- Which begs the question: Why would she make a game based off of someone she hates?
- Perhaps she based Yooka-Laylee off of the duo (game design similarities) to deliberately make it worse than Banjo-Kazooie so they'd be associated with a mediocre game? A stretch, but Grunty is petty like that.
- When Grunty kidnapped Tooty and Banjo and Kazooie came into Gruntilda's Lair to save the little bear, Mumbo thought that was the opportunity to get his love back (by helping Banjo and Kazooie defeating Gruntilda, she'd lose her power which corrupted her) but things didn't go as he wished: Grunty fell from the tower and became a skeleton.
- Grunty's sisters came to Grunty, and Mumbo wanted to join his love again, but Gruntilda thought he was the cause she became a skeleton, and she tried to kill him.
- First, as revenge for forcing him to wear a stupid metal mask, he guided Banjo to kill Grunty, not just once, and kept her alive with his magic in case she would be useful in the future.
- He built Minjy Jongo, a robotic replica of himself. He did this not only to test Banjo's skills, but also so he could indirectly give Grunty and her sisters the plan for the Big-O-Blaster without attracting suspicion. (Didn't one of the witches say that it was built by "Minjy and Me"?)
- Not quite...the person she was referring to was her thin sister "Mingella", not Mingy Jongo. Minjy is a pet name for her sister.
- He then leads Grunty to set up "Grunty Industries" while he continues to help Banjo until he finally defeats Grunty.
- Finally, in the years preceding Nuts & Bolts, he builds Showdown Town out of the scraps of Grunty Industries, WitchyWorld, and the Cauldron Keep (it looks rather pasted together, doesn't it?), and builds Banjo Land out of Grunty's Castle. He then builds L.O.G. to act as a host and adversary, guaranteeing that Mumbo appears in the next game.
Now why does he do this, you may ask? Simple: He collects royalties for every copy of the game sold.
- Blobbelda said the B.O.B. was built by "Mingy and me," not Minjy. She was, of course, referring to Mingella.
- *COUGH* *COUGH* typo *COUGH*. And either way, where do you think they got the blueprints?
- Humba.
- Makes you wonder about the rivalry then...
- Specifically, there WAS no Stop N' Swap, Shinji was just hallucinating it.
- Oh, and the Ice Key is a Time Lord.
- Alternatively, the Eggs contain the six pieces of the Key to Time, and the Ice Key is that locator gizmo.
- Grunty was a Kira and Klungo was her shinigami.
- All of which is a creation of Haruhi Suzumiya.
- Who was defeated by Batman
- This theory is Made of Win.
- Oh, and the Ice Key is a Time Lord.
So he makes Banjoland. He does this by cruelly putting your childhood into a blender. He pulls apart Clanker, a robot shark who eats metal for a living, and sticks him into the central heating. He melts the iconic Freezeezy Peak snowman, rips up a Gobi's Valley pyramid and plonks it down elsewhere, and arbitrarily moves Boggy's house here. This basically says, "I did this to your childhood. DON'T FUCK WITH ME."
- It certain worked on this troper. *shudders*
- At the very least, it made George Ice Cube all better now, which made this troper... happier than she probably cares to admit.
- Both Trophy Thomas and Timber are avid racers (not to mention they're both tigers).
- Timber's baseball cap is the same color as Thomas' hair.
- Thomas' initials, T.T., is a reference to another DKR character (the walking stopwatch guy).
- Banjo makes a DKR reference during the second Grunty challenge. So DKR is canon in the Banjo 'verse.
- There is a definite passage of time between Kazooie, Tooie, and Nuts & Bolts (and presumably DKR). Plenty of time for Timber to have grown up.
- Um... he isn't a tiger, he's a Cheetah. Look at a picture.
The Mario from Super Mario Bros. and the Donkey Kong from Donkey Kong Country are the respective sons of Jumpman and the Donkey Kong / Cranky Kong from the original Donkey Kong. After that, Diddy Kong, a character canonical in the Marioverse due to his connection to the original DK (and some of the spin-offs as well), stars in Diddy Kong Racing, in which our friend Banjo makes his first appearance. Since, as stated above, DKR is canonical in the Banjo-verse, Mario and Banjo inhabit different areas of the same world. Not to mention comments about "That Italian Gentleman" in both Banjo Tooie and Banjo-Kazooie: Nuts & Bolts.
