- They were both forged by demons and have similar soul-draining properties, which may be inherent in the metal from which they were made.
- It may also be a Restraining bolt holding in a massive amount of power like Kenpachi. Woe betide anyone who forces him to remove the lens and his make up.
- Jossed. His model has been updated to depict one of his eyes as scarred and milky white.
Another theory involves how that there was a link to Draenor from Outland, but Illidan closed it, and that Outland serves as the halfway point from Draenor to Azeroth. Also the Outland that the player goes to may be in fact the creation of mind from one of Draenor's inhabitants before he/she escaped via portal, at the time of the planet's apparent destruction.The reason I say the above sentence is that I reckon because of how Outland apparently lies in the Twisting Nether, and in the Twisting Nether one can create anything that they know of. (I.E In the nether you can create an entire library but those books would only contain information you already know), which is why Outland is no bigger than the map of Draenor given in Beyond The Dark Portal
- As with most of the more wild wild mass guesses, I highly doubt this will be true, but it does explain how so many important characters, locations, and races managed to survive on what was supposedly an extremely deadly explosion to just about everyone on Outland.
- They survived BECAUSE they were important. The planetwide explosion only took out all the NPCs and wildlife under level 55.
- The giant mushrooms existed before Draenor became Outland. In fact, they were the chief source of lumber on Draenor in Warcraft II.
Way I see it, Garrosh crosses the Moral Event Horizon (Probably by killing Cairne/Vol'Jin), and this leads to Saurfang and the Horde players taking part in an epic coup that ends with Saurfang the new Warchief and Garrosh dying of Cleave.
I assume that Saurfang will be leading a rebel faction of the Horde prior to said event.
It will end with both factions having their resident badass running the show.
- It could be the new Wrathgate and officially the best thing ever. I mean, how many of us have fantasized about caving Garrosh's skull in (as Horde)? To be able to actually do it, AND to have Saurfang on our side would be bliss.
- Varok Saurfang stayed behind in Northrend, clearly disappointed that Garrosh didn't take his lessons to heart (although Garrosh does quote Varok's advice about showing honor in every battle before executing Krom'gar for killing civilians). Garrosh does kill Cairne, but it's revealed that it was caused by Magatha's poison, and even Baine, who doesn't like Garrosh, admits that it's not his fault.
- Goblins aren't Draenorian, though - they're native to Azeroth and were forced into the Horde against their best interests during the Second War.
- Well crap. There goes that idea.
- I wouldn't say the Goblins were forced into the Second War. Nor was it against their best interests. Remember the expression "War is good for business"? Money is the Goblins' best interests.
- 'Native' is a tricky word when describing the humanoids of Azeroth. There is strong evidence that the Kaldorei and it's offshoots are the only sentients to actually originate there (or alternately, they are immigrants as well, and the Ancients are the true natives). it's been stated outright that humans, dwarves and gnomes originally were refugees from worlds destroyed by the original Burning Legion, if memory serves. This would also explain why there are several wildly diverse several races (Murloc, Furbolg, Nerubian), some of which seem to live there in very small, isolated communities (e.g., Pandaren), scattered nearly at random across the map.
- Unfortunately your memory is incorrect. All those races are in fact Azerothian natives, including the Goblins. The Dwarves are creations of the Titans in their shaping of the world; the Kaldorei (and thus all other elves) are possibly a trollish evolutionary offshoot. Furbolg precede the Titans, and Nerubians are the descendants of the Aqir, who in turn descended from the Silithid under C'thun's influence. Humans are Azerothian natives, but no one is sure where the original Arathi came from. Goblins are a similar case- present at the time of the War of the Ancients, but never really taken much notice.
- It's theorized that humans are an offshoot of the Earthen, ancestors of the Dwarves.
- As of present knowledge, humans are the smaller, more gracile descendants of the Vyrkul, a proto-human race descended from giant stock who had been subjected to the Old Gods' Curse of Flesh much as the dwarves were, thus shifting from beings of rock to beings of flesh. The humans were descended from those vyrkul who grew even less muscular and required more care as children, who were sheltered by their parents from their race's wrath.
