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More Cherry Blossoms go with them

The sequel to the first Da Capo, Da Capo II is set two generations, approximately 53 years after the events of Da Capo.

The sakura tree that Sakura Yoshino's grandmother had planted was again in bloom. The main protagonist is Yoshiyuki Sakurai, a second year student at Kazami Academy. Much like Junichi in Da Capo, he is surrounded by his friends, two of which are male, Wataru and Suginami, and he can also see other people's dreams. He had a friendly relationship with Yume and Otome Asakura, granddaughters of Nemu and Junichi. Yoshiyuki lives in Sakura's home, and she is now the principal of Kazami Academy. His childhood friend, Koko Tsukishima, confesses to him in the first episode and he accepts. He also accidentally awakens a robot, Minatsu Amakase, who hates all humans.

The first season is more lighthearted than the second; the second season trudges deeply into Utsuge territory.

The original Visual Novel was also released in English by MangaGamer on December 24, 2010.


Tropes in this work include:

  • A-Cup Angst: Otome. Averted by Anzu, who teases Otome by saying that being flat chested is okay since that's pretty moe too, but being "half flat" like Otome...
  • Angsty Surviving Twin: Akane, as revealed in Plus Situation/Plus Communication she had an identical twin, Ai, who died before the main storyline. Akane, in her misery, made a wish on the Magical Sakura tree to somehow revive Ai, and Akane ended up "hosting" Ai's spirit within herself. Akane breaks down after the Tree is withered, cancelling the wish
  • Arbitrary Skepticism: Somewhat humorously averted. Otome asks Yoshiyuki if he believes in Santa Claus. Yoshiyuki creates a piece of candy with magic as he ponders this and then decides he's open to the possibility Santa exists, though he has yet to see any signs of it.
  • Ascended Extra:
    • In Plus Communication, side characters Akane, Maya and Mayuki all have routes. So does Erika Murasaki. She's actually in the original DCII as well, but she has no VA or character sprite and you can only find her if you go to areas where the other girls aren't. However, in the same Plus Communication, there are some side scenes where Yoshiyuki says "She looks like Erica...", meaning that one is yet another cameo.
    • Also in Plus Communication, one of the two hidden characters can be heard but not seen in certain scenes.
  • Back from the Dead: More specifically, back from being magicked out of existence.
  • Bad Liar: Minatsu. Yoshiyuki is one too, at least as far as the Asakura sisters are concerned, them having figured out his subconscious giveaways.
  • Be Careful What You Wish For: Subverted or zigzagged or something with Anzu. She starts off with some sort of memory problem, then wishes to the cherry tree to be able to have a memory as good or better than her classmates and gets it. However, she can't forget bad things at all and wishes she didn't have her memory. But then when the cherry tree dies again and her memory returns to normal, she's incredibly broken up about it.
  • Big Fancy House: Mizukoshi makes a comment about growing up in one, since she's clearly related to the Ojous of the first Da Capo, Moe and Mako. Anzu also lives in one...entirely alone.
  • Bishoujo Series: It's a Dating Sim like its prequel.
  • Bittersweet Ending: The Sakura epilogue seems to turn all routes into one, though closer to the 'happy' side of things. In particular, it's revealed that Sakura won't be coming back, though she isn't dead. As a trade-off for this, Yoshiyuki comes back/didn't disappear at all. Junichi on the other hand is almost certainly dead.
  • Break the Cutie:
    • Otome in the latter half of the second season and Yoshiyuki as his friends begin to forget him.
    • Anzu too, once her memory problem comes back in the visual novel.
  • Brother–Sister Incest:
    • Sakura actually pulls Yoshiyuki aside and tells him it's okay if he falls in love with Yume or Otome.
    • Worth mentioning is that canonically, Junichi and Nemu ended up together, and that Sakura is Junichi's cousin and really wanted to be together with him as well. Thank goodness for Not Blood Siblings being in play or all this incest could get problematic.
    • On the other hand, Yoshiyuki is the son Sakura and Junichi never had. Sakura would be both his mother and first cousin once removed, while Yoshiyuki himself would be Otome and Yume's half uncle.