- While that could have been true originally, the fact that Rare was acquired by Microsoft and that Banjo and Conker were removed from DKRDS strongly suggests that the Banjo-verse, along with Conker, has since been removed from the Mario-verse.
- All that suggests is that DKRDS is a non-canon remake of the original. Nevermind that Tiptup, who shows up in Banjo-Kazooie, is still in the remake. As for Rare being acquired by Microsoft, while that means that any Banjo and Conker games made after Rare became Microsoft's whipping boys probably take place in a seperate timeline, there's no reason to think the original games made when Rare was still working for Nintendo don't take place in the same world as Mario. Well, except for maybe Conker, but that's just because you'd have to explain how the cute little squirrel from DKR became a grown-ass beer-swilling ass-hat who swears like a sailor. Though that only applies to Bad Fur Day. Conquer's Pocket Tales might still take place in the Mario verse, if only because it meshes that much better with everything else.
- This would explain why Banjo's world has no police officers...
- Actually there are police officers in Nuts & Bolts, but they're corrupt and (strangely) you can kill as many of them as you want without anything really bad happening.
- This also means that Hyrule exists in this world, as Link cameos in Super Mario RPG and is mentioned in one of the Donkey Kong Country games. As Samus Aran also cameos in Super Mario RPG, this world is in the same universe as Zebes and the other planets of the Metroid series. So maybe we can expect Samus to show up in the next Banjo-Kazooie game.
- Samus also cameos in a Kirby game. In Kirby Super Star, you can also find Captain Falcon's helmet and a few swords from Fire Emblem.
- How about we just say that all the games share the same universe more often than they share the same world? Otherwise, it doesn't quite seem to work. After all, the very serious Metroid series doesn't seem to work with the very silly Donkey Kong series. This troper will accept that Mario, Donkey Kong, and Banjo all share the same world, however. As for Conker, how about we call that an alternate reality of the Banjo world.
- I direct all of you to this episode of Game Theory.
- Samus also cameos in a Kirby game. In Kirby Super Star, you can also find Captain Falcon's helmet and a few swords from Fire Emblem.
Notice how Blobbelda and Mingella are able to answer the picture questions without even being asked the questions in question. Of course, Grunty never thought to give her answers to the normal questions, and/or never accounted Banjo's quick fingers and surprisingly incredible memory and her own sisters' being slower in both respects by comparison.
In Banjo-Kazooie, Grunty finds out about Banjo's sister and kidnaps her, despite knowing about her brother (according to her opening dialogue in the lair. She then scatters everything Banjo needs to give chase around the lair, even constructing a needlessly large board game rather than just killing him.
Cut to the sequel, and not only does she not just send everyone after the one person able to stop her, she even seems to actively help him. She decides not to just shoot him with the giant life-sucking gun type thing, ends up needlessly murdering her sisters, and even goes easy on Banjo if he answers a question!
The conclusion? All that stuff about beauty and revenge is an outright fabrication. Grunty does it For the Evulz.
- Given her apparent immortality, it's quite possible that she's really really bored.
- Does this mean that Grunty is Beatrice and Banjo & Kazooie are her Battler, sans the moe-moe? I THINK SO.
- LOG is Bernkastel.
- Does this mean that Grunty is Beatrice and Banjo & Kazooie are her Battler, sans the moe-moe? I THINK SO.
- This is actually evidenced in Banjo-Tooie, upon attempts to fight her without knowing Breegull Blaster or Clockwork Kazooie Eggs.Grunty: Fighting you would be no fun at all. Get back to Mayahem Temple/The Wasteland and complete your training!
- That explains why almost everything is sentient and comes back within 30 seconds of being killed.
- Except the intro to Nuts and Bolts makes it explicitly clear that they are the same ones from the first two games.
- At the very least, someone killed another honey bear and breegul duo.
- Except the intro to Nuts and Bolts makes it explicitly clear that they are the same ones from the first two games.
- Why Dingpot picked Tooty as the prettiest of all. He was detecting her Essence, which she a higher concentration of than anyone else on the island.
- How Klungo's beauty-transferring machine works. It sucks the Essence from one person and injects it into the other
- Why Tooty isn't really all that pretty (just sickeningly adorable), but when the transformation is complete, Grunty becomes a smokin' hot babe.
- Because he was obviously sent back in time to protect Banjo so that he may save all life once the Big O' Blaster becomes self-aware. Duh!
- That's...actually really brilliant! I don't know why I never thought of that myself.