- Goblins look close enough to trolls as being a related race. As for humans, isn't it kind of strange the most human looking species seen are the Titans? Perhaps humans are Titans left behind or sentient action figures left behind by the Titan kiddies.
- The Pandaren, note, have been on Azeroth since the days of the Kaldorei, if not earlier, and in fact split off from them at some point.
- Natives - Trolls (and Elves, as descendants), Pandaren, Furbolgs, Tauren, Goblins. Titanic Seed Races - Vrykul (and Humans, again as descendants), Giants, and Dwarves. Aliens - Draenei and Orcs.
- 'Native' is a tricky word when describing the humanoids of Azeroth. There is strong evidence that the Kaldorei and it's offshoots are the only sentients to actually originate there (or alternately, they are immigrants as well, and the Ancients are the true natives). it's been stated outright that humans, dwarves and gnomes originally were refugees from worlds destroyed by the original Burning Legion, if memory serves. This would also explain why there are several wildly diverse several races (Murloc, Furbolg, Nerubian), some of which seem to live there in very small, isolated communities (e.g., Pandaren), scattered nearly at random across the map.
- Pfft. She's obviously Thrall and Jaina's daughter who got sent back in time. [Disclaimer: This Editor is only half serious]
- My theory is that she's half orc, half succubus. Hey, it's plausible.
- Orcubus?
- My theory is that she's half orc, half succubus. Hey, it's plausible.
- Jossed. She's an orc/draenei hybrid. And her son has the vestigial catfish whiskers to prove it.
- Unless, of course, The father is a draenei.
- No, she has been officially identified as such a hybrid. Which doesn't rule out babydaddy being a draenei; I've heard everyone from Medivh to Prophet Velen suggested as possibilities. It seems the tin-foil-hatters would have us believe that Garona gets around.
- It's been pretty much confirmed that her baby-daddy is a human. Medivh to be exact
- You're a little late to the party with that revelation; see below.
- Unless, of course, The father is a draenei.
- A moot argument, since at this rate, by the time Garona actually shows up her heritage will have changed at least twice more.
- But she HAS showed up. You see her in a dreamscape during the Yogg-Saron battle.
- True, but taking the visions projected by an Eldrich Horror in the process of driving you insane as fact isn't necessarily a wise idea.
- It's a scene of the past that we KNOW happened. The only new information is that Garona was mut spec.
- But she HAS showed up. You see her in a dreamscape during the Yogg-Saron battle.
- Okay: It's been officially established that Garona is the daughter of Maraad's sister and some nameless grunt...and all but officially established that Med'an's father was Medivh.
- No, normal goblins we know should be the "original" race, imps being "chaos goblins", twisted by the Legion's demonic influence. Look as normal orcs are green, while demonized evil tainted "chaos orcs" are red.
- Uncorrupted orcs have brown skin. They turned green after being exposed to demonic energies. They become red and spiky when they are directly infused with demonic energy (by drinking demon blood). Also, imps come in black, greenish and purple too.
- This is more plausuble at second glance than first, as the Goblins are, ultimately, motivated by one thing - GOLD. The Burning Legion's offers just happened to be more attractive to those who aren't as farsighted.
- If this did happen, it would have happened to the pre-Kaja'mite goblins - the stupid ones. The intelligent ones had no time to be corrupted by the Legion, having evolved AFTER the War of the Ancients.
- That's not Kalimdor, complete with the Well of Eternity.
- Spoilsport.
- Also, unless Humans evolve into trolls, THEN the Titans come by, drop Vrykul on the planet, and then THEY evolve into HUMANS, gonna involve some major retconning. REALLY major.
- Maybe the Vrykul were created using the remains of long dead humans as a base and the old gods also used long dead human remains to create the curse of flesh which is a magical retrovirus that returned Vrykul to a more corruptible form and caused some to go all the way and turn into full blown humans thus completing the circle.
