, where Fogg has to get items necessary for travel. Much later, day 81 takes places back in England, where Fogg has to get golden rings for his wedding with Aouda, beginning the last level of the game.
  • The last ruin you explore in Atelier Ryza 2: Lost Legends & the Secret Fairy, the Ethereal Dragon's Coffin, is located in the depths of the Mausoleum of Eternity, which is the first ruin you explore. There's a wall which blocks you from advancing past the first room until near the end of the game.
  • Baldur's Gate:
    • In Baldur's Gate, your hero returns from Baldur's Gate to the hometown of Candlekeep in what appears to be the last chapter, only to be sent to Baldur's Gate again for the final showdown.
    • Baldur's Gate II: Irenicus returns to the place he first turned to evil, in order to finish what he started.
  • Batman: Arkham Series
    • In Batman: Arkham City, the final boss battle takes place at the theater Bruce Wayne attended on the night of his parents' murder, bringing it back to where it began not for the events of the game, but for Batman himself.
    • Just before that, you enter the very same chamber Bruce Wayne was imprisoned in in the beginning of the game en route to Wonder Tower. After the scene in Wonder Tower, you head to the theater, which is near the spot where Bruce's parents were killed, which is supposed to be one of the first easter eggs the player finds as Hugo Strange leaves a tape there for you in the beginning of the game. "It will end where it began" indeed.
    • In Batman: Arkham Asylum, the Joker's makeshift lair is hidden in the extremely creepy Visitor's Center. The first time the player visits it, a cutscene plays where Joker taunts Batman and foreshadows dangers to come, and the player can continue to visit it throughout the game to hear him comment on events if they choose. The penultimate message the player can get is the Joker laughing at them on loop as a lead-up to the Joker boss battle. Additionally, the large Joker gateway over its entrance continues to be built throughout the game, only being fully completed by the end of the night, and once the player enters the visitor's center at that point, the doors lock behind them, a cutscene ensues, and the game finally comes full circle.
    • In Batman: Arkham Origins, the final confrontation with Bane and Joker takes place at Blackgate Prison, where the game began.
    • In Batman: Arkham Knight, the final confrontation with Scarecrow takes place in the ruins of Arkham Asylum, and then a hallucination takes Batman to Crime Alley. Furthermore, the game's opening cutscene takes place in Pauli's Diner, which can be seen during the opening cutscene of Arkham Asylum — where the series itself began.
  • Battle for Wesnoth: The first scenario of Dead Water takes place in Jotha where Krellis must defend the city from the undead. The final one takes place in the same city when Krellis returns to liberate it from the undead.
  • The Binding of Isaac: Repentance has an interesting take that has its own conditionsnote . Upon meeting those conditions, Isaac finds himself in a special version of Mausoleum II. Instead of fighting Mom, he finds a note from his Dad, which kickstarts a new endgame known as the Ascent. This is a sequence that has Isaac suddenly travelling backwards through abridged versions of the previous floors, complete with audible recollections of Isaac's parents' marriage falling apart. Upon leaving Basement I, Isaac finds himself back at Home, where he rests up for a bit and has one last nightmare: A final battle with all of the religious trauma he and his family have endured in the form of Dogma and the Beast.
  • In the expansion to Black and White II, the last island is the ruins of the Greek homeland, which you were forced to evacuate at the beginning of the main game. It still has the volcanoes that were summoned to destroy your first city.
  • The final level of Blender Bros is your Player Headquarters, the base of the Cosmo Keepers. The bad guys invade your base, and it's up to Blender to rescue his friends.
  • Bloodborne: The Hunter’s Dream has a gate that doesn’t open until Mergo’s Wet Nurse is defeated. On the other end is the arena where you choose which ending you get. You either submit your life to Gehrman in order to be freed from the nightmare or refuse and fight him. If you consumed three of the four umbilical cord pieces then you fight the True Final Boss, the Moon Presence on the same arena immediately after defeating Gherman.
  • Borderlands:
    • Borderlands DLC Claptrap's New Robot Revolution ends in Fyrestone, the place where the Vault Hunters met the Claptrap that would be the Interplanetary Ninja Assassin Claptrap and the place where they started the game.
    • Borderlands 2 brings you back to Fyrestone, the first area of the first game, in the penultimate mission of the main campaign.
  • Bravely Default has its final dungeon located inside the Great Chasm, where Tiz's hometown used to be, next to the starting town.
  • Bravely Second does it three times over:
    • The first run of the game ends with a Downer Ending that prompts Yew to break the fourth wall and beg you to invoke this trope by name, as he never even got a chance to fight the Big Bad outside of the opening cutscene. Using New Game Plus, you can oblige him and bring the full-strength party back to the opening cutscene to have your showdown there.
    • The true final dungeon is accessed via the Great Chasm again, taking things back to the start of the first game.
    • Inside the Great Chasm is the Celestial Realm, also known as our world, with you visible through the 3DS camera, meaning it goes back to where you first turned on the game console.
  • In Breath of Fire II, the cave at the back of the hero's childhood hometown is the entrance to the final dungeon.
  • At the very start of Castlevania: Circle of the Moon, your character is dropped into the Abyss while standing in front of the door to Dracula's inner sanctum. The entire rest of the game is a quest to get the key to that same door, behind which is the final encounter with Dracula.
  • After completing The Very Definitely Final Dungeon in Chrono Cross, the portal to the final boss opens up on Opassa Beach, which is just off the silent protagonist's hometown, and where he attempted to meet his girlfriend at the very beginning of the game.
  • In Contra: Shattered Soldier one of the final stages is located Galuga Archipelago. The Stage Select screen even says, "This is where it all began before, and where we can put a close to this war."
  • In Crash Bandicoot 4: It's About Time, the final world visited is Cortex Island, 1996, when the first game took place, which after the final battle reveals that it was Crash himself that caused his past self to reject being put under Cortex's control.
  • Criminal Case:
    • The final victim of Criminal Case: Mysteries of the Past is murdered inside of the Flying Squad's airship, which is where the player started their adventure upon arriving to Concordia. As such, most of the crime scenes take place inside of the airship or just outside of it.
    • The final case of Criminal Case: Travel in Time is set during the very first case of the game, as the team time travels to the start of their adventure to fix the Bad Future since that's where the problem began.
  • In Crimson Glaive Sigma, by reaching the very bottom of the station you can find the wreckage of the professor's spaceship from the prologue, abandoned but still in recognizable shape. Once you defeat all the bosses (aside from the warden, who is optional at this point), the biomass this ship has crashed into will move away to reveal an entrance to a very surreal level that rewards you with a key to reaching the endgame. Part of that key, it turns out, is to go back in time to the moment when you get released from the pod.
  • Crysis: The first game starts you landing on Lingshan, and the final cutscene other than The Stinger has you return to Lingshan.
  • Dark Souls:
    • Both Dark Souls 1 and Dark Souls 3 have the Kiln of the First Flame be accessed from the Firelink Shrine; the Hub Level that you access immediately upon clearing the tutorial in both games.