  • But Not Too Foreign: Erika Murasaki in Plus Situation/Plus Communication is first introduced as the "First Princess of a Royal Family in Eastern Europe", but knows enough about Japanese customs to refuse addressing (the more senior) Yoshiyuki as Sempai after he accidentally groped her. She is later revealed to be an Alien Girl, and also the princess of her planet as well, her real name being Erika Focus Light
  • But Now I Must Go: Done multiple times in the second season, when Yoshiyuki's friends begin to forget who he is. The best example in the show is when Yoshiyuki actually disappears in front of Otome.
  • But Thou Must!: Referenced and parodied (though you actually aren't given a choice box) in one of Otome's scenes, where she asks Yoshiyuki over and over in exactly the same way, and he mentally compares her to a princess who's been captured by a dragon.
  • Callback:
    • The second season episode entitled "Sakuranbo and Onii-chan," and Junichi's description of Mako, Moe, Miharu, Yoriko, and Kotori. Nemu is mentioned once by name.
    • Yoshiyuki's first dream in the first episode of the second season is a callback to how Junichi had the same kind of dream (only that it involved Nemu though) in the very first episode of the first season of the original Da Capo.
  • Canon Immigrant: Aisia from the second season of Da Capo's anime adaptaion is one of the heroines in the Updated Re-release of the visual novel.
  • Cherry Blossom Guy: Yoshiyuki Sakurai. He got from Sakura based on her own full name, Sakura Yoshino when she wished for family, and he shares a connection to the tree.
  • Chick Magnet: Akane has to spell it out for Yoshiyuki that he's rather popular with girls in Nanaka's route.
  • Childhood Friend Romance: Koko is one of the heroines and has like Yoshiyuki for years. Wataru in turn likes her, but, well, he's not the protagonist.
  • Childhood Friends: Part of the drama of Koko's route is based around the fact that Yoshiyuki, Wataru and Koko are all childhood friends. Wataru likes Koko who likes Yoshiyuki, and from there it gets complicated as attempts are made to limit the emotional fallout.
  • Clap Your Hands If You Believe: The never withering sakura tree is the physical embodiment of this. However, it is exactly this in Da Capo II, as it also grants impure wishes.
  • Clingy Jealous Girl: Otome, after she and Yoshiyuki start dating in her route. Even beforehand she tended to adhere to him like glue with no sense of shame, but afterwards, the jealous part kicks in. Nanaka also.
  • Conspiracy Theorist: Suginami, though Yoshiyuki speculates that he doesn't believe in any of them and merely finds the theories interesting in and of themselves.
  • Continuity Nod: One that doesn't go explained in the English release is the series of robot names. It's explained that Minatsu is Mi + summer, with Miaki and Mifuyu being autumn and winter respectively. So what happened to spring? Why, it's Miharu of course.
  • Covert Pervert: Akane and Anzu insist that Koko is one, but it's mostly just teasing.
  • Cringe Comedy: Otome coldly reading off the titles of Yoshiyuki's porn collection to him and Yume, who are scared shitless, as she digs them out from under his bed, before ordering Yume to take them outside to burn them. Naturally, they're all very cliched porn titles about voluptuous and big breasted women.
  • Date Peepers: Episode 5 has Akane, Anzu, Nanaka, and Wataru spying on Yoshiyuki and Koko's date. They hilariously get busted after Wataru freaks out from hearing Anzu describe them kissing.
  • Debut Queue: Done very obviously and with an appropriate Establishing Character Moment for each heroine in the game.
  • Deceptively Human Robots: The Miaki and Mifuyu robot lines are not as human as they look. The movements are wrong and they have inhuman mannerisms, though not in a creepy way. Some details from Minatsu's route more or less confirm that this is intentional as people do not like robots that are too human.
  • Deep-Immersion Gaming: Episode 8 of the first season. Minatsu is playing a zombie shooting game, and Yoshiyuki puts a pair of virtual reality glasses on her. The next scene shows her in a dark, decrepit forest, which freaks her out, particularly when a zombie is heard behind her in the game.
  • Demoted to Extra:
    • Nanaka of all people, has the least screentime among Yoshiyuki's friends in the second season. Also Maika Mizukoshi, who was deeply involved with Yoshiyuki due to Minatsu, is hardly seen in the second season.