- Spoilsport.
- Gameplay and Story Segregation
- Sorta confirmed, actually - the Burning Crusade expansion's Caverns of Time often involve the mysterious Infinite Dragonflight, who seem to be trying to wreck the world's timeline for reasons unknown. While the cause isn't as linked as it appears here, it is related.
- It's hinted that the leader of the Infinite Dragonflight is Nozdormu, the leader of the Bronze Dragonflight and the Keepers of Time, in an attempt to Screw Destiny. However, Nozdormu was given knowledge on when and how he's going to die. So its possible that Nozdormu is trying to Screw Destiny because he's supposed to, therefore creating a Stable Time Loop. Time travel is one crazy thing ain't it?
- I have a theory that Nozdormu's situation is tied to the futures of Dornaa, the super-shaman Draenei Orphan from Children's Week, and her Blood Elf counterpart Salandria who has the potential to become a really awesome Blood Knight. Given how berserk the Keepers of Time go when either is brought into the cave, it would make sense.
- From a nonstory perspective, this is likely the reason the Infinite Dragonflight was created. The Infinite flight will be the last boss we face in World of Warcraft, and they'll win, allowing blizzard to canonically retcon the events of WoW out of existence paving the way for a similar, but somewhat different path in Warcraft 4. This is also why we're burning through lore so fast; it won't matter, since at the end WoW never happened.
- Apparently, the resurrection thing is not gameplay and story segregation, as one of the dragons is in a relationship with a spirit healer, mentioning that spirit healers have resurrected the player a large amount of times.
- A bit on Nozzie (Nozdormu), he was the only Aspect to name an heir for one very simple reason. To make sure he didn't abuse his powers he was shown the how and why of his death by the Titans hoping to show him the futility of trying to go rogue. At one point in lore he apologizes to allies for what he will do in the future. Nozzie is most likely leading the Infinite Dragonflight in an attempt to screw his personal destiny and make the world a better place despite what the Titans told him. We may even have the fight against I.D. Nozzie assisted by Bronze Dragonflight Nozzie for even more time screwiness.
- Sorta confirmed, actually - the Burning Crusade expansion's Caverns of Time often involve the mysterious Infinite Dragonflight, who seem to be trying to wreck the world's timeline for reasons unknown. While the cause isn't as linked as it appears here, it is related.
- Hakkar has a very strong serpentine theme.
- The Wailing Caverns, who are corrupted by The Nightmare, also have an extremely obvious snake theme.
- The Sunken Temple has, in the same place, an avatar of Hakkar and crazed Green Dragons.
- Eranikus, a powerful green dragon who was corrupted, can be quoted saying "Redemption? Ha! My redemption comes from the will of a god! And Old God, perhaps?
- Several depictions of Old Gods depict them as serpentine, not the least of which the twin Dead Goliaths in Desolace that are speculated to be of dead Old Gods, and who are also gigantic anthro-snakes.
- It's been confirmed that the Emerald Nightmare is indeed cause by an Old God.
- In one trailer for Wot LK, a creature using the avatar of Hakkar model (placeholder, since Blizzard had, at that time at least, not created any boss models) is seen in the ice trol capital of Zul'Drak. It has to be a connection! Other things connected are, of course, the Jormun Worms, Ouro from Ahn'Qiraj, the snake motives from outside Uldum in Tanaris, the breach in the gate from the same place, that serpent loa god, and the random snakes found in Westfall.
- Actually, Ouro is indeed a servant of the Old Gods... not to mention that in Lands of Mystery, Word of God supports my theory...
- Except that at least 70% of the RPG's information about Northrend or any WoW-relevant point was Jossed by WoTLK.
- Every single monster in Ahn'qiraj and Silithus is a servant of C'thun. That's kinda why they're there.
- The dead snakes in Desolace are not Old Gods, nor have they ever been claimed to be. There were five Old Gods. One is dead in Darkshore, one is C'tun, one is Yogg-Saron, one is apparently in Tirisfal (evidence points to this). Where the last one is, I don't know but many speculate somewhere near southern Azeroth, possibly in Stranglethorn, which could make Hakkar an avatar of one.