    • The Dark Souls 3s DLC episode "The Ringed City" has the Super Boss Darkeater Midir, the last dragon, who is fought at the bottom of a deep chasm in a cave under the eponymous city, dwelling place of the Pygmy Lords, The Furtive Pygmy's descendants. This being a Show, Don't Tell kinda game, the nature of this cave is never explicitly stated, but more than a few people have noted that it bears an uncanny resemblance to the cave in the first Dark Souls' intro cinematic, where the Furtive Pygmy discovered the Dark Soul: The place where it all began in every sense of the word.
  • Dawn of Mana begins and ends with a chase through The Lost Woods...but the second time around, you're going after the evil Sorceress after she's pulled a Grand Theft Me on Ritzia and the monsters have all been corrupted by Echoes.
  • Devil May Cry 4 starts at the opera house to when Nero was heading. By the end, Nero and Dante fight Sanctus Diabolica and The Savior respectively near the very same opera house.
  • The final battle of Deus Ex: Invisible War takes place on Liberty Island, the exact same place where the original Deus Ex began. The map design is even incredibly similar, although alterations were made due to the limits of the game's console-based engine.
  • Die Hard: Vendetta, a video game based off Die Hard. One of the later stages is set in Nakatomi Plaza, way back from the very first movie, with a henchwoman even name-dropping the trope word-for-word.
  • Digimon World: You start the game in File City, and it reamins your main base of operations throughout the game. There's an easily visible entrance to somewhere across an impassable river, and none of the city improvements made by recruited Digimon ever seems to include a bridge. Once you reach 50 population, regardless of exactly which Digimon you have, you finally get access to this area... and it turns out to be the Very Definitely Final Dungeon.
  • Digimon World 3: The final battle takes place in an almost identical equivalent of the building where the player first arrives in the Digital World.
  • The final episode of Disgaea 3: Absence of Justice takes place in the same location as the first episode (Though it's been remodeled from a fairly typical castle into a futuristic looking palace). The final battle of the Raspberyl story takes place in the same location.
  • Dragon Age:
    • Players with the City Elf background in Dragon Age: Origins will revisit the Alienage as part of the final battle. (The Dwarf origins and the Mage origin both return to where it began, and players with the Return to Ostagar DLC can, of course, return to Ostagar, but none of these take place at the end of the game.)
    • In the series' lore, when King Calenhad Theirin waged his war of unification in the land that became Ferelden, his first campaign led him back to the city of Highever, his home and birthplace, and he defeated the Couslands, making them the first to bend the knee to him.
    • In the Witch Hunt DLC, the Dalish Warden returns to the broken mirror that tainted them. You can literally reply to Ariane that it's the place where everything began.
    • In Dragon Age II the Final Battle takes place in the Gallows, the first part of Kirkwall Hawke sees when the family fled Lothering years ago.
    • The final story mission in Dragon Age: Inquisition take place on the floating remains of the Temple of Sacred Ashes, where the PC awakened in the prologue.
  • Dynasty Warriors 8 XL: During the final stage of Lu Bu's Hypothetical route, Recapture of Chang'an, Zhang Liao comments that Chang'an was where all of Lu Bu's troubles began, having been forced out of the city earlier in the story. Lu Bu replies that this is different; this time, he is free to do as he wishes on the battlefield.

    E-H 
  • In order to access The Very Definitely Final Dungeon in EarthBound (1994), Ness and his friends not only have to return to Ness' hometown, but have to return to the crash site of the meteorite which set the entire plot in motion. The dungeon isn't there, though: the party needs a piece of the meteorite, which contains a rare mineral, to power the Time Travel machine that will deliver them to the main antagonist's lair. It isn't easy though, as Ness' hometown has become over run with aliens in the meantime.
  • Ecco the Dolphin sets out on a quest to find out what happened to his pod after it is abducted from his home bay. When he discovers they were abducted by aliens, his only decent way of chasing them is to use time travel to return to his home bay at the time of the incident and get abducted with them.
  • The very last scenario of the Russian campaign of Empire Earth is not only at the exact same place as the first, but at the exact same time, as you have betrayed Grigor II and used Time Travel to get there and stop him at the very beginning. Unfortunately for you, Grigor II has done the same to protect the original Grigor and his rise to power, and he's brought much more to bear than you. A Bad Case of Deja Vu indeed.
  • The final chapter of The Evil Within takes place at Beacon Mental Hospital, where the first chapter was. You even pass through part of the sewer system you did back then, access a door you couldn't and even find a note in the same place you found one back then.
  • In Fable, the final boss fight occurs in the Chamber of Fate. Although not technically where the game began, it is where your character is officially made a Hero, so it counts.
  • Fallout 3:
    • The main character is born at the Jefferson Memorial, but is led to believe they were born in Vault 101. Sooner or later, the player storms that same place twice in the main storyline. If you pay close attention and find all the right logs, you'll realize that the player character (assuming you disregard the expansion) dies on the exact spot where they were conceived — in the reactor room, fixing the problem their parents missed because they were too busy having sex.
    • One sidequest tasks the player with returning to their old home, Vault 101, to quell a dispute between the residents within concerning opening the vault and venturing out. At the quest's conclusion, the player leaves the vault again, for the last time.
  • The final mission of Far Cry 5 is outright called "Where It All Began", as Joseph is waiting to offer his final deal at the church where you first tried to arrest him. Unfortunatly, neither option really goes your way...
  • F.E.A.R.:
    • The first level is a non-combat tutorial where you search an abandoned building in a run-down neighborhood for the game's The Dragon. At the very end of the game, you emerge from an Elaborate Underground Base into a run down warehouse. If you look out the window, you'll see that you're in the very same neighborhood that the game's first level took place in.
    • The final "confrontation" with Alma takes place in a hallucination of the same building from the game's first level, which is revealed to be the labratory where Alma gave birth to your character.
  • Final Fantasy brings many, many examples:
    • In Final Fantasy, the final task of the Light Warriors, after killing the four elemental Fiends and reviving the power of the Crystals, is to go back to the ruined Temple of Fiends, site of their first quest. Using the power of the Crystals, they travel two thousand years into the past, to the true Temple of Fiends, in order to battle the four Fiends and their master Chaos on their own home turf. And to take it even farther, the Final Boss Chaos and the first boss Garland are the same person. The remakes call the temple the "Chaos Shrine". That's right; Garland's hideout at the beginning of the game is a shrine to himself.
    • Final Fantasy IV begins with Cecil and the Red Wings flying back to Baron, and on the way is a flashback that explains they're returning from Mysidia after stealing their Crystal. Later in the game Cecil returns to the city and becomes a Paladin, shortly after which he returns to Baron. Then later still, he returns to the tower just behind the Crystal's resting chamber to witness the arrival of the airship that will fly them to the moon, where the Big Bad awaits.
    • In the sequel The After Years, the Mysterious Girl descends to Earth at Baron, and the party gathers their numbers and heads to Baron in the penultimate tale to confront her.
    • Final Fantasy V starts in the kingdom of Tycoon. When the two worlds merge, the Void absorbs Castle Tycoon and leaves a dark portal in it's place. This dark portal is the entrance to the Interdimentional Rift, the game's Final Dungeon.
