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Velkon Gaming, sometimes abbreviated to Velk TTT or its website URL velk.ca, is a server network running a Recursive Game Mod of Trouble in Terrorist Town. Inheriting its architecture from its direct predecessor moat.gg, it first launched in 2020.

Velk is branded as an "inventory server," meaning it allows players to amass permanent collections of cosmetics and weapons with greatly improved stats and altered functions compared to their base models. These can also be bought, sold, and traded through credits found in-game and purchased online, resulting in a unique environment of gunplay and economy running in tandem with each other alongside the classic chaos of the original TTT.

Like the original TTT, access is free to anyone who owns both Garry's Mod and Counter-Strike: Source (though guides exist to legally acquire the latter's files without a license, as the game is only used for assets.) You can find the servers themselves in the Garry's Mod server browser and their online presence here.


Tropes:

  • Adam Smith Hates Your Guts: The inherent rarity of items above High-End make the price tags of items in those tiers exponentially worse without a lucky break or grinding. Even when not accounting for the Player-Generated Economy, the scant few items above High-End in the official shop cost tens of thousands of IC compared to the 3000 asked of Effect Crates. And those are just the cosmetic options...
  • Awesome, but Impractical:
    • Explosive weapons that deal under ~400 base damage lose a lot of their stopping power compared to vanilla, as Flame Retardant can cut the damage from them by up to 75%. Don't worry, though; frag grenades can do far worse, and many other power-ups can be worth using over Flame Retardant, leaving those players defenseless.
    • Snowball and Ice Cream both hurl solid objects at targets for improved base damage, but aren't hitscan and trigger randomly, making it harder to reliably deal constant damage due to the knockback they inflict. They are most reliable on close-range weapons like the Sundae (a Negev) since the projectiles will hit the target almost immediately for negligible knockback.
    • Damage Over Time talents have plenty of use cases in leaving victims to die helplessly, but offer diminishing returns in efficacy the more aggressively you play as long as you stay alive.
    • The Copycat talent can't change the actual ammo type of the weapon it's on if it copies a different type of weapon, meaning it gets less mileage on guns that take Deagle or rifle ammo due to limited reserves.
    • The Door Buster breaks down doors in a spectacular explosion that often overkills targets, but situations requiring its use don't come up often. Additionally, while they can be attached to doors that aren't regular Source doors, the explosion won't remove them.
    • The Remote Sticky Bomb allows for some hilarious Why Am I Ticking? plays with unfortunate Innocents. However, it has to be armed without ever being spotted by the Innocents (as you will appear to be holding C4 the whole time), and getting the victim to wander into the right position is difficult at best.
  • Balance Buff:
    • Traitors aren't harmed by explosive weapons from their teammates, encouraging them to go gung-ho in maps with crowded spawns.
    • Airbus's spawns are distributed evenly over the plane instead of within the lounge on the second floor, greatly extending the longevity of each round.
    • Shotguns originally launched unable to headshot players, likely a remnant of the response to their extreme dominance in Moat. A later update restored this function.
    • The Peacekeeper fires in burst by default. An update changed it to fire in full auto; the role of a burst-fire weapon is currently occupied by the F1 Valorise, which has much higher damage-per-shot.
    • Cat Sense was changed in an update so that the power-up has a maximum of 95% fall damage reduction, up from 75%.
  • Blown Across the Room: The Dragonborn talent gives every bullet from a gun a random chance to shove someone with an extreme amount of force away from the user.
  • Boring, but Practical: If you have enough fortune to get your hands on several Cosmics or Planetaries but not enough to get them into good talent or stat rolls, you have the option to dismantle some for Mutators instead of trying to market them. The general intent is that you can use them on other bad items to hopefully make them much stronger, or sell them to someone else that needs them for money.
  • Bribing Your Way to Victory: XP boosters, Talent and Stat Mutators for Ascended and Cosmic weapons, and credits can all be bought with real money. VIP membership also boosts passive income and can be bought for money, but can also be traded between players as a token before being redeemed.
  • Guide Dang It!:
    • Unique weapons don't say what type of gun they are unless you either look up a spreadsheet or own the item for yourself. Some are obvious ("MTAR-XX," "MachitoP5," "Bond's Biggest Glock"note ), but plenty more aren't ("Warriochi"note , "Trepaco"note , "Biofreeze"note .)
    • The M1911 is actually two fundamentally different pistols depending on which model the gun is, which you're unlikely to be clued in on until you own both at once. The one obtained from Crimson crates and which is used by the Hippity Hoppity and Mistletoe-1911 takes Deagle ammo and shoots faster and more accurately, but cannot One-Hit KO to the head. The one obtained from Titan crates and which is used by the Ectopati takes 9mm ammo and can one-tap to the head, but is slower and less accurate.