- Actually, that's been confirmed by Word of God! See the Trivia page.
- This makes Clanker the biggest woobie in history. Also, talk about Body Horror.
- That may explain why the water in his cavern remains cleaner than that of Rusty Bucket Bay : the latter one's was polluted for longer.
- If you want to go by what ''Grunty's Revenge'' reveals, it was originally the royal palace of sorts for Spiral Mountain when the Jinjos still lived there, with King Jingaling's head at the entrance. The old head was knocked down and Grunty's was built in its place when she kidnapped the Jinjos. The Jiggy worlds are stated in the B-K manual to be Gruntilda's own creations. Still, she probably used the power of the Jiggy-people in some way to create them, having to steal their Jiggies in the process... so I guess the paintings are secretly a foolproof way for her to seal the 100 Jiggies she originally stole into the walls of her lair forever, even if they were recovered from her worlds by a hero like Banjo, so that the Jiggy people can never reclaim them...?
- I always assumed the factory produced (possibly radioactive) underpants, which would explain both the many boxes with "Big-O-Pants" written on them, as well as the presence of washing machines (and service elevators that can be operated by them). It is however possible that the production itself creates huge amounts of toxic waste as a byproduct for no reason other than Grunty's amusement?
- I always thought Grunty just polluted For the Evulz in general, I mean look at other examples. Rusty Bucket Bay stays running at full power, constantly spewing out smog and draining oil in the water . . . even though the ship is docked. Its not moving, why is it running at full capacity? Also in Nuts & Bolts Grunty wants to turn Spiral Mountain into some sort of polluted Industrial Theme Park and Resort or something, again For the Evulz more or less. Gruntilda sometimes is the brand of evil we see in shows like Captain Planet, she's so evil she enjoys destroying the environment, just for the hell of it!
- I always thought of Gruntilda as a failed entrepreneur. She obviously likes investing in various businesses, but she just really sucks at it, and the ones that she's working on are unsafe or hazardous. And she's a penny-pincher when it comes to forking out money for safety features. Here is a breakdown of Gruntilda's portfolio:
- Grunty Industries might be responsible for designing radioactive knickers for... er... cancer treatment. But the toxic waste is an unfortunate by-product, like that of the glowing noses in Futurama.
- As for the HMS Rusty Bucket, perhaps Grunty is blatantly ignorant as to its inefficiency? That seems very realistic to me. After all, think about the main reason people pollute in Real Life – sometimes it's For the Evulz, absolutely, but usually it's just ignorance.
- WitchyWorld is only so unsafe because Grunty and her sisters are too parsimonious to fork out the extra pay for safety features. Same situation exists in Grunty Industries, the HMS Rusty Bucket, and Clanker's Cavern – Grunty and her sisters are big Corrupt Corporate Executives and penny-pinchers who choose to be blatantly ignorant about the safety features.
- Treasure Trove Cove was an early attempt by Grunty to create a beach resort, but when that failed, she abandoned it, letting pirates and nature claim it.
- Clanker's Cavern is used as a garbage dump, with Clanker acting as a trash compactor. But Grunty is blatantly ignorant about the polluted water, and the crabs that are mutated due to the pollution.
- Glitter Gulch Mine is a fairly straight-forward money-making endeavour.
- Jolly Roger's hamlet is a base for rental properties. She's Jolly's landlady.
- She owns one (or more) of the Stony kickball teams.
- Freezeezy Peak, Gobi's Valley, Bubblegloop Swamp, Mad Monster Mansion, and Click Clock Wood were all early theme park prototypes. When they didn't pan out, Grunty just let nature reclaim them (to an extent).
- Grunty did strike oil on the icy side of Hailfire Peaks so it could be used in Grunty Industries, but when the oil deposit dried up, she abandoned the oil pumpjack and refining factory, letting it get covered in ice and snow. And the train station implies she was trying to create a 2nd Glitter Gulch Mine, based on the oil reserves she found earlier, but abandoned it at some point when she struck none.
- Mumbo's Mountain and Mayahem Temple are independent communities. Grunty has built up a Mook workforce in them, but these worlds are mostly free of her avarice. This explains why they're the easiest levels. Terrydactyland is another independent community, but it's mostly free of her influence.
- And the reason she has it in for Banjo and Kazooie? Okay, so some of it is just For the Evulz.