    • In Final Fantasy VI, the final dungeon in the World of Ruin is directly north of the first town you visit, but you have to find your friends and dig up an airship to get in. Said final dungeon is built out of the ruins of Vector. Earlier in the game, the player escapes from Narshe, and after joining the Returners they elect to return to the city, at which point a battle takes place to close the first story arc of the game and begin the next one.
    • In Final Fantasy VII, you spend at least a good 7-10 hours in Midgar at the start of the game and then can't get back in after you leave the city completely (unless you find the key to the gate in a mini game much later on and even then, it only lets you back into Sector 5 and 6). Towards the very end of disc 2 after beating Diamond WEAPON, your party parachutes into Midgar to stop Hojo and the music for the chapter is the same one you hear in the beginning of the game when you first start out. On top of that, Barret comments that he kind of misses Midgar after having come back, but then gets angry at himself for longing for a dump run by Shin-Ra.
    • In the spin-off Crisis Core, Zack finds out Genesis's base is under the ruins of Banora, which was bombed in Chapter 2 after the initial confrontation with Genesis.
    • In Final Fantasy VIII, it is revealed that the main characters all grew up together at Edea's Orphanage. As part of Odine's gambit to find Ultimecia, far into the future, they allow the Time Compression to occur and then concentrate on returning to the Orphanage in order to emerge from the timestream...only to reveal that Ultimecia's Castle is anchored to it.
    • In Final Fantasy X, Tidus' journey begins in Dream Zanarkand, which is then destroyed by Sin. At the end of the game, the party goes inside Sin to destroy Braska's Final Aeon, only to find its deepest layers a ruined recreation of Zanarkand. Also, before the fight with Sin, the entire game has been a pilgrimage to the real Zanarkand. Not only that, but when you are traveling to Spira at the beginning of the game, you pass through the same ruined Zanarkand recreation...
    • Final Fantasy XII starts in Rabanastre, a desert city struggling under the rule of the Archadian Empire, which is also home to half of the characters in the main party. The end of the game has the team facing off against the final boss at the top of a giant sky fortress that just so happens to be hovering directly above Rabanastre.
    • Dissidia Final Fantasy:
    • The prequel Dissidia 012 begins Bartz's storyline in the Land of Discord after he's been captured. Once he escapes Zidane is captured, and Bartz has to head back to the Land of Discord to find him and fight his Final Boss. The Warriors of Cosmos also return to Order's Sanctuary near the end of the 13th cycle once they have their Crystals, the first time all the heroes have been gathered together since the start of the 12th cycle, when Cosmos imbued them with her power so they could manifest said Crystals.
      • The game's backstory reveals Chaos was created in the Cardian Islands laboratories at the behest of Onrac, his lair and the site of the final battle in the Land of Discord is on a floating island off the shore of Onrac, and the Cardian Islands link the Land of Discord to the mainland. The title of a Report, "Hill with View of the Water Temple" (the Water Shrine's approximate location underwater would be beneath Chaos's island) also implies that this is where Cid, Garland, Chaos and Cosmos arrived in World B and the cycles of war began.
      • And as a meta-example for the entire series, in the ending sequence the Warriors of Cosmos appear outside Cornelia in World A, and the Warrior of Light begins walking towards the castle, revealing the Dissidia games to be a prequel to the original Final Fantasy which started out the same way.
    • Final Fantasy XIII-2: Serah's journey starts when a meteorite (actually a Time Gate) crashes just outside New Bodhum, her home since Cocoon's fall, and Noel appears. The pair end up in a ruined version of New Bodhum (in 700 -AF-), just before The Very Definitely Final Dungeon. The game also ends in Valhalla, where the tutorial and prologue took place (on the same beach where Caius was shown laying Yeul to rest).
    • Final Fantasy XV ends in Insomnia, the protagonists' Doomed Hometown After the End. Unlike most examples however, it was not accessible as a playable area in the beginning of the game, only appearing in cutscenes, the tie-in movie Kingsglaive: Final Fantasy XV, and a short demo that was released before the game.
    • The tutorial level of Final Fantasy Tactics starts at Orbonne Monastery, but this is revealed to be simply where Ramza ended up due to the events of the first chapter. The game's entire story does start properly as Chapter 2 begins where the tutorial level left off as Ramza had been explaining the events up to that point to his companions and the plot is kicked off. Later, at the end of Chapter 4, Ramza must return to Orbonne as it is the site of the portal that would lead to the very final levels.
  • Fire Emblem:
    • In Fire Emblem: Genealogy of the Holy War, the prologue begins in Chalphy with Sigurd setting out to save Edain. In the final chapter, the last stretch of the war begins in Chalphy with Seliph setting out to end a 20-year Holy War and save Julia in the process.
    • The very first thing you see when booting up Fire Emblem: Path of Radiance (after the Nintendo and Intelligent Systems logos) is an ominous-looking still image of the Tower of Guidance. Guess where the last few battles of Fire Emblem: Radiant Dawn are fought.
    • In Fire Emblem: Three Houses, the first battle in the war between The Empire and the Church of Seiros is the Battle of Garreg Mach, which is fought within the borders of the eponymous monastery. In the Silver Snow route, the same map serves as the final stage when Lady Rhea loses control of her powers and goes on a rampage.
    • In Fire Emblem Warriors: Three Hopes, the Scarlet Blaze story route starts with Edelgard attacking Garreg Mach to drive out Rhea and the Knights of Seiros. They come back to Garreg Mach for the finale, which becomes a Mêlée à Trois between the Empire, the Church of Seiros, and "those who slither in the dark".
  • Full Throttle begins with Ben and his gang riding motorcycles. During the ending sequence, Ben is stuck on a wrecked plane at the edge of a bridge, and needs to get off the plane before it falls, a feat that's impossible to do on foot. However, a conveniently placed bike sits Behind the Black.
  • The first Galaxy Angel game starts and ends with the Angels launching from the White Moon and battling around it.
  • In Geneforge 5 Overthrow, one of the final quests if you join Ghaldring's faction —but not the last one— is to kill Shaper Rawal, who just happens to have his base in Isenwood Spire. Even better is the fact that you can bypass most of his defenses by coming in through the Foundry Core.
  • Ghost Hunter begins with two cops talking about the abandoned high-school they're checking out. It ends with them in the same place, talking about how they're going to report what happened.
  • Grand Theft Auto:
    • In Grand Theft Auto: San Andreas, the last few missions take place in Los Santos, after the previous missions being set in the other two cities and the surrounding countryside. The final mission ends on Grove Street.
    • Grand Theft Auto IV begins with Niko arriving in Liberty City on a freighter dubbed the Platypus. If the Revenge path is chosen towards the end of the story, he will confront and kill Dimitri on board the same freighter. Niko lampshades this in his post-mission phone call to Roman:
      Niko: I killed Dimitri, it's over. He was on the Platypus, the boat I arrived to Liberty City on. So it seems it ends where it began.
  • Near the end of Grim Fandango, Manny returns to the city where he began the game working as a travel agent, now a corrupted cesspool of sin and debauchery. He infiltrates the heart of the criminal conspiracy, where the Big Bad unwittingly offers Manny his old job. In his old office.
