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Where does VideoGame/ConwaysGameOfLife come in? As of January 2023, 19 and 41 are the only natural numbers for which no oscillator is not currently known for that period. The lack of examples fits with the theme of not being able to think of anything, and because the patterns repeat themselves every 19 and 41 strips, they can be said to "oscillate" at those periods.

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Where does VideoGame/ConwaysGameOfLife come in? As of January 2023, At the time these comics were made, 19 and 41 are were the only natural numbers for which no oscillator is not currently was known for that period. The lack of examples fits with the theme of not being able to think of anything, and because the patterns repeat themselves every 19 and 41 strips, they can be said to "oscillate" at those periods.
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[[WMG: The comic periodically reuses the themes of WritersBlock and FillerStrips as a [[VideoGame/TheGameOfLife Game of Life]] reference.]]

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[[WMG: The comic periodically reuses the themes of WritersBlock and FillerStrips as a [[VideoGame/TheGameOfLife Game of Life]] VideoGame/ConwaysGameOfLife reference.]]



Where does VideoGame/TheGameOfLife come in? As of January 2023, 19 and 41 are the only natural numbers for which no oscillator is not currently known for that period. The lack of examples fits with the theme of not being able to think of anything, and because the patterns repeat themselves every 19 and 41 strips, they can be said to "oscillate" at those periods.

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Where does VideoGame/TheGameOfLife VideoGame/ConwaysGameOfLife come in? As of January 2023, 19 and 41 are the only natural numbers for which no oscillator is not currently known for that period. The lack of examples fits with the theme of not being able to think of anything, and because the patterns repeat themselves every 19 and 41 strips, they can be said to "oscillate" at those periods.
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* There are ''six'' Baseball Caps, and the "panels" are actually just rooms in a single building where the whole scene takes place at the same time.

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* There are ''six'' Baseball Caps, and the "panels" are actually just rooms in a single building where the whole scene takes place at the same time.time.

[[WMG: The comic periodically reuses the themes of WritersBlock and FillerStrips as a [[VideoGame/TheGameOfLife Game of Life]] reference.]]
And when we say periodically, we mean it. Two comics start off with the strip authors [[HowIWroteThisArticleArticle being unable to think of comic ideas]] - those being [[https://qxlkbh.github.io/41 41]] and [[https://qxlkbh.github.io/82 82]]. One can therefore assume that #123 will deal with similar subject matter.

Meanwhile, [[https://qxlkbh.github.io/19 19]] is a FillerStrip, and although [[https://qxlkbh.github.io/38 38]] doesn't really fit, [[https://qxlkbh.github.io/57 57]] notes that "metafiction is too hard to write" as an excuse for switching up the comic format, while [[https://qxlkbh.github.io/76 76]] is also a filler strip. Comic [[https://qxlkbh.github.io/95 95]] also came after an unprecedented ten-day-long break between consecutive strips.

Where does VideoGame/TheGameOfLife come in? As of January 2023, 19 and 41 are the only natural numbers for which no oscillator is not currently known for that period. The lack of examples fits with the theme of not being able to think of anything, and because the patterns repeat themselves every 19 and 41 strips, they can be said to "oscillate" at those periods.
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Although well-intentioned, non-disabled people advocating for accessibility sometimes propose solutions that show a significant misunderstanding about how disabilities actually work. In some cases, these ideas might seem almost like complete nonsense to someone who's actually lived with a disability, hence why the first panel's dialogue is shown as gibberish. When disabled people object to these ideas, they may be ignored, since it is sometimes assumed that [[DisabledMeansHelpless they're unable to speak for themselves]]. This is represented by their dialogue in the second panel being cut off.

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Although well-intentioned, non-disabled people advocating for accessibility sometimes propose solutions that show a significant misunderstanding about how disabilities actually work. In some cases, these ideas might seem almost like complete nonsense to someone who's actually lived with a disability, hence why the first panel's dialogue is shown as gibberish. When disabled people object to these ideas, they may be ignored, since it is sometimes assumed that [[DisabledMeansHelpless they're unable to speak for themselves]]. This is represented by their dialogue in the second panel being cut off.off.

[[WMG: Alternative theories about [[https://qxlkbh.github.io/77 77: low budget time travel]]]]
* There are two Baseball Caps, but no FrameBreak, and thus no TimeTravel, is actually happening. The one climbing the ladder is only partially visible in both the second and fourth panels, and deliberately aligned themselves to appear as whole across the two.
* There are ''six'' Baseball Caps, and the "panels" are actually just rooms in a single building where the whole scene takes place at the same time.
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We have a tendency to scapegoat minority groups (such as religions, represented in general by La Croix) for what are actually broader societal/environmental issues (symbolized by the [[AspectRatioSwitch changing aspect ratio]]).

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We have a tendency to scapegoat minority groups (such as religions, represented in general by La Croix) for what are actually broader societal/environmental issues (symbolized by the [[AspectRatioSwitch changing aspect ratio]]).ratio]]).

[[WMG: [[https://qxlkbh.github.io/56 56: OBK Kubanulllh]] is about people with disabilities being talked over in discussions about accessibility.]]

Each of the stick figures in the second panel have apparently had both of their legs, plus part of one of their arms, amputated. The amputated limbs are intended to serve as a simple visual metaphor for disability in general. The stick figures in the first panel both have their arms enlarged to emphasize the fact that they're non-disabled.

Although well-intentioned, non-disabled people advocating for accessibility sometimes propose solutions that show a significant misunderstanding about how disabilities actually work. In some cases, these ideas might seem almost like complete nonsense to someone who's actually lived with a disability, hence why the first panel's dialogue is shown as gibberish. When disabled people object to these ideas, they may be ignored, since it is sometimes assumed that [[DisabledMeansHelpless they're unable to speak for themselves]]. This is represented by their dialogue in the second panel being cut off.
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credit to Saka for coming up with this one

Added DiffLines:

[[WMG: [[https://qxlkbh.github.io/43 43: screen borders]] is an allegory for religious persecution.]]
We have a tendency to scapegoat minority groups (such as religions, represented in general by La Croix) for what are actually broader societal/environmental issues (symbolized by the [[AspectRatioSwitch changing aspect ratio]]).

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