- Perhaps Kazooie can fly just fine on her own; she just needs the Flight Pads and feathers to do it if she's taking Banjo with her. (He's gotta be heavy, after all, and she probably needs the help.) While she could avoid the pads and feathers altogether in Tooie, she, having Medium Awareness, maintains the artifice as it's a staple game mechanic, and only glides.
- This is what I pray for every day of my life.
- Ditto.
- Tritto.
- Quadritto.
- Ditto.
- I agree. I always think BKN&B as more of a spin-off game then part of the story arc (the beginning of the game was probably referencing that they haven't been in a game for a while).
- I always assumed this was canon anyway, based on the fact Tootie had no idea who Grunty was (despite the fact Grunty lives like half a mile away and her palace in the shape of her GIANT HEAD is right there), and Grunty had never heard of Tootie before. Plus it seemed Tootie as the 'prettiest person in Spiral Mountain' had only happened recently, i.e. when she came to visit Banjo to "go on an adventure".
- And her Face on a Milk Carton you find in the second game could have come from the time when she was kidnapped by Grunty and her parents didn't know that she'd been taken or that Banjo was saving her (after all, we have no idea how long the beauty-transferring machine takes to work, could be days or even weeks). This would, if nothing else, explain why the only place you find that Carton is in a rubbish bin that obviously hasn't been emptied for a very long time (say, two years, give or take.) The "missing since Banjo-Kazooie" bit could easily just refer to the beginning of that game, since the fact that they are in a game world seems to be common knowledge.
- That is beyond magnificent. Kudos to you, sir or madam.
- This would explain why she stopped rhyming in the sequel, she realized that Stop 'N' Swop was removed, so she didn't have a reason to rhyme anymore.
- Not to mention Banjo can fit creatures or things TWICE HIS SIZE into his backpack. 'Course, that's thanks to the Taxi Pack ability...
Also, at one point Grunty will try to rhyme Orange. This isn't related to the WMG, but it could still be funny.
- Mumbo's Mountain: According to the manual, Gruntilda was a former student of Mumbo's. Given that it's called "'Mumbo's'' Mountain," we can presume this was his original residence.
- Gobi's Valley: Where Gruntilda hoarded all or some of her her Jiggies.
- Mad Monster Mansion: Grunty's residence. Note that despite "Gruntilda's Lair" being her lair, there isn't a bed in sight. The reason Mingelda or Blobbelda do not appear as portraits may be that she viewed them as enemies, but didn't want to eliminate them until the opportune moment in the Tower of Tradgedy Quiz.
- Rusty Bucket Bay: Is near Grunty's Industries from Banjo Tooie (note the similar background sky and water.) Either Grunty manifactures early 20th century warships, or this is its shipping port.
- Hmm... interesting, let's see if we can't do them all:
- Mumbo's Mountain: Mumbo's room - Indeed, as Mumbo was the one who taught Grunty, it makes sense that he'd want to keep an eye on her, even if she does send in monsters to try to corrupt his home.
- Treasure Trove Cove: Treasure storage: where else would she store all her treasure but in a place filled with treasure chests. she even keeps Captain Blubber there so she can own his treasure and she can also store her most valuabe item, the blue mystery egg, hidden inside an island which is then buried, surrounded by water and guarded by a vicious and scary shark.
- Clanker's Cavern: Waste disposal - Kind of self explanatory, really.
- Bubblegloop Swamp: Larder - Since we know from Brentilda's gossipping that Grunty has... unusual tastes, it makes sense that the place she stores them would be a disgusting swamp, which also contains a giant egg and some conspicuously empty huts.
- Freezeezy Peak: Brentilda's room - Like Mumbo, Brentilda would probably have enough power to maintain a happy, christmas-themed foothold in Grunty's domain, even if it's not as strong, with Grunty able to fill it with killer snowmen and monsters that eat Christmas tree lights.
- Gobi's Valley: Loft - where Grunty stores all the knick-knacks that collected and got bored with, like that old memory game, those magic carpets that old indian guys sold her, that maze and that flooded pyramid, which she used as a private swimming pool.
- Mad Monster Mansion: Grunty's room - once again, kind of a no-brainer, since it holds her house and places where she can indulge her hobbies: Ouija boards and desecrating holy ground.
- Rusty Bucket Bay: Garage/Front door - where she goes into the outside world on her (t)rusty old boat, despite the odd dolphin wandering in accidentally.