- So the Avatar of Hakkar in Sunken Temple is an Avatar of an Avatar of an Old God?
- The last Old God is now revealed as Y'shaarj, located in Pandaria.
- In one trailer for Wot LK, a creature using the avatar of Hakkar model (placeholder, since Blizzard had, at that time at least, not created any boss models) is seen in the ice trol capital of Zul'Drak. It has to be a connection! Other things connected are, of course, the Jormun Worms, Ouro from Ahn'Qiraj, the snake motives from outside Uldum in Tanaris, the breach in the gate from the same place, that serpent loa god, and the random snakes found in Westfall.
- Though it must be asked why Golems need housing.
- Spare parts storage.
- Silly humans, Golems are all metal men with flamethrowers for arms. Just ask the dwarves.
- Spare parts storage.
- To be fair, at least some implications are made that the Razorfen clan of Quilboar are being manipulated by the Scourge... Or perhaps doing the manipulating themselves? Wouldn't be the first time one who appears to serve has in fact been themselves the manipulator in this setting...
- Going a bit further back, the Orcs in Warcraft II had economy based on Pig Farms (which is why the Demon Orcs of III had them as well). Maybe the whole "Evil Invading Horde of Demon Worshipers from a Dying World" business was just a front for the pigs who sought to gain more ... um ... whatever you call the sort of land that pigs live on. Mudlands, or something.
- The nature of the Burning Legion is consistent with this; Eredar, in particular, don't seem to be very brotherly to one another when there's no Holy Light or similar motivations to be good around.
- Well, Ol' Killy is known as the Deceiver, and for a reason..
- Xanatos Gambit. Ner'Zuhl stays loyal and Kil'Jaeden has a large army loyal to him poised to kill Archimond. Ner'zuhl rebels and Archimond is defeated.
- Try to create a GAME world with "real life distances" that is actually played by someone. Even now they complain that the ways are too long - honestly, I don't want to imagine how you could change areas quickly to help someone or to run an errand for an NPC.
- Blizzard tried... originally, in Alpha, World of Warcraft was 10 times bigger. Though it was still pretty small overall (it'd take about 20 hours to run from Tirisfal to Booty Bay) it was DEFINITELY considered far too big. And boring.
- All games that have a seemingly complete world with areas that are adjacent to one another (as opposed to having a loading screen and moving to a new area), seem to suffer from this problem. Warcraft is a rare case in which it goes from a series where maps are a large area that are a small part of the world to having an entire world that players could reasonably traverse.
- This theory makes so much sense, its terrifying.
- So does that make Chromie some kind of editor/censor? Sending adventurers to smack around the Infinites so that the script doesn't get fudged?
- Doesn't really work, now that the players are having an impact on the world that's being recognized by NPCs.
- Or, you are some pawn in the present time to make sure everything goes correctly
- I have the horrible feeling you're on to something here, with the unfortunate corollary attached that this will mean Jaina's forces will probably be used for yet another "evil" or rebel faction- and this time for actually doing the right thing. I hope it's not the case!
- I would like to see her made the head of an all-new neutral faction. Bonus points to Blizzard if they let players ditch the bullshit Horde/Alliance dichotomy for said faction...but we all know they're not going to do that.
- Icecrown Citadel shows that Varian isn't such an asshole, stopping Muradin from killing Saurfang Sr when he goes to collect his son's corpse. Jaina starts sobbing with happiness knowing that Varian isn't such an asshole. Also, Thrall isn't going to be the leader of the horde, come Cataclysm - and there is NO WAY Jaina will side with Garrosh. Neither will Cairne, Vol'jin, Sylvanas, or Lor'themar...
