- Partly Jossed; battling also yields cardboard hammers, the game's EXP / Star Points equivalent. Collecting enough hammers increases Mario's maximum paint capacity.
- Jossed. You can't use any other items than cards in battle.
- Confirmed. The Lemon and Salt & Pepper Things cause a load of damage to enemies and blind any (non-boss) enemy that survives.
- Confirmed. Bowser (who's covered in black, thanks to the power of the black paint) threw the Big Paint Stars away before Mario arrived, and is one of the main reasons why Prism Island is being drained of it's color. Not only that, but he kidnaps Peach while Mario is busy restoring the color in the land, much like in Super Mario Sunshine.
- However, Peach states in a hologram that she sends to Mario right after she's kidnapped that Bowser "seems different somehow", so there might be a plot twist about Bowser just being The Dragon to the game's real Big Bad, and therefore he might be not the Final Boss this time around.
- Given that Sticker Star did something similar as Bowser was actually being possessed by the last Royal Sticker, it might be the same thing for Color Splash.
- Double subverted, the black paint is a Greater-Scope Villain. However, a possessed Bowser (thanks to the black paint) still acts as the Final Boss.
- Fully jossed. While Wart is actually mentioned by one Toad in-game, Bowser is the Big Bad.
- Jossed.
- Assuming a Christmas 2016 release, all they'd really have time for is: reducing Mario's HP down to 10 or 20, tweaking early game enemies to match that HP, increasing enemy coin count dramatically, and moving some stat-up items into shops.
- Likely to be jossed. Since the game is scheduled for an October release, they likely won't have time to retool the game heavily. Well, unless they miraculously decide to push back the release date.
- Maybe the next game after Color Splash will be revamped to be more similar to the previous games? Though, given that they said that they want Sticker Star to become the new standard, it's rather unlikely...
- Yeah. It is. We can dream, though.
- Unless sales might convince them otherwise. I mean, look at Metroid: Other M.
- Semi-Confirmed. The entry after Color Splash, Paper Mario: The Origami King, is much more similar to the first few games in terms of gameplay and story elements, but still retains some of the elements from Sticker Star like tone and a much more action-adventure focus rather than RPG.
- And now that the game is leaked, and from what I read so far, yeah, jossed.
- If it's anything to note, activating cards in combat requires filling them in with paint, making the paint levels something like a Mana gauge to limit how many cards are used at once. This should make the cards reusable, one of the major turnoffs from Sticker Star in conjunction with the above.
- A mana-esque mechanic means there's more to combat than HP, like the Flower Points from the first two games. If Nintendo has fixed Sticker Star's problems while still keeping its aesthetic, we just might be looking at a rebirth of Paper Mario for this game.
- Maybe something similar will happen as it did with Super Mario 3D World. The first trailer made it look "same-y" compared to other Mario titles around the time, and got a mixed reaction. But then came the second trailer...
- Eh, it sorta happened with the Rescue V trailer but it still left many unconvinced...
- Given that the game mostly plays like Sticker Star but with a new paint feature, and still retains elements such as the Thing weakness system, yeah, Jossed.
- Confirmed, as shown in the English overview trailer.◊ Pay attention to the silhouette atop Bowser's throne.
- Confirmed. Bowser is the Big Bad again, but he can talk now, much like in the pre-Sticker Star games.
- Given that Splatoon was originally going to be set in the Mario universe, perhaps we'll get to meet ink-shooting Bloopers as enemies?
- Jossed. No Splatoon references as far as anyone here has seen, and I haven't seen any.
The games were most likely in development around the same time, so it's entirely possible that Paper Jam took a leaf from a game that was already being worked on to further the crossover. It could also work as an Author's Saving Throw to make combat less tedious and useless than in Sticker Star, considering several things:
1. If cards aren't exhaustible items, that would make it easier to farm for coins to buy better cards in the First Town's shop.
2. Hypothetical Shiny or Megaflash cards (or their equivalents) wouldn't be Too Awesome to Use like in Sticker Star, although they might take up more "slots" in a deck.
3. We already know that cards are somewhat rarer than stickers were in the previous game (e.g. they don't drop after defeating an enemy), which supports the deck system. Why make them rarer if you aren't going to make them multiple use?
- Jossed. Cards work mostly the same as stickers did in Sticker Star, only that you can paint them to make them stronger.
- The first chapter will heavily involve Koopas and a dragon-type boss.
- While the first dungeon, the Crimson Tower, slightly resembles Hooktail's Castle, Koopas don't have a big role there, and the area boss is Morton, so Jossed.
- The second chapter will take place in a forest with a weird artstyle.
- One of the main areas does involve a forest, but its art style is far more typical than the one from the Boggly Woods.
- The third chapter will be very festive, even having almost all fights take place in a battle arena where upon losing a fight you don't get a Game Over but Mario is left at one HP and to complete the chapter you have to reach the top rank of the battle arena.