    • Practically all of Yoshiyuki's classmates take a backseat in Season 2 to make room for Yume and Otome. While they have more screentime than Nanaka, they don't play as big a role as they did in season 1. Anzu is the sole exception, but after the first 4 episodes, she's not as vital except during a few scenes late in Season 2.
  • Departure Means Death: Yoshiyuki can't leave the island without slowly fading away and dying. Well, it's strongly implied anyway. Good thing Sakura gave him that pendant and he kept the promise not to take it off ever, huh?
  • Deus ex Machina: Anzu hesitates when writing her story because she can't decide if she wants to give a tragic ending where the lovers are parted, or a happy ending. She opts for the happy ending, which comes about due to a deus ex machina. This actually foreshadows her own ending.
  • Diabolus ex Machina: The result of impure wishes being granted by the sakura tree. Blatantly impossible things happen.
  • Dissimile: Mahiru pretty much makes at least one in every scene she's in. People constantly react with something along the lines of "Um, okay I kinda get the general vibe of what you're getting at but your comparison is so odd that it doesn't really make it any clearer at all."
  • Does Not Like Spam: Minatsu has to eat bananas in order for her systems to work. Unfortunately for her, she hates them.
  • Does This Remind You of Anything?: Minatsu's early hijinks involving bananas.
  • Dreaming of Things to Come: Yume can see the future through her dreams. This is how she found out that Yoshiyuki would disappear when Otome withered the sakura tree.
  • Earn Your Happy Ending: Yoshiyuki is brought back by Sakura, however, the price she had to pay was her existence. Also, in Season 2, expect to get Gut Punch and Trauma Conga Line repeatedly before you get to see the finale. In the epilogue to the visual novel however, it turns out she's still alive, but she's lost all her memories.
  • Everyone Can See It: Yoshiyuki and the Asakura sisters do pretty much the worst job ever of hiding their attraction to each other. Strangely, while they get teased for it, nobody seems to think the Brother–Sister Incest aspect is particularly wrong.
  • Fantastic Racism: Most of the students and especially Maya, Yoshiyuki's Class Representative, against Minatsu. In episode 12, Minatsu saves Maya's little brother, which causes Maya, along with the rest of the school, to reconsider their opinion.
  • Fate Worse than Death: Sakura Yoshino's fate in the Visual Novel epilogue: She is doomed to wander the land for as long as she lives (which is practically forever), and she has lost all her memories.
  • Finger-Suck Healing:
    • Yoshiyuki does this to Yume in the anime episode 7 of Da Capo II Season 2.
    • Also happens in the game, during one of Yume's clumsy attempts at cooking.
  • Foreshadowing: The puppet show provides a big insight of Yoshiyuki and Otome's relationship in the immediate future. It also has some parallels with Anzu's own ending. Does she inexplicably get better and remember Yoshiyuki, or do they tragically part?
  • Forgettable Character:
    • Yoshiyuki becomes this near the end of Yume and Otome's routes because he is literally slowly fading from existence. By the end, Yume/Otome are the only ones left who actually remember that he exists.
    • Also in Plus Situation/Communication, Aisia turns out to be this, having actively attempted to Ret-Gone herself out of existence to undo the damage she'd caused in the past. While she didn't actually cease to exist, she would completely fade from the memories of anyone who met her, leaving her utterly unable to form any lasting bonds with anyone.
  • Friendly Enemy: Suginami and Mayuki have a relationship something like this. It occasionally seems to even border on Foe Romance Subtext.
  • The Gadfly: Despite being Junichi's expy, it's not Yoshiyuki. Instead, the title of series troll was passed down to Anzu instead.
  • Gaiden Game: There are 3 without crossover: Spring Celebration for girls in original game, To You as some prequel, and Fall in Love for girls added in Plus Situation/Plus Communication. Put them together with original game, and you have complete four seasons!
  • Genki Girl: Yuzu, one of the characters in Nanaka's route, pretty much defines this trope.
  • Ghost Story: There is one story told per mystery of the school before the Test of Courage.