  • In Half-Life 2, Gordon Freeman arrives at the Combine-ruled City 17, passing through a block of flats and a train station, before reaching Kleiner's lab and then heading off to the coast, where he is later teleported back to the lab, except that resistance uprising has resulted in riots. This is most striking when the player escapes from some ruined apartments, to discover he is in the same courtyard has passed through earlier, and then goes on to find the train station exterior, now covered with Combine devices and walls. It's not nearly the end of the game, though.
  • Halo:
    • About halfway through Halo: Combat Evolved, you end up backtracking through the levels you've previously been through, until the very last level which takes place on the very starship you began the game on in the first level. The first chapter title of the final level is even "...And The Horse You Rode In On."
    • The final battle of Halo 3 takes place in the Halo Control Room, identical to the Halo Control Room in Halo CE. You even face off against the same enemy.
    • The entire final level in 3 is on a recreation of the first Halo. The final Warthog-run course is designed to be a near-exact silhouette of the island from popular Halo CE level "The Silent Cartographer".
    • Bungie's final game in the series, Halo: Reach, ends with the first scene of Halo: Combat Evolved. Even more so, Reach's last level and the Halo's first level are both called "The Pillar of Autumn".
  • Hitman:
    • Hitman: Codename 47 opens with the eponymous character breaking out of the lab where he was created, and finishes in the same building, when he kills his creator.
    • Hitman 2: Silent Assassin begins with 47 working in a church in Sicily, and features the final showdown in the same church, after which he leaves.
    • Hitman: Contracts technically begins and ends in the same hotel room, but that's because he's been tripping the entire game on his near-deathbed.
  • The final boss of Hollow Knight is fought inside the Temple of the Black Egg, which is located in the first area accessed from Dirtmouth near the beginning of the game, just a stone's throw away from the entrance. It's likely one of the first places a player will come across, far before they understand its significance.

    I-N 
  • In Icewind Dale the heroes All Meet In An Inn in a little town. They leave on their quest, then return in the final chapter to discover the main villain has been making himself at home while they were gone.
  • In ICO, after Yorda is taken by the Queen, and you maneuver your way through the castle's underground waterway, you come upon the very dock that you were taken to in the game's opening scene. And it turns out the Queen's throne room was right next to the room you were first imprisoned in.
  • In inFAMOUS, the final boss battle is fought at the site of the explosion that began the game.
  • Jade Empire: The player's Last Stand is held at the temple of Dirge, where the Spirit monks were all killed before the beginning of the game. It's also straight up invoked by Master Li, who sends you to a dream-version of Two Rivers and forces you to fight your fellow students as the school burns around you.
  • The finale of Jedi Knight II: Jedi Outcast takes you back to the Jedi Temple on Yavin, where you retrained in the ways of the Force near the start of the game. This time around, however, the Temple is under siege by Desann and the Empire Reborn, and you get to go through all the areas you held back from earlier as you lead the defense and face off with Desann one last time.
  • Jet Set Willy ends with the scene depicted on the game's cover art; Willy's head down the toilet in "The Bathroom", the game's starting room. Jet Set Willy 2 has the same ending sequence, only on reaching the toilet Willy is transported to "Oh $#!+! The Central Cavern!", the first room of the previous game in the series, Manic Miner.
  • Sector 8 of Jumper Two is an abridged version of the same lab that Ogmo spent the near-entirety of the first Jumper escaping. Sectors 9 and 10 are set in a tower that appears to be a part of this lab that Ogmo never visited before.
  • Kingdom Hearts:
    • The final battle with Ansem in the first Kingdom Hearts begins on (what's left of) Destiny Islands, the first stage, before switching to the standard Amazing Technicolor Battlefield.
    • In Kingdom Hearts: Birth by Sleep, Ven's story ends at The Awakening. Not only is that where we first see Ven, but it's also a tutorial level that appeared at the beginning of near every game in the series. Later, the final battle between Aqua and the possessed Terra occurs at Radiant Garden, where Terra had his true Start of Darkness. Vanitas was created from Ven at the Keyblade Graveyard, bringing their battle full-circle as well.
    • Inverted in Kingdom Hearts II, where Hollow Bastion/Radiant Garden, the penultimate stage of the first game, is the new hub world since Leon and Sora's other allies took it back between games. Played straight with Twilight Town, the world the game begins in and that Sora returns to at the end of the game to find the portal to The World That Never Was, the lair of the Organization.
    • The almost final area of Kingdom Hearts: 358/2 Days is Twilight Town, which is where Roxas gets his name from Xemnas, where he met Axel, where his first mission with Xion was, and where he, Axel, and Xion meet up to hang out. Not only is it the final area, but the clock tower is the setting for the final part of the fight with Xion, which also drags you to three other worlds you visited throughout the game. Then, you're taken to The World That Never Was, which is where your main hub has been for most of the game. You then reenact the secret ending to Kingdom Hearts, which means it loops all the way back to the ending of the first game.
    • In Kingdom Hearts coded, the goal of the heroes is to find out the source and meaning of a mysterious message that's appeared in Jiminy's journal, and the final world ends up being Castle Oblivion, the very place Sora lost his memories and the journal was originally left blank back in Chain of Memories.
    • In Kingdom Hearts 3D [Dream Drop Distance], the final boss takes place in The Awakening once again, after which the environment shifts to Destiny Islands, and the player must answer questions mirroring the ones asked at The Awakening in the first game.
    • In Kingdom Hearts III, the final battle takes place in Scala ad Caelum, which is heavily implied to be the ruins of Daybreak Town, the hub world for Kingdom Hearts χ and implied to be the very first world in the realm of light.
  • The last stage of Kirby's Adventure is a black-and-white homage to its Game Boy predecessor, Kirby's Dream Land, with two rooms for each of that game's four stages.
  • In Knights of the Old Republic, the entire quest consists of the protagonist retracing their steps, only to end up back on the Starforge. In the sequel, Knights of the Old Republic II: The Sith Lords, the Exile also has to retrace their steps, returning to many of the key locations of the Mandalorian War, and ending on the ruins of Malachor V, the world the Exile destroyed to stop the Mandalorians and save the galaxy, the act which transformed the Exile into a hole in the Force.
  • In The Last Story, The Reptid's Cave in Chapter 1. You return to this location again in Chapter 39, but named as The Reptid's Cave Revisited. Chapter 40 is the final chapter in the main game.
  • Left 4 Dead 2:
    • The finale of The Hard Rain campaign takes place in the Burger Tank, which is where you start in the first map, except it is more wrecked and now flooded from the hurricane.
    • The whole objective of The Passing campaign is to get to the other side of a bridge and lower it so you can drive the escape vehicle from the first campaign over it.
  • In Blood Omen: Legacy of Kain, Kain receives his quest at the Pillars of Nosgoth, which is also where the final boss is fought. In Soul Reaver 2, Raziel begins the same fighting his way out of the Sarafan keep, and the game ends with him fighting his way back in.
  • The final dungeon in Legend of Legaia takes place in the Heroic Mute's hometown...at least, where it USED to be before a giant monster consumed and assimilated it.