- One, Pet the Dog. Two, Cairne is probably going to die(if the rumors are true), nobody cares about Vol'jin(But he's probably going into exile), Sylvanas knows that she's stuck in the Horde after the Wrathgate, and as far as I know Lor'themar is playing Follow The Banshee Queen. Hopefully he'll get killed in the Cataclysm so Sylvanas can take over both factions.
- The source claiming that Cairne dies was Something Awful. Enough said already, right? Well...they also claimed that Thrall was becoming Guardian of Tirisfal. Need I go on?
- Cairne does die, as a result of being hit by Garrosh's poisoned axe (which was Magatha's doing) during their duel.
- Jossed as of Mists of Pandaria: The bombing of Theramore and the theft of the Divine Bell from Dalaran have made Jaina even more fervently anti-Horde than Varian was.
- Icecrown Citadel shows that Varian isn't such an asshole, stopping Muradin from killing Saurfang Sr when he goes to collect his son's corpse. Jaina starts sobbing with happiness knowing that Varian isn't such an asshole. Also, Thrall isn't going to be the leader of the horde, come Cataclysm - and there is NO WAY Jaina will side with Garrosh. Neither will Cairne, Vol'jin, Sylvanas, or Lor'themar...
- Thrall is super, super awesome. He is turbo-nice, turbo-good, and almost singlehandedly led the orcs from a downtrodden and legarthic imprisoned race to a reformed new country with its own spiritual identity. He wants peace. He holds no grudges against humans, even though he spent his childhood as a slave to an abusive human. Ask yourself: when was the last time anybody had it that good for that long? Good characters are constantly getting corrupted, finding out their good intentions led to some really epically bad consequences, or just plain getting pwned off the face of Azeroth. Furion? Coma. High elves? Cuckoo for cocoa puffs. Arthas? Pure evil. Lordaeron and the Silver Hand? Scourge, Death Knights, or Forsaken. Thrall's been too lucky. Something BAD is on the horizon. You just wait.
- If one of them ends up dead, it'll probably be that petulant Jerkass Varian. When Blizzard touted him as "Thrall's opposite number," they must have been drunk: The man is unhinged, and all he's accomplished is to reinforce certain stereotypes of the Alliance. And the only way he could possibly beat Thrall is by treachery...which, quite frankly, I would not put past him.
- Especially ominous is the fact that Garrosh Hellscream is being explicitly set up as the new dark side of the Horde. And that Garrosh was beating up Thrall for a while. And that Saurfang was so nervous about Hellscream's berserker tendencies that he was willing to send his own son into danger to try and demonstrate that the Horde can win with honor.
- Pshaw. Thrall was holding back so much that it's not even funny. He's a shaman, remember? If it had gone on much longer, he'd have just healed up and clobbered Squeal.
- Garrosh is a warrior dual wielding one-handers. He's a 21/50/0 Warrior. Would someone PLEASE explain how that has ANY chance against the only person in-universe to multiclass as an MS Warrior/Enh Shaman? Windfury Deep Wounds, PLEASE.
- Guys, you've gone off track and since the rumor about Garrosh taking over is true it means that the rumor about Thrall becoming the Guardian of Tirisfal now has some ground to stand on.
- No, it has not. Garrosh doesn't take over the Horde as far as we know, just becomes more important. Cairne is not killed, and Thrall doesn't become the fucking Guardian of Goddamn Tirisfal because everything we know, including the comics where we see the new Tirisfal Council, are in favor of the contrary.
- Actually, as Cataclysm's info has been out for some time, we know that Garrosh is made Warchief, Cairne gets killed by grimtotem poison, and Thrall isn't becoming the new guardian, but is instead busy trying to nsingle-handedly stop the goddamn Maelstrom.
- No, it has not. Garrosh doesn't take over the Horde as far as we know, just becomes more important. Cairne is not killed, and Thrall doesn't become the fucking Guardian of Goddamn Tirisfal because everything we know, including the comics where we see the new Tirisfal Council, are in favor of the contrary.
- Unknown lands to the south would also give them somewhere to site as yet unrevealed things like the Pandaren homeland.