- Click Clock Wood: Garden - Think about it, you could go to the spring section, plant something,, then wander into the summer or autumn section and have it already be fully grown. Or, if you're as sadistic as Grunty, go to the winter section and watch it die
- And Gruntilda's lair are the corridors and the top of the keep is her workshop. Did I miss anything?
TT. Yes, TT. Don't tell me you don't see the family resemblance, and he does have the power to be in two places at once!
When Dingpot said Tootie was the fairest in the land, he didn't mean she was the prettiest or the most attractive. She was the most honest- she never lied or cheated, whereas Gruntilda was a pathological liar and cheater. Dingpot is supposed to speak in favor of Grunty, but the extreme difference between Grunty and Tootie's honesty confused him.
...It's the first world of Banjo-Tooie.
Confused at what I mean by this? Well, first, you know that certain worlds were swapped between Kazooie and Tooie during development, as they were developed simultaneously. Click Clock Wood is one such world. But that's not the primary thrust of my argument.
One of the main things separating Tooie from Kazooie was the second game's size and complexity. The worlds in Tooie are all much larger than the worlds in Kazooie, even the easy ones. The ways of getting the Jiggies are also much more complex and, in some cases, difficult. Even in Kazooie's more challenging worlds, there are still a number of jiggies just left "out in the open" for the player to find, and there are fewer involved puzzles. Whereas in Tooie, most jiggies are task-oriented.
However, Click Clock Wood, being the final world of Kazooie, sticks out. Why? Well, for one thing, due to it having four different seasons (and a hub area), it is much larger geographically than any other world. The central tree is pretty tall vertically, as well. In addition, most of its jiggies are puzzle-oriented. Even the ones that are just "lying out" require you being in the right season to take advantage of the terrain or abilities available to you in some way. Others are more involved tasks, like bringing Eyrie caterpillars. As you can see, the world has more in common with the worlds of Tooie than it does the worlds of Kazooie. If you think of the games as a single game, with the worlds in a straight line of progression, then Click Clock Wood transitions perfectly into the larger and more task-oriented worlds of Tooie.
Thus, it's not the final world of Kazooie. It's the first world of Tooie.
They could be pulling it as a prank, and maybe use this as the force to make Banjo and Kazooie place them in some sort of closed space so they could "resolve the issues," but they will use it as alone time with each other. Why would they do this? It could be that the island is thinking that, both being sha(Wo)mans, they would have a rivalry. So they decided to fake the rivalry out. They couldv'e met after the first game, due to Mumbo saying "have a hot date" if you fail to get all 100 jiggies, yet clear the final boss. Also, the fact that Humba Wumba use the Bee spell and the Washing Machine spell from the first game could also let onto something.
Jump to Grunty's Revenge. Mumbo having little transformation spells could be that he is giving them the Humba Wumba since in Tooie, he lost all transformation powers and is just going around and doing the work (And Took A Level In Bad Ass.) on his own while Humba Wumba does all the transforming. Flash forward to Nuts And Bolts. They could be doing the same thing like in Tooie. And the marriage thing in Nutty Acres is just the excuse they need! And the rivalry was less serious, due to them being business rivals, they have a excuse to be rivals, and the only true hint that the rival is still going on is Mumbo saying "don't buy from her."
- In one Terrarium of Terror mission Humba does refer to her absentee husband so the Nutty Acres marriage could be real.
- Most likely Jossed, as the two were simply playing a role in L.O.G's world.
So, what do you think, guys? What kind of personalities do you think each of those young characters should have?
- Oh, beautiful. And if we go with the above guess that Loggo is L.O.G, that means AM is a toilet! That feels good.
- Considering the humor of the game, that doesn't sound too crazy.
- Unless of course it's irreversible...
Think about it. You just completed the incredibly challenging Rusty Bucket Bay, probably dying several times in the process thanks to all that polluted water and the infamous engine room. You were sick of seeing this ugly and miserable level, so the game developers made the next level a peaceful woodland setting. Unlike Rusty Bucket Bay, Click Clock Wood had strong themes of nature and the four seasons. Jiggies were obtained by doing things like planting flowers, helping animals, etc. And Click Clock Wood wasn’t nearly as frustrating as Rusty Bucket Bay. Well, it was frustrating for different reasons, such as its sheer size and those birds that knocked you off the top of the tree. But the level’s vibrant colors and beautiful scenery made it so fun to explore, you didn’t care how long it took to finish it.
To try and quote him: "He's probably terrorizing some poor Sonic fan out there, but there's nothing I can really do about it."