  • Examples in The Legend of Zelda:
    • In the Satellaview remake of the original game, the final fight with Ganon takes place in the first cave where you got the wooden sword.
    • In A Link to the Past, you rescue Zelda from the Hyrule Castle dungeons, then return to the castle after obtaining the Master Sword to climb its central tower. In the Dark World, after completing the final dungeon the final boss crashes through the top of the Dark Pyramid you entered the world on to reveal a chamber inside where the final battle is held. Just to top it all off too, the Dark Pyramid and Hyrule Castle are in the same place between the two worlds. The first dungeon for each of the two worlds is in the same place, and the final dungeon of the Dark World is in the same place as the final dungeon of the Light World.
    • The eighth dungeon in Oracle of Ages is in the same location as the first dungeon, merely in the past rather than the present. It's not as simple as just warping to the past once you've got the Song of Ages, however.
    • Ocarina of Time, Link begins the second part of the game in the ruins of Hyrule Castle Town, and later returns to the town to infiltrate Ganon's Castle floating where Hyrule Castle once stood.
    • In Majora's Mask the player starts off in Clock Town and has to wait until the end of the 3rd Day to climb up the clock tower and get their ocarina back from the Skull Kid to begin the game proper. Once the dungeons are complete you have to do the same and this time use the song you've learned to call the dungeon guardians to your aid.
    • For Twilight Princess, the game proper begins in Hyrule Castle's dungeons where you meet Midna, and the final dungeon takes you through the rest of the castle.
    • In The Minish Cap, the final dungeon is Hyrule Castle, the same place where Link's quest began proper after the prologue ended with Zelda being turned into stone by Vaati.
    • In Spirit Tracks, the entrance to the Dark World is located not far at all from Link's hometown.
    • In A Link Between Worlds, the two of the first rooms of Lorule Castle you see are the final rooms of the game. You can even use the first portal located between the two princess's studies to use Princess Zelda's study as a makeshift Fairy Fountain before the final battle.
    • In Skyward Sword, the entrance to the final dungeon is about ten steps away from the cave where Link rescues his bird at the beginning of the game. And then the final battle takes place in the same place Link first descended to the surface.
    • The Shrine of Resurrection where Link wakes up in the beginning of Breath of the Wild is revealed in the Champions' Ballad DLC to be the entrance to the final bonus dungeon.
    • Hyrule Warriors: After your journey across boundaries of time and space, you end up back in Hyrule Field to take on Ganon.
    • Cadence of Hyrule: Zelda is a character exclusive example, since players who choose her as their starting charater during a run begin in Hyrule Castle where the final dungeon is also located. This doesn't apply to everyone else, since they all start off in different locations.
    • The Legend of Zelda: Tears of the Kingdom: The final trek through Hyrule Castle Chasm before battling Ganondorf ends in the caverns Link and Zelda explored during the game's opening. The final battle takes place directly under the location Ganondorf was sealed.
  • The final boss battle of Little Town Hero goes all around the town, but the final phase is set in the neighborhood where protagonist Axe lives.
  • The Longest Journey directly invokes this trope in the opening narration. "This story, like all good stories, begins where it ends: in a tower, in a realm that is no more..."
  • Loom has the big showdown on the very island you grew up on and left at the start of the game. It also takes place in the cathedral where the events setting off the plot took place, and the draft that caused it (still echoing in the Loom) is used to save the day.
  • Mario & Luigi:
    • In Mario & Luigi: Bowser's Inside Story, even though it's not really the last battle, you fight the Big Bad in the meeting room of Peach's Castle, where Mario first battled Bowser at the beginning of the game. Adding to this, you play as Bowser in the same position but with a different perspective.
    • And in Mario & Luigi: Partners in Time, after defeating the elder Princess Shroob and returning to Peach's castle yet again, her essence revives Bowser and you have to battle him one last time in the throne room, where baby Mario fought Baby Bowser before the Shroobs first appeared at the beginning.
    • Both games use Princess Peach's Castle, the starting point of the adventure as the final dungeon albeit with some modifications made by the Big Bad.
  • Mass Effect:
    • In Mass Effect you face the Big Bad and Dragon on the Citadel, the space station you visit right after your first mission.
    • In Mass Effect 2, the sandbox opens in the same system as the Omega-4 Relay, which is the only way to access the Collector Base.
    • Mass Effect 3:
      • The game starts on Earth and ends on Earth. Not only that, the first game also began in Earth orbit.
      • For Legion, who is strongly implied to be the first geth to take up arms against their creators (when the latter decided to begin genocide of the former), their story begins and ends on Rannoch, the quarian homeworld.
      • DLC "From Ashes" includes a mission on Eden Prime, where the very first mission in the very first game took place.
  • Medal of Honor: Underground: Combined with Book Ends. The first chapter takes place in occupied Paris in late 1942, and after some good Nazi-stomping adventures across Europe, the final chapter (not counting the Secret Level) takes you back to Paris just in time to take part in the Liberation of the city from German control in 1944.
  • Mega Man
    • In Mega Man X2, the last level is the same as Magna Centipede's stage, even with all the secrets, but stops in the middle. If you select Magna Centipede instead, you still stop for the final battle.
    • The final battle in Mega Man Zero 3 takes place in the ruins of the underground laboratory where Ciel found Zero resting in Mega Man Zero.
    • The final battle in Mega Man ZX takes place in the Slither Inc. building, the very same building outside of which Vent/Aile fought a brainwashed Giro, watched him die from his injuries inflicted by them and Serpent, and where the first transformation into Mega Man Model ZX occurred.
    • The final battle in Mega Man ZX Advent takes place in the collection Model W fusion of Ouroboros, which heavily resembles the space station Ragnarok, the final stage of Zero 4 and the original structure whose wreckage the Model Ws were created from.
    • Rockman 4 Minus ∞ has the fight with Pharaoh Man, which starts out in the very first room of his stage.
  • The penultimate act of Metal Gear Solid 4: Guns of the Patriots is set in the ruins of the Shadow Moses Island Nuclear Disposal Facility, where the entirety of the original Metal Gear Solid took place.
  • Metroid:
    • The original Metroid requires you to return to the first vertical shaft near the beginning in order to access Tourian. In a more literal sense, the final hallway with Mother Brain is just 2 screens above the start area. Also, if you beat Ridley before Kraid, you'll again be going through the area from the very beginning of the game to fight Kraid before heading up to Tourian. Less so in the remake, as there's more game to go after Tourian.
    • Super Metroid: The pathway to the final area is fairly close to your ship and the first places you visit on Zebes (Ceres Station, the very first area of the game, is destroyed) and there's even a secret path near your ship that's effectively a second pathway to the final area, meaning you're very likely to be passing by your ship (possibly grabbing a save and fill-up while there) when doing a 100% items run (depending on your route).
    • Metroid Fusion begins and ends in the shuttle landing dock of BSL.
    • Metroid Prime has the final area be accessed from the first area of Tallon IV you land on. Quite close to your ship, too.
    • Metroid Prime 2: Echoes has the final boss battle take place in the Dark World version of the area you first learn of the game's true objectives in.