  • Golden Ending: While the canon ending of the game is more of a Bittersweet Ending, Aisia's route in Plus Situation/Communication can be considered this, being the only route that directly deals with the fallout from the cherry tree's magic going awry, without Sakura or Yoshiyuki having to sacrifice themselves. Yoshiyuki thinks he's going to cease to exist, but the epilogue reveals that he never did. Aisia and Sakura discuss how they don't really know how this happened, but they figure it probably boils down to the Power of Love.
  • Gone Horribly Wrong: Sakura was intending to bring back the magic cherry trees that granted wishes and fix the problems they had... but she made a mistake and the tree just keeps getting stronger while granting all wishes, not just the pure, gentle wishes that the original did.
  • Gratuitous English:
    • This:
      Yume: Could you pass me the soy sauce please?
    • Also:
      Maya: Never put off until tomorrow what you can do today.
  • Green-Eyed Monster: Yume is rather jealous of her sister in Yume's route. Especially since Yoshiyuki's rather Oblivious to Love.
  • Guide Dang It!: In Plus Situation and Plus Communication, good luck accessing Mahiru or Aisia's routes without a guide. Neither character's location is ever shown on the map, and making the wrong choice as to what the class should do for the Christmas party at the start of the game will lock you out of finding them entirely. It is a bit easier with Mahiru, since the first scene that counts as part of her route at least tells you that if you hear all seven of the school's mysteries, you might get to see a real ghost, but accessing Aisia's route literally just requires you to go to the right places at the right times when the game offers no hints as to what "the right places and the right times" even are. On top of this, the Aisia route only unlocks after you get the true end.
  • Happily Adopted:
    • Anzu. Yoshiyuki in the present may or may not count depending on how you look at it.
    • Yoshiyuki in the backstory - when he was brought into the Asakura household after Sakura found him, the Asakura siblings' mother, Yuki, treated him as one of her own children without hesitation and he remembers her quite fondly.
  • Heart Is an Awesome Power: Contrary to the first game, Junichi insists to Yoshiyuki that being able to magically produce sweets is a pretty great magical power when teaching it to him. Considering that Yoshiyuki gets surprisingly good use of it, he's not exactly wrong.
  • Identical Grandson: Suginami in this series looks and sounds suspiciously like the Suginami from the first Da Capo.
  • I Just Want to Be Normal: The reason Otome made her and Yoshiyuki forget about their childhood promise. Later in her story, she's practically screaming this as she withers the cherry tree and later on again when Yoshiyuki fades away as a result.
  • I'll Be in My Bunk: One possible interpretation for a scene with Yoshiyuki, Wataru and Koko where Yoshiyuki puts the image of Koko squirming in embarrassment into Wataru's head, who suddenly has to leave to take care of something. When he returns after Koko has already left, he basically comments about how he can't control his sex drive. How else are you supposed to interpret that?
  • Important Haircut: Nanaka cuts her hair very short to symbolize being heartbroken after being rejected in Koko's route. The significance isn't explained to the English speaking audience until the Sakura epilogue with a comment by Junichi when he's cutting her hair.
  • Ironic Echo: The scene where Yoshiyuki greets Koko, Wataru and Suginami, after the three of them have forgotten him. Wataru asks Koko if Yoshiyuki is her ex-boyfriend, while Koko responds that she never had a boyfriend. As You Know...
  • Kill All Humans: Minatsu's original intentions, until she got to know Yoshiyuki and the gang better.
  • Large Ham: Wataru, particularly when lamenting Yoshiyuki's Unwanted Harem and his own virginity.
  • Laser-Guided Amnesia: Yoshiyuki forgot his childhood promise with Otome because she used magic to make herself forget it, which carried over to Yoshiyuki.
  • Leaning on the Fourth Wall: "Oh God, please! Let me make a different decision! I want to go back to a few minutes ago!"
  • Lethal Chef: Yume seems to have inherited Nemu's bad cooking; however, just like Nemu, she improves drastically after one season.
  • Little Miss Snarker: Anzu has a strong tendency towards deadpan and teasing.
  • Little Sister Heroine: Yume. A clear expy of Nemu, she remains a definite tsundere type and is largely differentiated by being less of a Clingy Jealous Girl.
  • Living Emotional Crutch: A mild example, but early in Otome's path it becomes clear Yoshiyuki is the reason she doesn't break down from stress.
