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Dr. Darling is now an ascended entity supporting Jesse and the rest of humanity from another dimension
After exposing himself fully to Hedron, he gained enough knowledge to ascend to a higher plane of existence, where he can be a better help against the Hiss as well become more difficult for them to corrupt. The song 'Dynamite' in the Oceanview Motel wasn't just all from Jesse's own mind, that was also Dr. Darling cheering her on in what he thought was the coolest way he could. He is now on the same level as The Board and Polaris, trying his best as a newly-ascended former-human to protect humankind.

Jesse Faden really was an intern who was being bullied
.The entire plot is a giant metaphor for her learning to stand up for herself.

The Hiss isn't as smart as we think.
Jesse and the FBC seem to act like The Hiss has some grand plan in mind, but it really doesn't. At the start, Jesse compares the Hiss to the sound of a poisonous gas seeping in and she's more right than you may think. The Hiss, much like gas in real science, simply expands to fill whatever space it occupies. The more intelligent nature of The Hiss just means that whenever it fills its given space, it has the knowledge and means to find a new space to fill. First wherever it came from, then the FBC and the heads of everybody there, then beyond.

This game is serving as a lead-in to the long-awaited Alan Wake 2
  • Some of the hidden documents in this game reveal that Alan Wake is still trapped in the Dark Place after the end of his eponymous game, overriding the end of Alan Wake's American Nightmare. Kind of a strange detail to include in a game that otherwise has nothing to do with him...unless, of course, Remedy were gearing up for the long-awaited sequel.
    • Confirmed.

Ahti is Remedy's way of introducing a Shifter in a game which isn't under Microsoft copyright.
They may have the right to the concept but not the name, and by doing this, they can use the notion in games outside of Quantum Break.

The prophetic pyramid dream was not about the Hiss.
Rather, it was about Jesse and Polaris taking over from the Board. Jesse in the postgame wears a very prominent upward pointing arrow as her hair decoration, and in the DLC she has learned not to trust the Board.

The Hiss, The Board and Polaris are all from the same place.
The Board fled the dimension a long time ago, because the Hiss took over, setting up here, before they left they sealed the way using their Champion/Director/Bunny, Polaris, but recognised that the Hiss may break through one day, hence, their attempts at Choosing a Director, a being with the same potential as Polaris to seal the Hiss away again if it ever broke through. The reason Polaris leads Jesse to the FBC, just as the Hiss have broken through, is She was answering the Boards distress call, Polaris bonded to Jesse because Jesse had the same potential to be their Sealer/Champion as Polaris did, and together they were much more powerful.

The Not-Mother will appear in DLC or a sequel

Given the importance she has in the backstory and she's explicitly still alive, it would make sense and perhaps give Jesse some closure on the Ordinary Incident.

Possible reasons why FORMER was exiled from the Board
  • They were the one who gave Northmoor his powers, which lead to him being in his current state.
  • They were the one to persuade the rest of the Board to choose Trench as the director.

The Board is comprised of the Æsir
Explains why the Oldest House might be Yggdrasil and the Service Weapon might have been mjolnir. And it is not unheard of for gods to meddle in human affairs. As for Ahti, who might be a Finnish (not Norse!) god of the seas/mortal sea warrior/sauna enthusiast (and has gained godly powers in this game) (sources vary), it could explain why, despite being as powerful as the Board, he is not part of it (or at least has the freedom/desire/cleanliness to go about the human realm in a human form as opposed to the other members of the Board).
  • Adding to this theory FORMER is actually Loki. In Norse myth Loki was a member of the Aesir who caused the death of Baldur and because of that was exiled and imprisoned. This mirrors FORMERS status as a former member of the Board who was "blamed" for something and was exiled and is implied to be imprisoned somewhere in the astral plane.
Jesse will fight Alan Wake as a boss in a future game.

Ahti's insistence for going on holiday is not just because he wanted a break
If the Hiss is a powerful enough presence to threaten the Board, then it is entirely possible they might have started to hurt Ahti too. It would therefore be sensible for him to leave the Oldest House to go to a place where they cannot reach him (which was revealed to be a town called Watery, near Bright Falls). Of course, he only leaves when he is certain Jesse can defeat the Hiss and protect the Oldest House.

Ahti:I knew I chose a good assistant.

Ahti is an incarnation of the Oldest House.
According to the Bureau, Ahti first appeared spontaneously within the Oldest House. It is likely that he was created as a human-incarnation of the House itself, acting as a way for it to communicate with the Bureau as best it could and provide council.