    • In the Playable Epilogue of Metroid: Other M, the True Final Boss is in the very first area of the game, in a part you've been unable to access until now. The path eventually loops round to the other side of the control room where the first boss was, before the inevitable escape sequence back to your ship.
    • Metroid II: Return of Samus ends with Samus taking the baby Metroid back to her ship. In the remake, Ridley appears out of nowhere right in front of Samus's ship for the final boss battle.
  • Midnight Club II: the last two races in Career mode take place in the first city. In a further example, the final race's finish line is the gas station where the entire game began.
  • Might and Magic:
    • VI: The Hive, the heart of the Kreegan infestation of Enroth during and before the game and one of the landing points during the Night of Shooting Stars is located in the region of Sweet Water...which is also your characters' home village, from which they fled during the intro of the game, saved from death by a benign mage. (Of course, this only counts if the cinematic opening sequence at the start of the game is considered the beginning.)
    • VIII: The sandbox opens up when you get to the city of Ravenshore, which is also where the entrance to the final area is (a good chunk of the game is creating a key to get in). You do have to return to the starting area for one of the last quests in the game, though due to the nature of that arc how close to the end it is is up to the playernote .
  • In the endgame of Monkey Island 2: LeChuck's Revenge, you can emerge from a door on Melee Island, last seen locked in the original game.
  • Monster Hunter Stories 2: Wings of Ruin begins on Hakolo Island, where the player character lives. Hakolo Island is also where Oltura, an Eldritch Abomination and a monster with the power to destroy the world, is fought as the game's final battle. The battle site is also just a bit further up the path from where the player character fights a Rage-Rayed Anjanath, the game's first major boss battle.
  • In most of the Myst games, the last puzzle to solve in each age is usually in the first thing you see when you come in.
    • In the original game, the white page needed to beat the game is hidden within the marker switch on the dock you start off on when you first arriv on the island. The player actually has all of the tools necessary to physically reach the good ending (and getting it done in under two minutes actually nets you an achievement in modern versions), they just don't have the knowledge.
    • In Riven, the player's final action in the game is to activate a device that is right near the starting location. Especially effective because the device in question has been accessible since the beginning, but the player doesn't understand what it's for until after the story is nearly over; successfully beating the game relies on opening what doesn't look like a safe with what doesn't originally seem to be a combination lock, that has been sitting right in front of you from the moment you arrived.
    • Also, the last area unlocked in Uru is Myst Island. Note, however, that Uru was intended to be — essentially — a Myst MMORPG, so it's not really the end of the Uru storyline. It's kinda complicated...
  • Neverwinter:
    • Neverwinter Nights: You begin in the city of Neverwinter. The final areas take you back to the city with the Plot Coupons you've collected to open up the caverns below the castle of the city's ruler. In the Hordes of the Underdark expansion, the final battle takes place outside the Inn you woke up in at the start of the game.
    • Neverwinter Nights 2: Zhjaeve takes the player to reforge the Silver Sword of the Githyanki where it was originally broken long before the game started: in West Harbor. Which also happens to be the place where the game started, and the player's Doomed Hometown. And again in Mask of the Betrayer, where the final level is in a dreamscape version of West Harbor.
  • In NieR, the gateway to the Shadowlord's castle lies just past the altar where Grimoire Weiss and Nier first meet. When Emil comments on this, Weiss agrees that it feels strangely nostalgic.
  • In No More Heroes, if you upgrade Travis's sword to its fullest, you end up fighting the True Final Boss, Henry, in the parking lot right outside Travis' own home where he'd be after every Ranked Fight.

    O-S 
  • In ObsCure II, the fight against the Disc-One Final Boss takes place at the abandoned ruins of the High School where the first game was set, and where Herbert Friedman conducted his experiments on the mortifilia plant that led to the events of the series. Then comes The Stinger after the end credits, and The Reveal of the Greater-Scope Villain who financed Friedman's experiments. What comes next is a No-Gear Level set in their headquarters where you learn about all of their machinations and their role in the story, just before the real Final Boss.
  • In Octopath Traveler, the entrance to The Very Definitely Final Dungeon is located at the ruins of Hornburg, Olberic's Doomed Hometown.
  • This is used three times in Octopath Traveler II.
    • The end of Ochette's first chapter has her setting out from her hometown on Toto'haha to find the Creatures of Legend in time for the Night of the Scarlet Moon. Her final chapter has her returning to Toto'haha with the creatures in tow, just in time for the Night to come.
    • At the start of Throné's story, her party encounters a locked door that was supposed to be their escape route from a failed heist. In her final chapter, after seeing a message encouraging her to return (using this trope by name), she returns to this door, using the fake keys to her Slave Collar to unlock it and find the real path to her freedom.
    • The end of Hikari's first chapter sees him exiled from Ku. The final chapter has him returning, having amassed a considerable amount of allies, in order for him to take back the kingdom from the tyrannical Mugen.
  • OMORI begins in White Space, the place Omori calls home. Sunny and Omori's Battle in the Center of the Mind, to determine whether Sunny either faces the future or takes his own life occurs in the exact same spot.
  • Oracle of Tao begins in some generic large town where practically nothing happens (ever), much less an epic battle. However, in the Playable Epilogue it does return to an origin place, the Universe Egg where the world was created at the end of the first game.
  • Paper Mario 64's first battle is against Bowser at Peach's castle. Upon making it back, Bowser is fought in the same room where the first battle was. As if that wasn't enough, the post-game scenes almost directly mirror the opening sequence, including why Mario is going to Peach's castle.
  • A fan sequel to Penumbra, known as Necrologue, has a level that bounces between all three games in one place, starting with the second level of Requiem, leading into a fan-made set of rooms that bridges between the end of Overture and the start of Black Plague. Clarence and Philip lampshade all of this, saying that they've gone in a complete circle. You even get to relive how Overture ended if you go far enough.
  • The final level of The Persistence is located in a locked portion of the tutorial and hub level, the Recovery deck.
  • Persona:
    • Persona 2: Innocent Sin begins at Seven Sisters High School. While the final dungeon —a massive, shrine-like spaceship called Xibalba— isn't there per se, the Narurato Stone, a small monolith that sits behind it, serves as the entrance to said dungeon.
    • The entrance to the final dungeon of the normal ending of Persona 4 is in one of the first places you see in the TV world. The final dungeon of the true ending is the same place that the protagonist dreamt of at the beginning of the game and where the first fight took place.
    • Persona 5:
      • the last dungeon of the game is the lowermost depths of Mementos, the same underground maze that you have access to right after the first major Palace is destroyed. The variation comes in that Mementos is completely optional, as its main purposes are serving as a hub for all of the game's sidequests and for extra grinding. However, it is not recommended that Mementos be skipped, because if you did not delve into it throughout the game, you will have to do so during the Endgame, and once December 24th comes and you go in, you cannot come back out.
      • The stairway and entrance to The Very Definitely Final Dungeon is in a hellscape version of Shibuya Station Square, where the protagonist first gets off his train in Tokyo, and one of the first areas the player character is given the ability to move around before entering any dungeon.
  • In Phantasy Star IV, the gate to the final dungeon is on the same planet you started on, not too far away from the town you started in.