  • Love Triangle: Multiple examples. Nanaka -> Yoshiyuki <- Koko, Wataru -> Koko -> Yoshiyuki and Otome -> Yoshiyuki <- Yume are probably the three best examples. Anzu does apologize under her breath to Koko when confessing to Yoshiyuki in her own route, but Koko never makes any fuss over it there.
  • Marshmallow Hell: In episode 4 of the anime, after falling down in a three legged race, Anzu pushes Yoshiyuki's head down onto Koku's chest, and keeps him from being able to get up from there.
  • Matchmaker Crush: Anzu and Akane are supporting Koko in her endeavors, but Anzu likes him as well and has for some time. Akane is also implied to have a bit of a crush, but has no route in the original. In Plus Communication though... Nanaka was also supposed to be supporting Koko, which is the primary source of drama in her own route and in Koko's can give you a Nonstandard Game Over if you make certain choices.
  • Meaningful Name: Yoshiyuki Sakurai's name who was named by Sakura when he appeared after she wished for "family," is a variation of Sakura's own name, Sakura Yoshino. More meaningful is the fact that Sakurai literally means From within Sakura, a big indication of Yoshiyuki's true origin.
  • A Mind Is a Terrible Thing to Read:
    • As Nanaka discovered. She also gets quite embarrassed when she reads what Yoshiyuki and Yume did the night before.
    • In episode 7 of the anime, also happens when she tries to confess her feelings for Yoshiyuki. After getting trapped up on the roof during a typhoon, he ends up rescuing her due to a coincidence where he went back to get his notebook. She almost seems to confess her feelings for her, until he accidentally touches her hand, which causes her to understand his intention, which was purely as a friend.
  • Moment Killer: In the anime, Koko and Yoshiyuki seem to suffer from these a lot by their otherwise well-meaning friends.
  • Never Got to Say Goodbye: Obviously, everyone other than Yume and Otome, who are the last two to remember Yoshiyuki's existence.
  • Nice Guy: Yoshiyuki for the most part. Interestingly, this, along with another problem, gets his relationship in trouble with Koko in the anime. He seems so interested/dedicated to helping others, particularly Amakase, that it causes him to ignore Koko's feelings and reject her desires to help him with those issues, that she breaks up with him.
  • No Hugging, No Kissing: The girls are all unattached. Obviously. However, at points it is justified or averted. Nanaka is popular enough to get confessions all the time, but rejects them because the admirers are shallow and Koko is fixated on Yoshiyuki. And it's mentioned in passing outside of Minatsu's* route that she's gotten a boyfriend.
  • No Ontological Inertia: The effects of wishes granted by the magical sakura tree are cancelled out when the tree dies, most dramatically applying to the protagonist himself.
  • Non-Human Sidekick: The chibi dog Harimao, who seems to have replaced Utamaru.
  • Nonstandard Game Over: If you have enough points with Nanaka, in what should be the Koko route you can instead choose to end up with Nanaka instead due to Yoshiyuki feeling guilty for being an ass earlier and sympathy due to her being in the hospital because of him. The story ends with this instead of continuing.
  • No Sense of Personal Space: Nanaka has a tendency to get very hands on with people she barely knows, which has causes some misunderstandings. Otome is also very touchy-feely with Yoshiyuki, though not with anybody else.
  • Not Blood Siblings: Yume and Otome with respect to Yoshiyuki. Of course, as expected, they take up Nemu's mantle.
  • "Not So Different" Remark: Minatsu actually notes at one point that she probably doesn't have the right to get too angry at how she's being treated considering her attitude towards humans when she first woke up.
  • No Name Given: Like many things about him, what Suginami's full name may be, or even if he has one beyond "Suginami", is a mystery.
  • Oblivious to Love: Yoshiyuki, Yoshiyuki, Yoshiyuki... It's enough to make you wish Junichi had also passed along some of his common sense along with the candy making trick.
  • Older Than They Look: Sakura doesn't look like she's aged at all since Da Capo.
  • Out-of-Character Moment: A scene in Koko's route is forced onto Yoshiyuki where he becomes uncharacteristically dickish by randomly starting to date Nanaka even though both know he doesn't like her and telling Koko about it in a spiteful manner because otherwise there's really not enough conflict going on to keep the story going.