- Actually, if one looks at the big globe of Azeroth in the Halls of Lightning, there's another southern-style island that hasn't been revealed yet (reminded me of Mozambique), as well as what looks like an Antarctica-type-continent.
- That is Kezan, the homeland of the Goblins. Their capital of Undermine is there, as well as a huge vulcano populated by trolls.
- There is a window in Illidan's study showing Azeroth from space. Maelstrom is on the equator, take that as you wish.
- Confirmed as canon (Sort of). The titan facility of Uldum was hidden by a cloaking device that was destroyed by the Cataclysm. There's much less ocean than thought.
- Brann says the Tower of Krolmir turned an entire continent to dust when it was used. While he doesn't specify whether it was used on Azeroth, this could indicate that there are (or in this case, were) other continents
- The really fun part is that this gives Blizzard a chance to create whole new sets of lore without having to worry about contradicting previous revelations from the RTS games (not that that's stopped them).
- Ewww. No. I like LotR, and I like Warcraft, but they don't really go that well together.
- I stopped reading after "The Blues Succeed". Because they don't. Malygos is dead. The Nexus War has ended.
- Okay, I wrote that before Wot LK, and also I was drunk. Chill out.
- Wrong. They can be. Back when Burning Crusade first came out, the devs stressed that just because a player character of a certain race can't belong to every class doesn't mean there aren't examples of that class amongst the race. Hence, Blood elf warriors.
- Actually, despite the "tauren rogue" being a running joke, it's been stated that draenei and tauren are ill-suited—both by character and by physiology—to subterfuge. Hence the link.
- There even exists a Dwarf mage NPC, a relic from the times when Dwarves could be Mages in the beta.
- There's also a boatload of Blood Elf NPCs that are suitably Warrior-like (And aren't Blood Knights/Paladins). Guess which is the only playable race in the game not to have Warrior as a class option? Playable race/class combinations are limited for balance (I know, bear with me on this...) reasons, but that doesn't mean that races in "real life" aren't restricted to class options. If a Gnome was suitably faithful in the Light, she could be a Paladin or Priest. If a Tauren trained suitably in the arts of espionage, he could be a Rogue. In fact, I'm sure that there are several members of the Grimtotem tribe with suitably Roguish abilities.
- He could be a sniper who says you can't poison dip your Arrows
- Race/class restrictions are shifting even for player characters. Dwarf magi, blood elf warriors, and gnome priests will all be added in Cataclysm.
- Orc Mages being warlocks exercising restraint, Dwarf Magi and Shamans already existed (though not playable), just like Blood Elf Warriors and Gnome Priests (remember those medics in Gnomeregan? Spamming heal all day long).
- Tirion only 'checked' the heart from what I've read and seen and confirmed that Arthas is not in there anymore. Now, you know that little blonde human boy spirit that guides you through that quest line? Matthias Lehner? He knows an AWFUL LOT about Arthas and his actions. Besides, what is a childs ghost doing there? Now, shake the letters around a bit. That name is an Anagram of Arthas Menethil. So my guess is: the 'real' Arthas was never present in the ripped out heart ever since he merged with the Lich King but manifested outside in Spirit form to help people fight against his body that is under Ner'Zhuls control (Ner says in an early Alliance Fjord Quest if you go too near to him (it isn't requited to complete the Quest) that you wheere brought here through shaman powers... and that he was shaman too) and to redeem his mistakes, so Tirion 'breaking' the heart didn't have any actual effect lest it'd be needed to rejoin the body with the true soul, but who would believe that story anyways? He'd be hated by most of the people because redemption isn't accepted by most, see the attitude towards the Horde by many veteran alliance soldiers that can't accept that they were mind controled by the true legion.
- Read the new Christie Golden book. It explains a lot.
- Much of what's in the back tower is probably the creation of Malchezaar, Aran, or both.