  • In Planescape: Torment: the gateway to The Very Definitely Final Dungeon turns out to be in the Mortuary where the game starts, just a few feet from where the main character wakes up at the beginning of the whole thing. Turns out that the crazy guy outside the mortuary at the beginning of the game was foreshadowing something different when he told you that you'd been in, and out, of there before. It can even get lampshaded as an option, as one of the keys to enter is to write down a regret on a scrap of skin, and "I regret that I wandered all over the Planes when the damn portal was right here when I FIRST woke up" is perfectly valid.
  • Plants vs. Zombies 2: It's About Time: After lots of time-travelling shenanigans in the previous worlds, the final world, Modern Day, takes place just before the start of the game when Crazy Dave was about to eat his Taco.
  • Pokémon:
    • After beating the Elite Four and the Champion in most games, next time you load your save, you'll be in your bedroom, where you started the game, except for Ruby/Sapphire, as you start those games in the back of a moving van.
    • Pokémon Red and Blue/Yellow comes close.
      • Nothing much happens in Pallet Town after the beginning of the game, but Viridian City, the first stop immediately thereafter, turns out to be the home of the last Gym Leader, who also happens to be Giovanni, the leader of Team Rocket.
      • Indigo Plateau and Victory Road (the place you battle the Elite Four and champion and hence Final Boss) are just a bit left from Viridian City and hence right near the start of the game.
      • The dwelling place of Mewtwo, the Bonus Dungeon, is behind Cerulean City, the town of the second Gym.
    • Pokémon Gold and Silver/Crystal: The path to Indigo Plateau from Johto? Surf east from New Bark Town. GSC also lets you go to Kanto after beating the Elite Four, where you can collect the badges there and gain access to Mt. Silver; waiting at the end is Red, the original protagonist and the strongest opponent in the game.
    • In Pokémon Ruby and Sapphire, your first battle with May/Brendan takes place at Route 103. In the remakes, after you become champion, you meet said rival at Route 103 for one more battle.
    • In Pokémon Black 2 and White 2, a significant chunk of the postgame is actually where the previous games started (the first two gyms and the Skyarrow Bridge, which were earlygame in Black and White but are locked off until the postgame in BW2), and you can even speak to the prequel player character's mother.
    • In Pokémon X and Y, Victory Road is just off the first Gym town, and you can even access the entrance to it before getting a single badge!
    • In Pokémon Sun and Moon, you receive your Z-Ring as a stone from Tapu Koko just outside the Ruins of Conflict, which is also where you meet Lillie and Nebby. After capturing Nebby yourself and becoming the Champion, Lillie takes you back to the Ruins, where you finally face off against Tapu Koko and prove that it was right to choose you. Tapu Koko itself even says "IT IS TIME" before the fight, which is extremely noticeable because Pokémon speaking human language is very very rare.
    • In Pokémon Sword and Shield, you first enter the Slumbering Weald in the beginning of the game. Once encountered, you face a ??? Pokémon, which becomes a Hopeless Boss Fight. The gates are locked and you cannot enter until nearly the end of the game.
      • Also just south of Postwick, where Pokémon Sword and Shield begins, is the Crown Tundra, home to a large number of Legendary Pokémon and Ultra Beasts and is the game's last area to visit assuming you have the DLC. The Crown Shrine is the point in the Crown Tundra closest to Postwick according to the in-game map, which is also where you fight Calyrex at his full power, the games' strongest Superboss.
    • Pokémon Scarlet and Violet has you visit a lighthouse on the path between your home and Los Santos near the beginning of the game. After completing the Treasure Hunt, Path of Legends, and Starfall Street, you return there to finally enter Area Zero.
    • In Pokémon Colosseum, Wes meets the True Final Boss of the game at the Outskirt Stand, the first location he went to at the beginning after destroying the Team Snagem Hideout.
    • The Very Definitely Final Dungeon of Pokémon XD: Gale of Darkness is located right off the coast of Gateon Port, the First Town.
    • And in the anime, Ash tends to end up back in Pallet Town between tournaments. Gotta visit Mom after all. This is also where Ash goes for the final episode in his run of the anime as a whole.
  • Portal briefly takes you back to the ninth test chamber (which is now a piece of cake, due to being able to fire two portals) before the final boss.
  • Project × Zone starts off at the Koryuujii estate. The party goes back there twice, and the second time, it is revealed that the base of the enemy is underneath the fountain.
  • The very first true level of Psychonauts takes place in the mind of Coach Oleander. The very last level of the game, after beating the Brain Tank, takes place in a nightmarish hybrid of Coach Oleander and Razputin's minds.
  • Purple opens with the player character breaking out of a jail cell, only to get teleported far away by the Big Red Devil. In World 6 fortress, you find that cell once again right before the final boss's chamber.
  • The Very Definitely Final Dungeon in Raidou Kuzunoha vs. The Soulless Army must be accessed from the same bridge where your fist case began.
  • Randal's Monday: The finale takes place in the same place the story started on: Clayton's Cave.
  • Ratchet & Clank:
    • The final battle with Chairman Drek in Ratchet & Clank (2002) takes place on the first stage, Ratchet's home planet of Veldin.
    • The final battle with Emperor Tachyon in Tools of Destruction takes place on Planet Fastoon, which isn't the first stage, but Fastoon was where Tachyon destroyed the Lombaxes, marking the first conquest of his empire.
  • In Ravensword: Shadowlands, the eponymous Ravensword happens to be hidden in a tomb underneath the town's plaza, which is the first location you enter after the introductory sequence.
  • Resident Evil:
    • Episode 1-1 of Resident Evil: Revelations shows that the plot for the game essentially starts on the shore overlooking the ruins of Terragrigia. It is here that Jill and Parker find the sample of the T-Abyss virus and they are told that Chris and Jessica have disappeared, prompting the rest of the game where they go to the Queen Zenobia to search for them. At the end of the game, O'Brian reveals that the third and final ship, the Queen Dido, is where they'll find what they need in order to end everything. Where is the Queen Dido? Underwater at the ruins of Terragrigia, where the plot started.
    • The final segments of Resident Evil 7 take place in the guest house where Ethan first found Mia to locate and destroy Eveline.
  • Return to Castle Wolfenstein's penultimate mission brings the player back to the eponymous castle where you start the game (though in a different section that has been overrun by the undead). And if that wasn't enough, the mission's name is the title of the game.
  • In the first two Rhythm Heaven games, the final remix ends with a Karate Man section. Karate Man is the very first mini-game in the first installment. (Which was only available in Japan)
  • In Robopon, Cody has to return directly to Baba Village at the end of the second game in order to confront the Zeros.
  • If you play as Albert in Romancing SaGa, the first dungeon in his scenario is the gate to the final dungeon. Turns out the monsters are stronger also when you enter the very first cave again due to the game's Event Rank system.
  • Secret of Evermore begins in Omnitopia before you get shuttled down to Evermore's surface. The rest of the game is largely spent trying to figure out how to go back home, which the protagonist believes can be done by returning to Omnitopia. And for the final areas of the game, he does.
