- Well. Yeah.
- Doesn't the entire series do this, since you are never forced to follow the main plot?
- Well, as far as I understand, a hero in the TES universe is a person outside of the powers of fate that truly is free to choose their own destiny. So they can choose to screw over chosen one prophecies all they like.
- Exactly. They are the Chosen Ones because they're the only who can decide their own fate. That's why you can end up as the leader of every guild in Tamriel.
- Well in Oblivion you are the only one who witnessed the assassination of the Emperor. And in Skyrim you are the only Dragonborn alive and thus the only one who can stop Big Baddie.
- Doesn't the entire series do this, since you are never forced to follow the main plot?
- No they're servants of Sheogorath, used to drive adventurers insane.
- Suddenly it all makes sense, they're daedra in the service of Mehrunes Dagon to spread chaos who were driven insane after having tea with Sheogorath and are now forced to drive adventurers insane, which will eventually turn them into cliff racers( note the lack of cliff racer eggs or babies ) , who will themselves be forced to turn even more adventurers insane, like a plague far worse than the blight or corprus. The reason the daedra killed Jiub was because he was immune to the insanity and tried to stop Sheogorath's plan before it was too late. Whoa!
- They could serve more than one Prince. We know that the Hungers, the Golden Saints, and the Daedroths do.
- This also explains how come there's always more of the blasted things no matter how many you kill, they can't be permanently killed and just come back after a while.
- Wouldn't that send them back to their realm of oblivion? Unless of course, the crazy guy in IV, mankor camoran, was right and Nirn is a daedric realm owned by mehrunes dagon.
- Is it possible that the Heart of Lorkhan is actually the heart of Kefka?
- No.
- Couple problems: first, the Cuirass of the Savior's Hide is associated with Hercine, not Malacath. Second, daedric lords, at the time Morrowind takes place, cannot manifest physically in Mundus, period— when summoned, they are able to invest only their awareness and voice, as they do when you activate their shrines to get quests from them. Third, the daedra, having by definition refused to invest any part of themselves in Lorkhan's creation of the World, are incapable of the creation of life. Fyr certainly has some thematic associations with Malacath, though, no doubt about that, but he isn't the Prince himself.
- It's more likely that Fyr is actually the hero of the Battlespire game, as he possesses or has close links to several of the artifacts from that game(Savior's Hide, Daedric Crescent, ect.).
- Of course, that begs the question of why a four-thousand year old Telvanni mage-lord would have done a stint in the Imperial Battlemages (the organisation, not the position) during the Simulacrum...
- Who said that Fyr was joining the Battlemages? A respected and powerful Telvanni wizard would probably be more than welcome to study at the Battlespire if he sought to maybe learn some different types of magic.
- Maybe it was actually his middle daughter-wife, Gamme. The only one not present in the tower when you arrive.
- Of course, that begs the question of why a four-thousand year old Telvanni mage-lord would have done a stint in the Imperial Battlemages (the organisation, not the position) during the Simulacrum...
- Most likely, he simply agrees with the ideals that Malacath represents.
- Voryn Dagoth could be the Ho Yay counterpart to Almalexia, even as the wife of Indoril Nerevar she may have just been The Beard (they didn't have any children).
The Thieves Guild questline in Skyrim provides the answer. Over its course, we find out that Nocturnal is not only the Daedric Prince of night, but of luck as well. Likewise, whoever bears Her artifact, the Skeleton Key, is gifted with an immense amount of luck that will make all his/her endeavors profitable. It also has the ability to unlock everything, including human potential. So by getting it, Gaenor quickly became immensely rich, powerful, and lucky.
Oh, and the Skeleton Key you can get in Morrowind? Not the same thing. That's not the Skeleton Key of Nocturnal, that's just a skeleton key, a special key that can open most any lock that just effectively acts like a high quality lockpick.
And on a similar note, he probably runs ff.net too.