The Oldest House is said to shift its architecture around spontaneously (implying a mischievous nature), but it seems that the Oldest House is otherwise benevolent and compliant with the Bureau and the Board's authority. Wouldn't it be appropriate to apply these attributes to Ahti? In the case of the Ashtray Maze, it can even be helpful, merely having Ahti's cassette player allowing Jesse to traverse it as the Hiss that invaded it are trapped within.

Much like Dr. Hartman with the Dark Presence and Polaris with Hedron, Ahti is capable of leaving the source of his existence (leaving through a Threshold) and can behave independent of it, though it is likely that Ahti's brand of weirdness is less powerful away from its source, much like how being away from Cauldron Lake made Taken-Hartman easy to possess by the Hiss.

Fra is a space-suit O.O.P.
It is stated to that Objects of Power are mundane objects that develop or come into existence from mankind's collective use of archetypes. The Service Weapon is a symbol of authority, the Floppy Disk "launches" things and is born from mankind's nebulous ideas of nuclear launch codes, the Safe creates shields because it "protects" things. Now imagine what mankind's collective unconscious would create during the Space Age when the final frontier seems traversable.

In enters Fra. The Bureau claims that it was found on the Moon, yet it is a sentient space-suit similar to the space-suits used by NASA at the time. Perhaps it came into existence from mankind's ideas of "moon men". It looks like a space-suit because this is familiar to humanity when the science of space-exploration was broadcasted. It is familiar enough to speak English, but "alien" enough to not speak it properly, hence the Word Salad.

Other Artifact Collection Agencies will be elaborated on in the sequel.
The AWE DLC briefly touched upon this concept in the form of the Blessed, a group that may or not be instigating AWEs and illegally collecting objects of power for some other purpose. There is even implied to be a Black market for anomalous objects, so there is more to this in human society than the Bureau.

Unlike the SCP Foundation — which is paramilitary in nature with international pull — the FBC is explicitly national in nature, meaning its authority and attention is focused in America. Even if the Bureau uses its experience with Perception Filters to do its business beyond America's territories, the odds of the Bureau being the only government organization in the world is very unlikely.

Hell, the Board could be commanding these other groups same as the FBC, or there could other counterparts of the Board acting parallel to them.

Hedron/Polaris is the Hiss' natural predator.
They hail from the same dimension (allegedly), both are Eldritch Abominations of pure resonance that can possess people (though with Jesse it's a more mutualistic symbiosis than parasitic) and Polaris both protects Jesse from being possessed by the Hiss and can banish its presence from locations and other people.

Alan Wake created Dr. Casper Darling as an Author Avatar.
If the implications in AWE are true and Alan created everyone and everything in Control in an attempt to free himself from the Dark Place, than Dr. Casper Darling was created as a personal insert character, much in the same way that Thomas Zane based Alan on himself.

Darling acts as a convenient way for Alan to get across the nature of the world to both Jesse and the "reader". He is played by the same actor as Alan (kind of like an Ink-Suit Actor In-Universe) and his fate is awfully similar to both Thomas and Alan; constant exposure to an Eldritch Abomination causes them to cease to exist within the normal world, only able to contact their successor hero (Thomas to Alan, Alan and Darling to Jesse) tasked with fighting off the malevolent force they gave themselves up in fighting.

Threshold Kids was affected by something

According to the Bureau's documentation, Threshold Kids was simply conceived as a way of educating children of FBC employees on things going on in the Oldest House, showing potential dangers but also how it could be fun. But the show itself has a lot of weird choices. Like who in their right mind thought it was a good idea to have the person who did most of the explaining be a skeleton that always wears a doll's face on its head and generally has a condescending attitude toward the children?

Given the abundance of strange occurrences and altered items, one possibility might be that the show was originally something much more innocent, but something happened that messed with the final product. Whether it was by directly influencing the production or somehow distorting the final product, it turned the show into something that was noticeably different from what was originally planned.

This would also be fitting to Threshold Kids acting as an homage to creepypastas like Candle Cove which often implied that something otherworldly was going on behind a kids' show.

The floating Hiss possessed people will be rescued by giving them HRA's

When the Hedron resonance briefly fails the Hiss start to take over those wearing HRA's, but it is pushed out when they start functioning again. Therefore it stands to reasons that putting them of the floating people could drive out the Hiss. The difficult part is going to be getting to them and making sure the don't fall to their deaths when the HRA's activate.

esseJ is actually the hero of her own story.

When first encountered, esseJ seems equally surprised by Jesse's appearance. It is possible esseJ was on her own mission to free her brother, nalyD, from the ssiH and Jesse was interfering with it, causing esseJ to fight back against yet another enemy. Of course this is thrown into question even more by the red Hiss glow esseJ gains and by one of her (backwards) lines before the fight being “I’m much wilder than you”. One theory is she is essentially the Dylan of her world. On her world esseJ was taken instad of nalyD. Consequentially when esseJ went over to the Hiss, they were much more formidable. Neither Dylan nor nalyD has the connection to Polaris esseJ or Jesse does. As a result, when he tried to rescue her, if he did indeed try, he failed. Thus the Mirror world is essentially one in which the Hiss won, and in which everyone except the Hiss and esseJ are dead.