  • Having kicked off with a tutorial mission sent in a psychic dream of the Tokyo subways, The Secret World brings players back to Filth-infested Tokyo in Issues #9 through to #11 =- and though it's not the end of the game per se, it's meant to be the end of the first act. For good measure, the mission starts out in the Tokyo subways, and begins with the players meeting Sarah =- the character they were "playing" as in the dream.
  • Shining the Holy Ark sees the player heading into a dangerous mine at the start of the game to capture a criminal. Only it seems that the mine Dug Too Deep and evil spirits have been released. So you're forced to go on a quest so you're powerful enough to go back into the mine to seal away the Big Bad for good.
  • The Simpsons Hit & Run, the final level is the same part of town as the first level, only with zombies and other assorted chaos occurring.
  • The climax and ending of Skies of Arcadia is set in Mid-Ocean, the territory and home region of Vyse and his father's legion of Blue Rogue pirates and the starting point of the game. The finality is threefold: the climactic last stand against Galcian's world-dominating faction that splintered from Valua takes place in Mid-Ocean, the lost continent of Soltis turns out to be sitting below the ominous Vortex that lingers in Mid-Ocean's lower sky and is bought back, and it is revealed that Shrine Island, the game's first true dungeon, used to be a part of Soltis and serves as its entrance.
  • Sly 2: Band of Thieves: The final battle ends in Paris, the area where the first game begins Sly's quest to avenge his father and his family's name. Paris is also the first level of the second game as well. It comes full circle in Sly Cooper: Thieves in Time, where the final level (also the tutorial level) takes place in Paris.
  • The second to last story stage of TimeSplitters Future Perfect involves returning literally to the same location and time as your visit to the first story level of the game, so you can assist your past self.
  • StarCraft:
    • StarCraft, the first and final missions of the Protoss campaign take place on Aiur.
    • StarCraft II: Legacy of the Void, the first and last mission chains both take place on Aiur. For bonus points, the penultimate mission takes place in the same location as the last Protoss mission of the first game.
  • Star Fox Adventures: After the tutorial fights aboard General Scales' airship, the game opens in the sprawling, epic Krazoa Palace. Guess which place serves as the final dungeon?
  • In StarTropics II: Zoda's Revenge, the very last chapter of the game takes place on C-Island, the first island of the original StarTropics. And the game's ultimate dungeon? A remix of the first game's first stage, complete with music.
  • Suikoden starts in what will become the final dungeon. Most of the endings of the second game involve the main character returning to where it all began for a final confrontation with his Necessarily Evil best friend.
  • In Super Mario RPG the first dungeon in the game is Bowser's castle. However, after you defeat Bowser, the true villains of the game appear and take over the place. You return to the castle near the end of the game, as you must defeat a boss there in order to teleport to The Very Definitely Final Dungeon.
  • In Super Robot Wars Destiny, The final battlefield is located in the South Pole; where you first get control of the Original Characters.
  • System Shock 2 culminates in a still-forming recreation of Citadel's medical level, big blue tiles and all — said medical level being the place where the Hacker first wakes up in the original System Shock. It's still-forming because SHODAN is rebuilding it out of her own memory.

    T-Z 
  • In Tales of the Abyss, once the game's basic tutorial is over, Luke is teleported away from his manor to Tataroo Valley, where the game proper begins. At the end of the game, when you get to The Very Definitely Final Dungeon, said final dungeon happens to be hovering right over Tataroo Valley.
  • Near the beginning of Terranigma, you are sent through a portal from your hometown at the inside of Earth to outside. Near the end, this same portal is opened again and you visit your hometown. However because of the changes you've made on the surface, it has subtle changes and right when you talk to anyone, they turn into spirits and attack you.
  • The Thing (2002): Blake fights the Final Boss Thing at the excavated site of the UFO crash where it arrived on Earth.
  • In TimeShift, the first level has the player being dropped into a dystopian alternate timeline where the Occupant resistance is being mercilessly crushed by the fascist Krone Magistrate, and the level ends in a Hopeless Boss Fight against Big Bad Krone's Humongous Mecha. The game's last level takes place in the exact same neighbor and at the exact same time as the first level, except you've altered history so that the resistance is winning (i.e. in the original timeline a helicopter would mow down several resistance members on a rooftop, whereas in the altered timeline the resistance members have rocket launchers to shoot the copter down with). When you reach the final battle you end up in a better firing position than you were in the original timeline, such that you actually have a shot a the Humongous Mecha's weak spot, as well as a weapon capable of harming it.
  • In the Tomb Raider series, Lara Croft generally spends most of the games searching for a MacGuffin needed to activate something in the first location she visits.
  • After traveling all over the US and touring to Canada and Moscow, Tony Hawks Under Ground ends with a skate showdown with Eric Sparrow across old neighborhood in New Jersey.
  • Undertale: In the Pacifist ending, after the final boss fight with Asriel, Frisk wakes up in the ruins, where the game begins. In the playable epilogue you can find Asriel in the flower bed from the very beginning of the game. In the Neutral and Pacifist endings Frisk ends up in the surface world where they come from, in the former the objective of the game is to go home in the latter the monsters get to go home with you.
  • Wandersong begins with the player in the town of Langtree trying to deal with some ghosts that have been haunting everyone, which eventually leads to the main plot. The final chapter also takes place in Langtree, albeit in a bigger state of disrepair due to both the world itself corrupting and the remnanats of the Dream King's castle having merged with it. Additionally, the final scene of the game happens outside the main character's house, which is exactly the place the whole game started.
  • Wario Land 3: the final music box is conveniently located at the first level, Out of the Woods. Then you can visit the Final Boss at the Temple, as in the first place you ever visit.
  • The Witness: The Golden Ending is accessed by solving an environmental puzzle using the gate from the starting area. Of course, one of the first things the player does is turn the gate off, making solving it impossible; to turn it on again, they have to activate all of the lasers and complete most of the puzzles in the End to access the Caverns and find the gate's reactivation pattern. This journey clues the player in on the existence of environmental puzzles, which they'll need to find the ending, and, through audio logs, gives them backstory context they'll need to appreciate it.note 
  • World's End Club: Upon reaching the area where MAIK is presumably, the Go-Getters find out MAIK is not there. Using a variety of clues picked during the journey, Pochi along with assistance from the player, manage to discover MAIK is located beneath the underwater park in Kagoshima, where the Go-Getters began their trip.
  • World of Warcraft:
    • Garrosh and Thrall agree to have their final battle to the death at the place where the two met and bonded over Thrall's memories of Grom.
    • The first battle in Warlords of Draenor takes place at the Dark Portal, which is also where the final battle against Archimonde takes place.
    • The Siege of Orgrimmar, the final raid of Mists of Pandaria, partly takes place in Ragefire Chasm, the Horde's first dungeon.
    • Specific to the story of the Draenei, the story of their struggle with the Legion begins and ends on Argus.
  • At the end of Yakuza: Like a Dragon after Governor Aoki is not only beaten in a fight but publicly outed for corruption he ends up escaping and making his way to the coin lockers where he was found as an infant. Ichiban, who not only knows Aoki very well but was also a fellow "coin locker baby" easily tracks him down and takes this as Aoki wanting a fresh start deep down.

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