Each of the stick figures in the second panel have apparently had both of their legs, plus part of one of their arms, amputated. The amputated limbs are intended to serve as a simple visual metaphor for disability in general. The stick figures in the first panel both have their arms enlarged to emphasize the fact that they're non-disabled.
Although well-intentioned, non-disabled people advocating for accessibility sometimes propose solutions that show a significant misunderstanding about how disabilities actually work. In some cases, these ideas might seem almost like complete nonsense to someone who's actually lived with a disability, hence why the first panel's dialogue is shown as gibberish. When disabled people object to these ideas, they may be ignored, since it is sometimes assumed that they're unable to speak for themselves. This is represented by their dialogue in the second panel being cut off.
- There are two Baseball Caps, but no Frame Break, and thus no Time Travel, is actually happening. The one climbing the ladder is only partially visible in both the second and fourth panels, and deliberately aligned themselves to appear as whole across the two.
- There are six Baseball Caps, and the "panels" are actually just rooms in a single building where the whole scene takes place at the same time.
Meanwhile, 19 is a Filler Strip, and although 38 doesn't really fit, 57 notes that "metafiction is too hard to write" as an excuse for switching up the comic format, while 76 is also a filler strip. Comic 95 also came after an unprecedented ten-day-long break between consecutive strips.
Where does Conway's Game of Life come in? At the time these comics were made, 19 and 41 were the only natural numbers for which no oscillator was known for that period. The lack of examples fits with the theme of not being able to think of anything, and because the patterns repeat themselves every 19 and 41 strips, they can be said to "oscillate" at those periods.