- Confirmed, effectively. The Original Karazahn was three different dungeons, however only the first and a few pieces of the second were ever completed. The first was to be up through the opera house, the second was to be the upper tower, and the third was to be a large raid instance in the under tower. This is also why Karazahn makes some degree of sense right up until after The Curator, while after that the only two remotely-connected-to-plot fights are Aran and the Chess Event. The Curator, Aran, and the Chess Event were all finished before the 5-20-40 style of instancing that was originally promised was scrapped, and the other bosses were tacked on as 'interesting but make no sense' fights.
Also, prediciting now: If the Naga are indeed the central focus of the next expansion, the major gold sink will not be a "warm weather flying training" or anything like that, but rather Underwater Mounts. If it's gonna spend a lot of time on Naga, I predict a lot of swimming, so having mounts that up your swim speed and give you waterbreathing sounds like a pretty logical gold sink to me. You heard it here first. ;)
- This theory actually holds some ground as Blizzard has apparently copyrighted the term "The Maelstrom". Not to mention this would allow more lore on the Goblin's as they supposedly come from a Southern region of Azeroth (their capital city, Undermine, could serve as a new sanctuary). The Pandarians if Blizzard wants to risk pissing off the Chinese. And the Old Gods, as they were the ones to change the Naga into what they are in the first place.
- Errr... I'm gonna have to disagree with you on that. The Naga are the result of Azshara paling around with Sargeras, and her kingdom dabbling in fel magic and warlockism, not tinkering by the Old Gods. Although I wouldn't doubt that they have a tentacle in the gearworks somewhere.
- If I remember correctly, it is hinted in the end of the novel "The Sundering" that the Old Gods are responsible for their mutation.
- I suppose that's what I get for not having read the books then. My mistake. :)
- You probably didn't miss anything you couldn't find out on WoWWiki. Knaak ruins everything. But regarding the naga plot? It'd be a better idea than the alleged "leaked info from the next expansion pack" that's being bandied about.
- Um, the Old Gods DEFINITELY caused the Naga mutation.
- Errr... I'm gonna have to disagree with you on that. The Naga are the result of Azshara paling around with Sargeras, and her kingdom dabbling in fel magic and warlockism, not tinkering by the Old Gods. Although I wouldn't doubt that they have a tentacle in the gearworks somewhere.
- Aszhara apparently won't be fought in Cataclysm, but it's possible she'll be a prominent villain in the expansion pack in which Sargeras is main villain.
- What Big Bad is left? Are you serious? How about Gul'dan? The constant reminding the player of everything he's done screams Chekhov's Gun. You know he's coming back.
So...the ered'ruin must have been those eredar who were reluctant to join the Burning Legion voluntarily, but who—for some inexplicable reason or another—were pressed into service (by decidedly nasty means) rather than just killed outright. As for the physical differences...they'd started mutating into Broken or something similar (since the "coercion" would have certainly involved fel energy) before they outright gave in. ("Ered'ruin" is an appropriate name; they're eredar that have been ruint.)
- Certainly possible, though all previously shown Man'ari eredar warriors have been Wrathguards.
- Now, my thought on that is that eredar who accept fel corruption voluntarily get mutated to a degree in inverse proportion to their innate magical power. But it's not the same sort of mutation that would be caused by forcible exposure. Wrathguards have clawed feet, tusks, horns that would shame a tauren, and no tendrils whatsoever (the combination of those last two traits makes me suspect that the standard draenic dimorphism has gone the way of their tendrils); however, they also still stand up straight, and still have large, heavy tails.
- Okay, this would seem to have been jossed by the recent revelation that doomguards were among the first demons Sargeras encountered. But the combination of the name and the resemblance to a weird fusion of Broken and dreadlord still seems a bit too coincidental. (Perhaps ered'ruin are the result of what happened when a splinter faction of early Argus natives made an unholy deal with dreadlords, and are therefore the reason the concept of "man'ari" even existed in the Rise of the Horde prologue?)