  • Parental Abandonment: Anzu, who was abandoned by her parents because of her terrible memory. She then made a wish on the sakura tree to have excellent memory. When Otome withers the tree, she loses this ability.
  • Parental Substitute: Sakura, Junichi, and Otome together all play some sort of parental role for the Asakura and Yoshino households, though Otome herself is still a teenager. And Sakura subverts it because she's Yoshiyuki's actual mother.
  • Petite Pride: Unlike Otome, Anzu is not against using her flatness.
  • Playful Cat Smile: Nanaka sports one of these often. Mayuki does so less often, but when she does it's an indicator that she's thinking of something evil.
  • Pre-Ending Credits: This happens about halfway through. Once you reach the Winter Holidays, the game plays a montage accompanied by credits.
  • Put on a Bus: After Minatsu's expulsion/graduation, she and her whereabouts are not mentioned at all in the second season. However, in her route's epilogue in the visual novel, it's explained that she is one of the first androids assigned in the government's effort to improve relations between android and humans.
  • Puppy-Dog Eyes: Otome is fond of using these on Yoshiyuki.
  • Relationship Upgrade: Koko and Yoshiyuki, in the first episode. They break up late into the first season.
  • Ret-Gone: Yoshiyuki in Otome and Yume's routes temporarily
  • Ridiculously Human Robots: Minatsu remarks in irritation that she really doesn't need functions like muscular soreness or some sort of artificial virginal blood.
  • Sadistic Choice: Otome eventually has to choose between withering the sakura tree, causing Yoshiyuki to disappear as his existence was a result of a wish it granted, or allow it to live and continue granting malicious wishes that harmed the people of the island.
  • School Idol: Nanaka and Otome. Yes, TWO School Idols, in case one wasn't enough for you.
  • Selective Obliviousness: After awhile in Nanaka's route, a few people call Yoshiyuki out on not noticing the situation, leading the the impression that he really just doesn't want to have to choose between the two or think about it at all. It's debatable, though, due to later events in the story.
  • The Seven Mysteries: One event in the game features a Test of Courage, based on these mysteries.
  • Shout-Out: The minor character "Garrison-sensei". According to the translators of the game, yes, there really was a character directly referencing South Park in the Visual Novel. To be specific, in the original Japanese versions, his name is displayed as a seemingly random string of kanji that made no literal sense whatsoever (think transliteration of foreign languages into Chinese, or the stuff that was pulled in Musha Gundam). The trick here is that when said string is read out loud, it SOUNDS like "Garrison".
  • Sibling Yin-Yang: Otome is hard working, a Supreme Chef, and dotes on Yoshiyuki constantly and without shame. Yume loves to be lazy and lounge around, is a Lethal Chef, and is tsundere toward Yoshiyuki.
  • Spell My Name With An S: Erika Murasaki's actual surname lacks an official romanization. Focus Light or Forcathrite?
  • Spirited Competitor: Mayuki. She enjoys Suginami's pranks because of the challenge foiling him presents and at one point challenges Yoshiyuki to a literal Cooking Duel when she learns he knows how to cook.
  • Stepford Smiler: Sakura. She is genuinely happy most of the time, but she hides darker secrets.
  • Super-Deformed: The map choices for lunch time and after school have Super-Deformed pictures of the girl whose event will be at that location, averting one particular Guide Dang It! from the first game.
  • Suspiciously Specific Denial: Minatsu lies a lot, but is absolutely terrible at it, leading straight into this. Yoshiyuki eventually gets around her tsundere attitude by phrasing any requests or invitations in a way that her pride can quickly accept.
  • Talks Like a Simile: Mahiru tends to bring up extremely bizarre and excessively lengthy similes. (So lengthy, in fact, that the text box straight up gives up on showing them and tends to just replace the middle of the sentence with "Abbreviated.")
    "If I were to liken my distress to something, it'd be like if you thought you had 500 yen in your wallet, but just as you were at the register ready to pay, you realized what you had wasn't actually money at all but an arcade token!"
  • The Tease: Anzu and Akane. Anzu in particular combines a talent for innuendos and knowledge of moe tropes to hilarious effect.