- There is a Glitz Pit-like area in the game, but it's very different in execution. Not only you don't progressively fight enemies like in the former, but you have to explore it and get a Bone Thing Card (which is the required Thing weakness for the area boss), before taking on several enemies at the same time and then fight the boss himself (Iggy) to get the Yellow Big Paint Star.
- One chapter will take place in outer space.
- Confirmed. Black Bowser's Castle is set in outer space, and you reach it via Rainbow Road with the help of Luigi in his kart. The difference is that said area is the last one you'll explore in the game, as opposed to the penultimate one like the X-Naut Fortress in The Thousand-Year Door.
- The final chapter will take place underneath Port Prisma.
- Jossed. The final area is Black Bowser's Castle, which is set in outer space, much like Bowser's Castle in Paper Mario 64. Not only that, but you never get to see Port Prisma's underground, unlike with Rogueport.
- Jossed. The true final boss is Bowser. And the Sticker Comets do not make an appearance.
Sounds like a good way to foreshadow the Koopalings' Paper Mario debut here.
- Confirmed! Morton is seen in some footage from E3 2016. A video revolving around the Golden Colosseum shows Iggy getting in on the action.
- And in the game itself, the Koopalings all act as the main boss of each major area, with the exception of Roy, who's fought right when entering Black Bowser's Castle and is followed by Bowser himself after getting through the castle.
- Jossed. He has a similar role to Sticker Star, but finding him now has a purpose - He gives you loads of coins whenever you do.
- He also has a role in the plot too. He sends letters to Mario which will give him hints on what to do. And he helps Mario and Huey go to Black Bowser's Castle by kart.
- Possibly jossed. There don't seem to be any explicit references to Sunshine in particular.
- Jossed. Rosalina doesn't appear at all.
Such as Gloombas and Hyper counterparts. If this game ends up following the "only established characters" rule to the point of excluding even those, there's still a shot at Blue and Yellow Koopas making a return, since they appeared in a main-series platformer.
- This is making me wonder if the Koopa Bros. will have a role. After all, they are known for their colors.
- Confirmed, sort of. The Shy Guys have different variants including their colors from Shy Guy's Toy Box.
- As an amendment to this, he'll team up with Gooper Blooper for a crazy dance battle.
- Jossed, not only does DJ Octavio not appear, neither does Gooper Blooper. On top of that, there's no Superboss either, just like in Sticker Star.
- So far this seems to be the case. More detailed locations, more dialogue, a sort of experience system, more fleshed out story, and just a level of charm that looks to approach the Pre-SS games.
- The game is closer to the earlier games in many ways, but in other ways the game feels like Sticker Star 2: Colorful Boogaloo like many predicted. The colorful and detailed places along with the excellent writing are something you would see in earlier games, but the gameplay, story, character variety and several other things can stop the game from feeling like a Sticker Star clone rather than a proper new entry in the series.
- Based on what's currently known about him, that being that he wants to "share the dark gift of black paint to the world", and that Peach notes that he seems "different", it's heavily implied that Bowser is actually Brainwashed and Crazy, so this may actually be true.
- It's kind of hard to say, but the Big Bad is actually the black paint itself as opposed to Bowser, since after the final battle, it's revealed that he doesn't know what's going on, even asking Mario if "there's a kart race scheduled for today". That said, while not the Big Bad himself, Bowser still acts as the Final Boss, even if possessed.
- The black paint is controlling Bowser, but the game never really goes any further than that, leaving the black paint as a Greater-Scope Villain. Not to mention, Bowser was the one who caused the whole "black paint" thing to happen, though it was actually an accident and not on purpose, unlike what it appears at the beginning.
- It's kind of hard to say, but the Big Bad is actually the black paint itself as opposed to Bowser, since after the final battle, it's revealed that he doesn't know what's going on, even asking Mario if "there's a kart race scheduled for today". That said, while not the Big Bad himself, Bowser still acts as the Final Boss, even if possessed.
- Jossed. Wingo doesn't even appear in the game.
- Although Draggadon does make an appearance, for those interested.
- Jossed, Bowser Jr. is completely absent from the game, ironically for a game centered around painting and after being an important character in Sticker Star.
- Given the apologetic nature of Paper Bowser's trophy in Smash Bros for 3DS and how Treehouse mentioned The Thousand Year Door instead of Sticker Star when they promoted Paper Jam, it's unlikely Treehouse are interested in causing any extra trouble. If anything, they seem more aware of Sticker Star's reputation than the Japanese branch.
- The game does have a ton of Lampshade Hanging when it comes to many things, such as nobody expecting that Bowser would kidnap Peach (even though literally everyone saw it coming), and the overabundance of generic Toads when going to the circus where Lemmy is fought.
- Then again, he was also Brainwashed and Crazy in Sticker Star thanks to the Royal Sticker in his head, but the main difference is that he can talk in this game and appears much earlier than in Sticker Star (sans its opening), so he might be the Final Boss either way.