This turns Almalexia into a Draco in Leather Pants, but bear with me. One thing that struck this troper as odd was how Sotha Sil was described as a reclusive introvert, and yet was able to convince an entire nation of people that their skin turning to ash was a good thing. Sure, maybe it was his new god powers that let him do it, but Sotha Sil was a powerful wizard even before godhood. What if he used a mass charm spell on the new Dunmer people to help him calm them down? Even without his god powers (as some sources say the Dunmer curse was put on the Chimer before the Tribunal's ascension), he was powerful enough he might have been able to do it.
Almalexia killing Sotha Sil and wanting to kill Vivec doesn't make much sense in the game, but in the Trial of Vivec it's implied that Vivec killed Nerevar in order to have Almalexia. Therefore, taking that information and the paragraph above, what if Vivec had Sotha Sil used a charm spell on her to make her turn on Nerevar? Especially as Nerevar is painted as a saint (if a naïve one) who has the best of intentions and couldn't hurt a fly. If Almalexia genuinely hated her husband, or if Nerevar was actually a bad person, wouldn't she have had him portrayed as much worse in the history books? What if she found out what Vivec had Sotha Sil do, and the Tribunal expansion was all about getting revenge? As for her turning on the Nerevarine, they DO say that guilt drives you mad...
- Although it should be pointed that whether or not Tribunal did kill Nerevar in the first place is ambiguous at best.
- Vivec placed a statement that he murdered Nerevar in the 36 Lessons, hidden in code.
- Considering the other content of the 36 books, I wouldn't exactly consider it a reliable source. Just because it was written by a god doesn't mean it isn't absolute nonsense.
- Vivec placed a statement that he murdered Nerevar in the 36 Lessons, hidden in code.
- The terminology is the other way around (the official line is that Mephala was the Anticipation of Vivec — she came before him, after all), but other than minor quibble, an interesting theory — and it certainly makes for interesting implications given that Lie Rock was supposedly sent by Sheogorath.
- That really had to do more with Martin shattering the Amulet of Kings to become Akatosh's avatar than anything else, though. And he only did that because it was the only way to combat Dagon.
I suggest this extends further than those two timelines. Every explanation for how Nerevar died is one timeline. Explains why no answer has any more evidence, and why all have people in history who claimed to have witnessed them: The merging of timelines means they all happened simultaneously, Nerevar died of his wounds on the slopes of Red Mountain and Nerevar was also murdered by the Tribunal during a ritual to summon Azura. Every contradiction in every account happened, they just all happened simultaneously.
- Very likely considering something like that has happened multiple times in the history of Tamriel (it's properly called a Dragon Break; the most well known one was at the end of Daggerfall, where all the contradicting endings happened simultaneously, but there are other examples in the lore). The Tribunal retconned the universe so that they have always been gods, but there are multiple possible timelines where they used to be mortals, all of which could have merged together with the new timelines as a result of said retcon. The battle of Red Mountain is also connected with the cretaion of Numidium, which tends to cause Dragon Breaks by simply existing, making the theory even more likely.
- Five are in Dwemer structures, but the remaining two are in what was likely not Dwemer citadels (Mamaea is a cave system without any sign of a ruin and Kogoruhn was a House Dagoth citadel and part of the general Chimer/Dunmer stronghold system). This aside: the Ash Vampires may not be Dwemer per se, but it is close to explicit that Dagoth Ur and the intelligent parts of the Sixth House are emulating and following in the footsteps of the Dwemer in more ways than simple picking up the 'make a Brass God' plan, and it is indeed quite possible that there were intermingling with Dwemer during the First Council — and as relics of that time, the Ash Vampires would be more aware of it than any modern-day descendants.
- It could just be that the Heart of Lorkhan has that effect on the appearance of anyone who lives close enough to it and/or experiments with its power for long enough (as both the Dwemer and the Ash Vampires did). If nothing else, the continued existence of (the House Dagoth Councilmen who would eventually become) the Ash Vampires after Kagrenac erased the Dwemer from existence suggests that the Ash Vampires were not Dwemer (originally, at least).
