- Some of the hidden documents in this game reveal that Alan Wake is still trapped in the Dark Place after the end of his eponymous game, overriding the end of Alan Wake's American Nightmare. Kind of a strange detail to include in a game that otherwise has nothing to do with him...unless, of course, Remedy were gearing up for the long-awaited sequel.
- Confirmed.
Given the importance she has in the backstory and she's explicitly still alive, it would make sense and perhaps give Jesse some closure on the Ordinary Incident.
- They were the one who gave Northmoor his powers, which lead to him being in his current state.
- They were the one to persuade the rest of the Board to choose Trench as the director.
- Adding to this theory FORMER is actually Loki. In Norse myth Loki was a member of the Aesir who caused the death of Baldur and because of that was exiled and imprisoned. This mirrors FORMERS status as a former member of the Board who was "blamed" for something and was exiled and is implied to be imprisoned somewhere in the astral plane.
- His Sanity Slippage from The Dark Place will reach such a point that he'll no longer recognize Jesse as the savior that he created and she'll have to have an "I Know You're in There Somewhere" Fight to snap him out of it.
The Oldest House is said to shift its architecture around spontaneously (implying a mischievous nature), but it seems that the Oldest House is otherwise benevolent and compliant with the Bureau and the Board's authority. Wouldn't it be appropriate to apply these attributes to Ahti? In the case of the Ashtray Maze, it can even be helpful, merely having Ahti's cassette player allowing Jesse to traverse it as the Hiss that invaded it are trapped within.
Much like Dr. Hartman with the Dark Presence and Polaris with Hedron, Ahti is capable of leaving the source of his existence (leaving through a Threshold) and can behave independent of it, though it is likely that Ahti's brand of weirdness is less powerful away from its source, much like how being away from Cauldron Lake made Taken-Hartman easy to possess by the Hiss.
In enters Fra. The Bureau claims that it was found on the Moon, yet it is a sentient space-suit similar to the space-suits used by NASA at the time. Perhaps it came into existence from mankind's ideas of "moon men". It looks like a space-suit because this is familiar to humanity when the science of space-exploration was broadcasted. It is familiar enough to speak English, but "alien" enough to not speak it properly, hence the Word Salad.
Unlike the SCP Foundation — which is paramilitary in nature with international pull — the FBC is explicitly national in nature, meaning its authority and attention is focused in America. Even if the Bureau uses its experience with Perception Filters to do its business beyond America's territories, the odds of the Bureau being the only government organization in the world is very unlikely.
Hell, the Board could be commanding these other groups same as the FBC, or there could other counterparts of the Board acting parallel to them.
Darling acts as a convenient way for Alan to get across the nature of the world to both Jesse and the "reader". He is played by the same actor as Alan (kind of like an Ink-Suit Actor In-Universe) and his fate is awfully similar to both Thomas and Alan; constant exposure to an Eldritch Abomination causes them to cease to exist within the normal world, only able to contact their successor hero (Thomas to Alan, Alan and Darling to Jesse) tasked with fighting off the malevolent force they gave themselves up in fighting.
According to the Bureau's documentation, Threshold Kids was simply conceived as a way of educating children of FBC employees on things going on in the Oldest House, showing potential dangers but also how it could be fun. But the show itself has a lot of weird choices. Like who in their right mind thought it was a good idea to have the person who did most of the explaining be a skeleton that always wears a doll's face on its head and generally has a condescending attitude toward the children?
Given the abundance of strange occurrences and altered items, one possibility might be that the show was originally something much more innocent, but something happened that messed with the final product. Whether it was by directly influencing the production or somehow distorting the final product, it turned the show into something that was noticeably different from what was originally planned.
This would also be fitting to Threshold Kids acting as an homage to creepypastas like Candle Cove which often implied that something otherworldly was going on behind a kids' show.
When the Hedron resonance briefly fails the Hiss start to take over those wearing HRA's, but it is pushed out when they start functioning again. Therefore it stands to reasons that putting them of the floating people could drive out the Hiss. The difficult part is going to be getting to them and making sure the don't fall to their deaths when the HRA's activate.
When first encountered, esseJ seems equally surprised by Jesse's appearance. It is possible esseJ was on her own mission to free her brother, nalyD, from the ssiH and Jesse was interfering with it, causing esseJ to fight back against yet another enemy. Of course this is thrown into question even more by the red Hiss glow esseJ gains and by one of her (backwards) lines before the fight being “I’m much wilder than you”. One theory is she is essentially the Dylan of her world. On her world esseJ was taken instad of nalyD. Consequentially when esseJ went over to the Hiss, they were much more formidable. Neither Dylan nor nalyD has the connection to Polaris esseJ or Jesse does. As a result, when he tried to rescue her, if he did indeed try, he failed. Thus the Mirror world is essentially one in which the Hiss won, and in which everyone except the Hiss and esseJ are dead.
It's established that Broderick Northmoor, the Director that preceded Trench and the first to be chosen by The Board, had lost control over his accumulating Parautilitarian abilities and was imprisoned in the NSC to be used as the power source for all of the electricity in the Oldest House.
While the text infers that Northmoor volunteered himself to be contained in the NSC, he had been in there for years and is radiating raw paranatural energy like a miniature sun. We have no idea what mental state he'll be in — his grasp on reality tumultuous at best during his tenure — in the event he either decides to escape or is freed in some manner.
In the event that he escapes, he will likely be a particularly difficult boss fight, if not the Final Boss in the story.
If the Blessed — or any antagonistic group of interest for that matter — are going to appear and act in conflict with the Bureau, it's likely that they will try and cripple the Bureau by commandeering one of their biggest resources.
Northmoor radiates so much paranatural energy that he gives off enough heat to power the Oldest House and everything in it, and is somehow still alive despite spending decades imprisoned within it. It's likely that they either see him as either a living nuclear weapon they could use against the Bureau or as a victim in the Bureau's authoritarian nonsense and wish to free him.
If Alan Wake appears in the Control sequel, he will in some way be crucial to stopping him.
- Alternatively what you're fighting are endless copies of people. The reason the Hiss seems to have an endless pool of subjugated humans is that it's making copies the people it possesses. Using the Oldest Houses weird effect on archetypal objects and people the Hiss is defining an archetype based on whatever type of corrupt human it needs within the parts it controls then copying that. And that's why you only run into named enemies once, this trick only works on archetypes not specific individuals.
- SCP-035 Possessive Mask. Jesse cleanses it after prying it off of its latest victim and uses it to see hidden passages. The visual spectrum changes whether the mask is tragedy or comedy.
Well, in the Gameplay Trailer of Alan Wake II, we know that Alan Wake has to venture through a facsimile of New York City in the Dark Place — Noir York — so we know that there are different planes of existence that can resemble New York. Odds are, the Inciting Incident of Control 2 will be that all ways out of the Oldest House have not been blocked off, but altered. All exits have been replaced with thresholds of a Backrooms-esq parody of New York and Jesse will be the one who finds out why and what is going on. We might even see multiple different variations of New York with unique locations, unique items and unique enemies, including Noir York.