- Seems to be Jossed, unfortunately. The Final Boss themes have been leaked, and they have Bowser's theme incorporated onto them, meaning that Bowser is most likely the Final Boss yet again.
- Yep. Jossed. Bowser is the Final Boss, as seen here.
- Bonus points if Mario and the true Bowser actually pull an Enemy Mine to put a stop to Jr.; that is, if he's working against the latter.
- Unfortunately Jossed. Junior doesn't appear at all in the game.
- I guess that if they truly wanted to go back to the roots, this game wouldn't be like Sticker Star at all; if anything, it would be much closer to Paper Mario 64 and The Thousand-Year Door in terms of gameplay, alongside many other things.
- Somewhat Jossed. Bowser (possessed by the black paint) is the villain, and the plot is a bit on the thin side, but the writing is definitely a return to form and the gameplay has improved quite a bit upon Sticker Star.
- Looks that way. After the leak, a lot of people have warmed up to the game, so this may happen.
- However, the leak also finally revealed that the game, while having much better writing than the previous game and fixing some issues, is repeating several of Sticker Star's flaws, such as the already controversial battle system, required Thing weaknesses, return of Thing puzzles that require tedious backtracking if you don't have the needed Thing, and some particularly bad cases of That One Level (such as an Unexpected Gameplay Change-based stage where you run a ship when going to Fort Cobalt). Added to the fact that the story, while more involved than that of Sticker Star along with the improved writing, isn't that great especially when compared to the acclaimed stories of The Thousand-Year Door and Super Paper Mario.
- To be honest, most bosses give obvious hints toward the Thing you're supposed to use. Also, a lot of the time, the required Thing is in the same level you fight the boss in. I'm just glad the game actually has a plot. Not trying to defend the game or anything, but just saying.
- I don't think the problem relies on the Thing weakness itself, but rather, on the way it's executed. If it wasn't actually required to win fights and merely helped you on the boss fight by being a somewhat effective tactic (as in, Morton being unable to use a fire hammer after using the Fire Extinguisher Thing, but having around half of his health left and still giving a reasonable challenge) rather than making the bosses stop putting up a fight after that, it would be far more tolerable. And I feel like the plot could've been a lot more complex than it ended up to be (especially with the Roy rumors), but in the end it felt like Sticker Star all over again, just more fleshed out so that it doesn't seem like an Excuse Plot.
- When it comes to said ship stage, you have to do tedious things such as going through some mushroom-shaped islands that hardly look the same and then turn into the right direction (which is very difficult to do already) and then do certain minigames including one where you have to break the targets and attain a score of 70, which is very tedious and isn't helped by the bad camera angle; it got so bad that there's Anti-Frustration Features that give you 20 points per target, making the ordeal a lot easier. One of the most annoying aspects about this stage is that if you go through the wrong direction or fail to do a minigame right, you'll be forced to fight an enemy and then do that task all over again. Some have even said that they would rather backtrack around the whole world and look for General White than ever going through that area ever, which is certainly saying a lot.
- Yeah, the ship stage does look bad, but to be honest, it looks to be about as bad as it gets.
- If anything, Color Splash is agreed to be an improvement over Sticker Star, as it fixes some of the latter's issues and has writing on par with the earlier games, but still doesn't even reach the level of quality seen in the pre-Sticker Star games, due to continuing the same style of gameplay and repeating several of Sticker Star's flaws. And given that Sticker Star was better received back when it was released than it is now, the same thing might happen with Color Splash.
- Certainly agreed. Who knows, though? Anything can happen, and to be honest, a lot of haters are mainly just complaining that it's not The Thousand Year Door. All in all, though, Color Splash is nowhere near the level the first two games are at, but it's certainly an improvement over Sticker Star.
- Agreed. That said, I feel that most detractors have more reasons than just "not Thousand-Year Door to dislike the game, like the flaws inherited from Sticker Star, or even the fact that the developers want to stick to that style, ignoring that most fans dislike that formula and is a major source of the backlash against Color Splash.
- However, the leak also finally revealed that the game, while having much better writing than the previous game and fixing some issues, is repeating several of Sticker Star's flaws, such as the already controversial battle system, required Thing weaknesses, return of Thing puzzles that require tedious backtracking if you don't have the needed Thing, and some particularly bad cases of That One Level (such as an Unexpected Gameplay Change-based stage where you run a ship when going to Fort Cobalt). Added to the fact that the story, while more involved than that of Sticker Star along with the improved writing, isn't that great especially when compared to the acclaimed stories of The Thousand-Year Door and Super Paper Mario.
- So at the end, we got both.
- Maybe it is similar that Dark Matter. After all, Black Paint's effects range from general corruption to a strange mix of brainwashing and possession. Not only that, but it also steals color, something which Kirby Dark Matter (and its expy) has also done before.
- Alternatively, he's just in no emotional condition to fight, as he lost the only friend he ever had. Possibly forever.