Striking the Heart of Lorkhan once with Sunder and five times with Keening unbinds the Heart, erasing anyone bound to it out of existence. This is how the Nerevarine is supposed to eliminate Dagoth Ur and any remaining Ash Vampires, but it's also how Kagrenac (intentionally or not) eliminated the Dwemer.
Caius Cosades and his motley band of half a dozen low-ranked spies on the western half of the island are nowhere near enough to actually keep tabs on everything important going on, let alone support the Nerevarine adequately on a mission as dangerous and unpredictable as the one they embark on. Cosades also outright says at one point that it wouldn't surprise him if there were other Blades agents on Vvardenfell that even he knew nothing about. Most notably, the organization has at least three glaring faults:
- They have no Dunmer agents. Having natives work for you is the key to understand and successfully infiltrate a foreign society, doubly so one as alien and inhospitable as the Dunmer.
- They have no operatives in Vivec or any Telvanni territory. When the Temple and House Telvanni are the two most unpredictable organizations on the islands, this is a huge disadvantage.
- They have nobody who infiltrated any of the Great Houses. The Emperor and his staff must have known that fulfilling the Fourth and Fifth prophecy would be borderline impossible without support or at least approbation by the Great Houses. Sending a foreign ex-criminal to obtain their approval without anybody to speak on their behalf is an incredibly bad move.
- Crassius Curio: He acts as the mentor of a Nerevarine who joins House Hlaalu from the start, and otherwise seems to mostly stay out of the rivalries plaguing the rest of the House's upper ranks. He also tries to convince the Nerevarine to maintain a high and positive reputation. Most notably, there is one point in the game that stands out. If the Nerevarine follows his advice and has Odral Helvi arrested for ebony smuggling, Curio remarks that "Helvi now is on a prison ship; just like you [the Nerevarine] when you came to Vvardenfell." At first glance funny, at second glance it begs the question of how Curio knows that.
- Turedus Talanian: It is impossible to influence House Telvanni directly without obtaining a high rank in the organization, but it is also impossible to obtain a high rank without earning the other Telvanni Lords' suspicion and enmity. Talanian as Master Aryon's chief of mercenaries and seemingly personal advisor is in perfect position to report on and subtly influence the House's movements without arousing too much suspicion. He is also definitely a former Imperial soldier himself.
- Consider this: Dwemer were obsessed with rejection of everything in order to use this to improve themselves and their society. What if Kagrenac's use to unmake themselves were the last straw? There are also repeated mentions of "Is not", which is how Sithis is known.
Azura claims that mortals inevitably lose their marbles when they gain divinity, something backed up in Tribunal when Almalexia goes on a murder spree, but this guess is that the events of Tribunal were simply said insanity crossing the line from 'Crazy Sane' to outright 'Ax-Crazy'.
- Almalexia's brand of insanity is denial; she believes so hard in her merciful 'Mother Morrowind' image that she can't accept the truth that she got her power in an act of betrayal (and quite possibly murder) and that the reason she wanted to be a god was because she liked being adored and praised. For the most part this worked very well because she wanted to really be a benevolent deity and so did her best to play that role, but when her waning powers forced her to confront the truth, she decided to repeat the situation that first granted her divinity- betraying an ally to rise above them and become a beloved goddess- with the other Tribunal members instead of Nerevar.
- Sotha Sil's insanity was in part his reclusiveness and in part fatalism-caused depression, as per his characterization in Online. His desire to redeem the world through his Clockwork City (and hinted desire to escape to upload his mind to a part of reality he didn't understand so he could be a scientist again) kept him somewhat functional and allowed him to come to terms with his role in Nerevar's betrayal by viewing both it and his subsequent godhood as necessary evils that he deeply regrets.
- Vivec's promiscuity and habitual lying are part of his own brand of insanity, but since he at least knows he's lying even if he can't stop himself, this allows him to strike a balance between Almalexia's denial and fragile worldview, and Sotha Sil's honesty and depression, which also means he can acknowledge his role in betraying Nerevar. It also might have helped him achieve CHIM, since CHIM is basically all about lying to the game that you're a PC.