  • Technology Marches On: In-Universe example. In episode 6 of Season 1, Minatsu, a highly advanced Robot Girl, seems amazed that Yoshiyuki is able to talk on a small device known as a cellphone. Which apparently didn't exist before she was put to sleep. (Or at the very least used to be much bigger)
  • Thanks for the Mammary: Yoshiyuki's first encounter with Erika. It all goes downhill from there.
  • Theme Naming: The robot series. Miharu (spring) and Minatsu (summer) followed by the more robotic Miaki (autumn) and Mifuyu (winter) lines of robots.
  • Third Act Stupidity: Koko's route requires Yoshiyuki to become very, very stupid and insensitive. While neither is entirely out of character, he takes it to a whole new level.
  • Time Skip: Da Capo II takes place 53 years after the events of Da Capo.
  • Token Mini-Moe:
    • Anzu, though as she notes she's not as much of one as Sakura. While her clothing emphasizes it it turns out she's actually not that underdeveloped.
    • Hilariously, Sakura is the oldest member of the cast, but still looks like she should be the youngest.
    • And let's go to Plus Situation/Plus Communication to find Aisia, yes, the one shown before.
  • Took a Level in Badass: It's strongly implied that Junichi became a proper, fully qualified magician over the timeskip between the games. While he's apparently still not as good as Sakura, he's good enough to try and fail at controlling the out of control sakura tree.
  • Trauma Conga Line: Happens to Yoshiyuki, and to a lesser extent, Otome, in Season 2.
  • Tsundere: Minatsu and Yume. Later Erika in Plus Situation/Plus Communication. Minatsu is a bit more along the lines of a classic tsundere; once she warms up to Yoshiyuki she stays pretty dere after starting off genuinely disliking him.
  • Unwanted Harem: By the end of the second season, we have Yume, Otome, Koko, and Nanaka. Anzu had feelings for Yoshiyuki prior to the start of the story.]] Also lampshaded by Wataru, who pulls Yoshiyuki aside and notes all the girls in his harem.
  • Unlockable Content: The Asakura sisters' endings are unlocked by completing three of the four initially available heroines' routes, and then after them, there's the epilogue with Sakura. In Plus Communication it has changed a lot, where the Asakura sisters' routes are unlocked by completing two of the eight heroines' routes with different second chapter except Mahiru, but their endings are locked by Sakura epilogue. It's still not over after that, where you still have Aisia route, followed by two hidden characters.
  • Updated Re-release: Like its predecessor, this one has updated versions with new characters and storylines, in the form of Plus Situation for the PS2 (with no adult content) and Plus Communication for the PC (with adult content).
  • Volleying Insults: Yoshiyuki's failed attempts at clearing up his bad first impression with Erika eventually degenerates to this.
  • Wham Episode: The episode where it's revealed that Yoshiyuki was the result of a wish made by Sakura 10 years prior to the beginning of the series.
  • What Kind of Lame Power Is Heart, Anyway?: Subverted by Yoshiyuki's magical sweets making ability, as mentioned under Heart Is an Awesome Power. On the other hand, he's pretty down on his ability to see other people's dreams, since from his perspective it gets in the way of having restful sleep, not to mention that he's terrible at determining whose dreams he's seeing, especially when they're being had by people very close to him and giving away important information about their back story.
  • What Measure Is a Non-Human?: Maya harbors hate for all robots, because her father, who developed the MU type, committed suicide due to him being pestered by the unpleasable consumers of his robots.
  • Wistful Amnesia:
    • When Otome withers the sakura tree, people begin to forget Yoshiyuki, because his existence was the result of a wish made by Sakura.
    • Anzu also has difficulty remembering Yoshiyuki, but is very comfortable and familiar around him after the cherry tree dies.
  • Yank the Dog's Chain: Wataru gets a love letter at the end of Nanaka's route... from a second year boy.
  • You Can't Fight Fate: Yume's visions of the future always come true no matter how she tries to stop them. However, no one said she saw everything that would happen, did they?
  • Your Days Are Numbered: Otome and Yume routes. Otome is visibly surprised when it turns out not to occur in one of the other routes.

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