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The game might be tweaked to get slightly easier.
While no one would want the game to lose its now infamous difficulty setting, perhaps some elements might be added/taken away/altered so that the game will be, while still difficult, won't be hit-reset-button-raise-blood-pressure-ingly so. Remember, as of the date this was typed, only a handful of people have actually managed to beat the beta mission of the game.
  • Considering how some people have beaten the game on their own, they're probably gonna make the game even harder.
    • The developers did introduce new gimmicks that do make the game harder such as an infection level where players have a higher chance of coughing if their infection level is high which also decreases health. Doors and boxes now have physical locks that players have to hammer to unlock. New enemies introduced will shoot slime at the players to inflict them with the new status ailment and they spawn on ceilings and denser fogs that also afflict players with the status ailment. Meanwhile, for levels that require players to run back to the entrance, one player is forced to carry the item, requiring the others to guard the player until they reach the extraction point. Finally, if players fail any hacking sequences to unlock storage and doors, a small alarm will bleep, alerting any sleepers. Suffice to say, they're not gonna make this easier on the players.
      • To compensate however, they've introduced new items to combat the infection found in those levels. Limited uses of course.

The game will be laced with Story Breadcrumbs.
By exploring the world of GTFO, be it by finding things in the caverns, unlocking them to view in the main/extras menu, or listening in on stuff, the story of the game will be formed explaining things like...

  • How the Sleepers came to be.

  • Who The Warden is.

  • What the characters went to prison for.

  • What the world outside of the prison is like.

  • The Warden's motives for sending people down into Sleeper-infested caverns.

    • Confirmed. More about the setting has been revealed by subsequent rundowns, generally via text/audio logs.

The complex is all that's left of a colony on a new planet.
Specifically it's the emergency bunker meant to house the military and be shelter for the colonists if anything truly bad happened. The sleepers are the result of some bioweapon being released and the only survivors were those in max security prison. The Warden is using its prisoners to search for the needed permission and resources to send out a distress call.
  • Jossed. The Complex is in the Chicxulub Crater, on Earth.

GTFO is a acronym for something different in the story.
The term GTFO is an acronym for "Get The Fuck Out", which is obviously the intent of the developers, but in the game's story it may actually be an acronym for either an organization, either the complex itself and/or the company that started, or for whatever the Hell caused all the enemies to exist in the first place.
  • Maybe Group Task Force Operation.

The Sleeper infection is what killed the dinosaurs.
According to the game's Wiki, the Complex the game is set in is located in/near the Chicxulub Crater, the impact site of the asteroid that killed the dinosaurs. It's possible that the source of the Sleeper infection was on the asteroid, and spread across the planet when it hit. It then proceeded to infect the dinosaurs and kill them, but mostly died out with the dinosaurs because they'd killed so many lifeforms on Earth that they exhausted their supply of hosts. After the extinction event, the remains of the infection that hadn't left the crater went dormant, sleeping in the crater until the Complex was built on top of it and started mining, which ultimately lead to the current events of the game.

The 'C' in C-Foam stands for either Cryo or Cryogenic.
Considering it's function is to freeze and slow enemies, which is a Status Effect that is often used by Ice-type attacks.
  • Jossed. It's Construction Foam, with it's original purpose being a temporary solution to secure structurally unsound bulkheads, before later being weaponized against the Sleepers.

The Warden is an A.I.
We never see the Warden or hear their voice. The way the facility and areas players are presented are advanced to where they even have bipedal robots (seen offline in some areas). Given a lot of what's presented in the game itself, it's not too far of a stretch that the Warden is an A.I. and is using prisoners to either gather information about whatever event occurred, trying to clear potential threats (such as missions to 'clear a path') or gather resources. Every time players launch the game, the systems for the facility recommends exterminating prisoners due to them being mentally unstable, which the A.I. overrides, because the prisoners are a resource that can be used to do such things. The Rundown is essentially, the A.I.'s view of the facility and is trying to figure out what happened in it, just as much as the players of the game are while playing the prisoners.
  • Confirmed. The Warden is a military "D.I." (Decision Intelligence) rather than an "A.I." but the distinction seems to be minor.

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