Azathoth and Azeroth are too close for my liking. Furthermore, the Old Gods were imprisoned within the planet by the Titans, but couldn't be destroyed because their existence was bound to the world's. (Which makes me wonder what raid groups slaughtering everything in Ahn'Qiraj and Ulduar is doing to the stability of the world... see below.) Azathoth is the most powerful of his kind, but slumbers beyond reality and is all but mindless; an entity named Azeroth, if it was the most powerful of the Old Gods, would have the deepest prison - the planet's core - and it would make sense for the Titans to use its name to refer to its cell as well. On top of all this is a comment Yogg-Saron makes as he dies: he refers to Azeroth as "this meager little seedling". Perhaps the dying Old God is dropping a last-second gloating hint - that by destroying him (and C'Thun before, and any other Old Gods who break loose of their cells later) they are helping this "seedling" to grow and release the secrets hidden inside - essentially by defeating the other Old Gods, weakening Azeroth's (the theoretical Old God) prison of the planet of the same name? Food for thought.
- According to WoW RPG: Lands of Conflict, the name is a human word coming from a human tribe, the Azotha. However, as it is used by non-humans before the Sundering (which may be a continuity error), a retcon is still possible, considering the increasing importance of the Old Gods in Azeroth.
- That could be handwaved if the lore is altered to read "Oh, by the way, the Old Gods influenced the humans too".
- Honestly, it seems to me that all the Old Gods have a little bit of Nyarlathotep in them. They seem to be unable to resist the temptation to me
- Jossed by the new Chronicles book in two ways: there are four Old Gods (the unnamed fifth has been retconned out of existence), and Azeroth is actually an unborn Titan. Like, the planet itself is a baby Titan. Azeroth is just still growing.
Even though around 25,000 years have seemingly passed in real time between the events of their departure from Argus and later landing on Draenor, chances are that Kil'Jaeden may have had a wife of his own before joining with the Legion, and that wife would leave Argus behind to travel with Velen, while also taking their young daughter Samara and being pregnant with his second child Yrel.
- 1. It would serve as ample explanation behind why Kil'jaeden would turn towards twisting Velens' own abandoned son Rakeesh into an agent of the Legion as part of revenge against Velen for stealing his own family away when they ran.
- 2. Plus it would be equally-good justification why in most Beta materials, Yrel often referred to Velen as her uncle (since Velen, Archimonde, and Kil'jaeden were considered to be "brothers" before Sargeras arrived).
- 3. It would explain why Velen would be so interested in raising Yrel and why he would proclaim her as the new leader of the Draenei following his death in the alternate Draenor.
- 4. Poetically enough, Yrel ends up "Corrupting" the Orcs just like her father did by infusing them with The Light against their will, similar to how Kil'jaeden had corrupted the Orcs by having them drink demonic blood. Similarly, both groups of Orcs also have a father and son leading the charge for their respective groups as exemplars with Grommash Hellscream having spearheaded the cause of the Burning Legion through the Orcish Horde, while Garroshs own alternate selves' son became known as "Exarch Hellscream" and is firmly on the side of High Exarch Yrel by the time of the Mag'har Recruitment Scenario when we last see her.
Durotan is in the film as the Orc lead despite being established in past Lore as not playing a major role in the First War. The non-human Alliance races are actually alarmed at the presence of the Orcs, likely leading to the Alliance being formed earlier than in canon. The magical corruption subplot currently seems to be focused on Gul'dan's antics (although that doesn't rule out Kil'jaeden being revealed to have taught him this) as opposed to most of the chieftains drinking Mannoroth's blood. With all this in mind, and Metzen even comparing it to Marvel's Ultimate universe should make you expect the movie's universe to go even further in merging, removing, simplifying, and expanding elements until it derails from canon. Possible ways for this go:
- 1. Remove the Burning Legion as a faction-The Orcs have arguably sympathetic grounds to invade Azeroth as opposed to just being pawns of a demonic army, and Mannoroth's blood seems to be absent. While it can be revealed that Gul'dan's soul magic was taught to him by Kil'jaeden, that doesn't require the presence of the Burning Legion considering WC 2's Lore did have Gul'dan study under Kil'jaeden.