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Habitica is a cross between a task management site and a role-playing game, where tasks are completed through doing positive habits and refraining from negative habits. Like in many role-playing games, there are levels, stats, and gold. You can spend gold on new equipment with stat benefits. There also are gems, which can be spent on clothing that have no stat benefits. Or you can create you own custom Real Life rewards for completing tasks.

In Habitica, you can have Habits, which can damage you or give you experience. You can also have Dailies and To-Dos, which you can check off to gain experience. Dailies damage you if left unchecked.

You can also join guilds, create a party, or fight boss monsters.

Examples:

  • Adventure Guild: There are several guilds you can join. You can even create your own.
  • Anachronism Stew: The world of Habitica contains modern-day things (like plastic scissors), but the majority of the world is set in the Middle Ages.
  • BFS: The Crystal Blade sword is considerably bigger than normal swords.
  • Big Bad: Vice, the Shadow Wyrm is this. He could arguably be the Final Boss, but you can repeat the quest multiple times.
  • Climactic Volcano Backdrop: One of the backgrounds you can purchase for your avatar is of a volcano.
  • Continuing is Painful: If you die, you lose a level, all of your gold, and a random piece of equipment - which can be frustrating if you have accumulated thousands of gold. However, you can manually change your gold through the site settings.
  • Cool Crown: There are several crown designs, including the Royal Crown, the Soothing Lunar Crown and the Snow Sovereign Crown.
  • Difficult, but Awesome: The Mage class is easily the most frail out of the classes, but their high Intelligence makes it very easy to gain experience and level up, and they have some of the best Skills in the game. If you're structured in your routine and never miss a single Daily, you'll have plenty of Mana to spend.
  • Equipment-Based Progression: Although you can level up, you can increase your avatar's stats by vast amounts using equipment.
  • Everything's Better with Rainbows: There's several rainbow-themed equipment sets, including the Rainbow Warrior and the Rougish Rainbow Messanger.
  • Experience Points: There's a yellow experience points bar.
  • Freemium: Although Habitica is free to use, there are some items you can't purchase without gems, which cost real money.
  • Lazy Bum: Since Habitica is a productivity app, many of the antagonists are the personification of sloth.
  • Level-Up Fill-Up: Leveling up fully heals you.
  • Little Bit Beastly: The animal ears and custom skins you can purchase.
  • Magic Staff: Mages and healers get an assortment of staffs to unlock.
  • Mundane Made Awesome: Habitica's goal is to help people complete their goals by gamifying their tasks, making those task feel more fun and exciting.
  • Pimped-Out Dress: Several clothing items, including the Gown of Hearts and the Red Party Dress.
  • Random Drop: Random items such as eggs, hatching potions and food can drop when you complete a Daily/To-Do/Habit.
  • Repeatable Quest: Quest scrolls are repeatable.
  • Replay Value: Items like the Orb of Rebirth and the Stable Keys can help users start over in level/pet unlocks.
  • Retraux: Habitica uses pixel art.
  • Robe and Wizard Hat: The standard design for most mage clothing sets.
  • Snowball Fight: During the winter months, you can purchase snowballs to throw at other party members, which turns them into snowmen.
  • Squishy Wizard: Mages pack powerful spells, but miss too many Dailies and you will die.
  • Status Buff: Each class has a different set of power-ups.
  • Stone Wall: Healers have the highest Constitution of the classes, but they can barely damage bosses.
  • Unicorn: The unicorn pet and mount.
  • Unlockable Content: Different quest scrolls, class powers, and features are unlocked as you level up. Clothing items can be bought with gold and gems.
  • Unusual Ears: Avatars can wear different animal ears, including dog, cat, mouse and bunny ears.

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