    • Extinct weapons encompass the Ascended and Cosmic item tiers stat-wise, but without cross-referencing perennial Ascendeds and Cosmics, it's rather difficult to tell which bracket a certain Extinct weapon belongs to.
  • Hollywood Silencer: A number of normal guns are silenced in this manner, including some sniper rifles. With the right aim and wit, this makes some traitors completely undetectable until it's too late. And because these guns are available to all roles, silenced weapons don't automatically make you guilty of being a traitor in this iteration of TTT.
  • Joke Weapon: The April Fools weapon collection. Some are Difficult, but Awesome weapons that have One-Hit KO potential in exchange for serious penalties for missing, others are the stats of one gun transplanted into the other, and then there's the useless talents like "Death."note 
  • Lethal Joke Weapon:
    • The Big Glock, a Glock so huge it has to be held with two hands. Available through the Just a Magful and Bond's Biggest Glock, it's as ridiculous as it is stable and filled to the brim with bullets in its giant magazine.
    • The April Fools talent OnKill looks like another useless talent, but grants the weapon it's assigned to three extra talents every round that trigger on kills. Guns that have them are always Ascended weapons, meaning owning a leveled one allows it to compete with Planetary items for talent diversity by having up to five unique talents at once.
  • Necessary Drawback: Thorn and Ace of Spades are agile, aggressive primary weapons and are treated & balanced like so, true to their source media. However, the game considers them revolvers and thus secondaries — so wouldn't that mean anyone who owns one have two primaries in a loadout? VG addresses the issue by having them be a secondary in the inventory and a primary in-game, which therefore makes them eat up both slots. Still want to use another secondary of equal tier? Go fetch one from a player's corpse.
  • No Body Left Behind: The Assassin talent causes guns to randomly disintegrate their kills, preventing them from being inspected. MMMMMMMM weapons are a downplayed case of this, turning corpses into hard-to-spot microwaves but still allowing them to be inspected.
  • Normal Fish in a Tiny Pond: The limited Click talent grants a huge damage boost, but reduces the magazine to one bullet. However, it can also roll on secondaries that already only have one high-damage bullet, like flintlocks.
  • Permanently Missable Content: Some unique weapons and niche talents only appear once for an event, then never show up again. Holiday items usually return in some capacity each year, though.
  • Player-Generated Economy: One created by the steady generation of Inventory Credits and plenty of rare and powerful items to go around. It rarely sees direct intervention outside of banning players for glitching it out, but the "IC Day" event in August 2022 was explicitly a means to combat inflation by turning excess IC into raffle tickets and Extinct items.
  • Power Glows: Planetary weapons are the strongest and have a rainbow sheen surrounding them at all times. Depending on the weapon, this also affects the user's hands in the viewmodel.
  • Rare Random Drop: Ascended-tier items and above, along with Extinct weapons that correspond to the stat brackets of those tiers, have astronomically low drop rates, going as low as .00028% for Planetaries. They are so low, in fact, that Bribing Your Way to Victory only really works because these guns can be traded.
  • Shout-Out: The Summer Sprint and Independence Day 2023 updates introduce a few references to Destiny 2 that aren't just weapons lifted from the game:
    • One Summer Sprint Cosmic unique is an S12 shotgun called "No Backup Plan." It is guaranteed to roll Fortified (kills have a chance to grant temporary damage reduction) in at least one slot.note 
    • An Ascended unique from the same collection is a burst rifle called "Fourth Times the Charm," and is guaranteed to roll with Replenish (bullets have a chance to return to the magazine if they hit something.)note 
    • Infantry weapons from the Independence Collection roll with a talent that replenishes your throwable on kills called Demolitionist.
  • Short-Range Long-Range Weapon: The VSS, when fired in full auto due to its atrocious bloom. Tapping the trigger, however, kills its spread and allows it to be used like a normal sniper, which is useful since its bullets get stronger with distance.
  • Sniper Pistol: Range Wrangler secondaries, which have up to almost double base effective range and are guaranteed to roll with Reach, leading to mayhem on weapons like the Taurus Judge and deagles. More conventionally, the server's arsenal uses the Raging Bull, a scoped Taurus with the range to match, and flintlocks that reach far enough to necessitate a high ADS zoom.
  • Urine Trouble: The Winter 2021 event added Jarate as a grenade type, and once again inflicts a Damage-Increasing Debuff to anyone caught in the spray of piss.
  • Yellow/Purple Contrast: Superior items are purple in the inventory and are the second tier after Worn, the weakest; they have middling performance and usually only one talent. Ascended items are yellow in the inventory and are the second tier before Planetary, the strongest. Its stat bracket also accompanies some of the more unique, limited talents through Extinct weapons.

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