Northmoor will breach containment in the sequel.

It's established that Broderick Northmoor, the Director that preceded Trench and the first to be chosen by The Board, had lost control over his accumulating Parautilitarian abilities and was imprisoned in the NSC to be used as the power source for all of the electricity in the Oldest House.

While the text infers that Northmoor volunteered himself to be contained in the NSC, he had been in there for years and is radiating raw paranatural energy like a miniature sun. We have no idea what mental state he'll be in — his grasp on reality tumultuous at best during his tenure — in the event he either decides to escape or is freed in some manner.

In the event that he escapes, he will likely be a particularly difficult boss fight, if not the Final Boss in the story.

The antagonists in the sequel intend on freeing Northmoor.

If the Blessed — or any antagonistic group of interest for that matter — are going to appear and act in conflict with the Bureau, it's likely that they will try and cripple the Bureau by commandeering one of their biggest resources.

Northmoor radiates so much paranatural energy that he gives off enough heat to power the Oldest House and everything in it, and is somehow still alive despite spending decades imprisoned within it. It's likely that they either see him as either a living nuclear weapon they could use against the Bureau or as a victim in the Bureau's authoritarian nonsense and wish to free him.

If Alan Wake appears in the Control sequel, he will in some way be crucial to stopping him.

The Hiss enemies you endlessly fight are the same people being resurrected.
Based on the size of the FBC as an organization, it should only need a few dozen guards at most, unless containment breaches are a regular occurrence. Either way, there's no justification for the thousands of kills Jesse makes over the course of the game. Considering that Hiss teleport into place and their bodies dissipate after they're killed, it's reasonable that the bodies are actually being brought into the astral plane and repaired, then sent out again to fight. The reason stronger Hiss enemies appear later in the game is that the Hiss has been learning how to mutate their bodies into more dangerous forms.
  • Alternatively what you're fighting are endless copies of people. The reason the Hiss seems to have an endless pool of subjugated humans is that it's making copies the people it possesses. Using the Oldest Houses weird effect on archetypal objects and people the Hiss is defining an archetype based on whatever type of corrupt human it needs within the parts it controls then copying that. And that's why you only run into named enemies once, this trick only works on archetypes not specific individuals.

Threshold Kids character Meg was written for Jesse.
Considering the kind of organization FBC is, you won't be surprised to discover they have records of Jesse where she was admitted in a mental asylum: they were looking for her to become the new Director since she was a kid. Considering that, you can suppose that Topher was supposed to represent Dylan while Meg, a red-haired girl who was expected to sit on "the big chair", was made for Jesse. If you believe in the interpretation that Dylan is just a Literal Split Personality of Jesse on whom she placed all her memories of the Bureau, you can even suppose that the show was made for her: the character of Topher was then just a funny comic relief to show Jesse what she was not supposed to do in an "amusing" way, while she was supposed to behave like Meg.

Future Altered Items
If there is a sequel to the game, let's guess at which potential SC Ps can become Altered Items and how they help in gameplay or mechanics.
  • SCP-035 Possessive Mask. Jesse cleanses it after prying it off of its latest victim and uses it to see hidden passages. The visual spectrum changes whether the mask is tragedy or comedy.

Control 2 won't take the player into New York City.
In the first bit of Concept Art we're given for the game, we see FBC equipment — including a control point — set outside of the building. The Oldest House is in New York City, so you think this game will have us leave the Oldest House to try and contain paranatural phenomena going on there, right?

Well, in the Gameplay Trailer of Alan Wake II, we know that Alan Wake has to venture through a facsimile of New York City in the Dark Place — Noir York — so we know that there are different planes of existence that can resemble New York. Odds are, the Inciting Incident of Control 2 will be that all ways out of the Oldest House have not been blocked off, but altered. All exits have been replaced with thresholds of a Backrooms-esq parody of New York and Jesse will be the one who finds out why and what is going on. We might even see multiple different variations of New York with unique locations, unique items and unique enemies, including Noir York.

Control 2 or its DLC will have a chapter about Alan Wake's American Nightmare and whether its events are canon. The answer will be... weird.
With the Dark Place being not a lake, but an ocean - a greater cosmos of pure mind - things could very well end up getting so meta that American Nightmare's questionable canonicity could become canon in and of itself. What happens when the universe can't decide whether or not something happened? And does that render those events irrelevant?

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