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Imagine, if you will, The Mole in Minecraft (no, not that one), but instead of trying to add money to a pot, the players start with 100 lives and have to try and keep them from leaving the pot.

Hosted by UniqueImpact, All for None is a gameshow based off The Mole. Of course, being based off The Mole, one player is a traitor, trying to sabotage challenges and bring the team's lives to zero.

Unlike The Mole, however, there are win conditions other than being the Sole Survivor, though they differ between seasons.


This web series has examples of the following tropes:

  • Early-Installment Weirdness: Many examples between Season 2 and 3.
    • The "quiz" in Seasons 1 and 2 (rank the players from most suspected to least suspected) was changed to an actual quiz.
    • From Season 3 onwards, the lives board is divided up into 3 zones: red (<21 lives), yellow (21-50) and green (51+), and players gain 10 lives back in they end a challenge in the red zone.
  • Epic Fail: Gupta fails so many times on the Ring.
  • I Never Said It Was Poison: From Season 2, Dark mentions the pressure plates in the first challenge before reaching them. This was cut from the episode, but shown in the Season Finale.
  • Instant-Win Condition: In seasons 1 and 2, if everyone still in (except for the Traitor, obviously) puts the Traitor at the top of their list, it is a team win, whether or not the team has any lives left. If, however, the team loses all 100 lives and even one person guesses the Traitor incorrectly, the Traitior wins. This was changed from Season 3 onwards.
  • Red Herring Mole: Invoked by Infernox in Season 2, who sabotaged challenges intentionally to make himself look like the Traitor.
  • Running Gag: Asking if the players want to stop for a spot of fishing during the Obstacle Course. No one does until after the challenge.

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