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* SniperPistol: Range Wrangler secondaries, which have up to almost double base effective range and are guaranteed to roll with Reach, leading to mayhem on weapons like the Taurus Judge and deagles. More conventionally, the server's arsenal uses the Raging Bull, a scoped Taurus with the range to match, and flintlocks that reach far enough to necessitate a high ADS zoom.
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* ShoutOut: The Summer Sprint and Independence Day 2023 updates introduce a few references to ''VideoGame/Destiny2'' that aren't just weapons lifted from the game:
** One Summer Sprint Cosmic unique is an [=S12=] shotgun called "No Backup Plan." It is guaranteed to roll Fortified (kills have a chance to grant temporary damage reduction) in at least one slot.[[note]]The original No Backup Plans is a Titan gauntlet that causes shotgun kills to trigger the Sentinel's melee charge, granting them a shield in the process.[[/note]]
** An Ascended unique from the same collection is a burst rifle called "Fourth Times the Charm," and is guaranteed to roll with Replenish (bullets have a chance to return to the magazine if they hit something.)[[note]]In ''Destiny 2'', Fourth Times the Charm is a perk that recycles two bullets for every four that hit an enemy's weak spot.[[/note]]
** Infantry weapons from the Independence Collection roll with a talent that replenishes your throwable on kills called Demolitionist.

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** The Copycat talent can't change the actual ammo type of the weapon it's on if it copies a different type of weapon, meaning it gets less mileage on guns that take Deagle or rifle ammo due to limited reserves.



* LethalJokeWeapon: The Big Block, [[ExactlyWhatItSaysOnTheTin a Glock so huge it has to be held with two hands]]. Available through the Just a Magful and Bond's Biggest Glock, it's as ridiculous as it is stable and filled to the brim with bullets in its giant magazine.

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* LethalJokeWeapon: LethalJokeWeapon:
**
The Big Block, Glock, [[ExactlyWhatItSaysOnTheTin a Glock so huge it has to be held with two hands]]. Available through the Just a Magful and Bond's Biggest Glock, it's as ridiculous as it is stable and filled to the brim with bullets in its giant magazine.magazine.
** The April Fools talent [=OnKill=] looks like another useless talent, but grants the weapon it's assigned to three extra talents every round that trigger on kills. Guns that have them are always Ascended weapons, meaning owning a leveled one allows it to compete with Planetary items for talent diversity by having up to five unique talents at once.
* NecessaryDrawback: [[VideoGame/Destiny2 Thorn and Ace of Spades]] are agile, aggressive primary weapons and are treated & balanced like so, true to their source media. However, the game considers them revolvers and thus secondaries -- so wouldn't that mean anyone who owns one have two primaries in a loadout? ''VG'' addresses the issue by having them be a secondary in the inventory and a primary in-game, which therefore makes them eat up both slots. Still want to use another secondary of equal tier? Go fetch one from a player's corpse.


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* NormalFishInATinyPond: The limited Click talent grants a huge damage boost, but reduces the magazine to one bullet. [[HandCannon However, it can also roll on secondaries that already only have one high-damage bullet, like flintlocks]].
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* AdamSmithHatesYourGuts: The inherent rarity of items above High-End make the price tags of items in those tiers exponentially worse without a lucky break or grinding. While a High-End item sees a price of only about 5000-10000 IC for a rare or optimized drop, expect Ascended items to cost a minimum of 35-50K, Cosmics a minimum of 100K, and good Planetaries in the millions of IC.[[note]]Bad Planetaries are scrapped fairly often and never make it to market, because they sometimes drop Mutators that can be used to fix other bad Planetaries.[[/note]]

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* AdamSmithHatesYourGuts: The inherent rarity of items above High-End make the price tags of items in those tiers exponentially worse without a lucky break or grinding. While a Even when not accounting for the PlayerGeneratedEconomy, the scant few items above High-End item sees a price of only about 5000-10000 IC for a rare or optimized drop, expect Ascended items to cost a minimum of 35-50K, Cosmics a minimum of 100K, and good Planetaries in the millions official shop cost tens of IC.[[note]]Bad Planetaries thousands of IC compared to the 3000 asked of Effect Crates. And those are scrapped fairly often and never make it to market, because they sometimes drop Mutators that can be used to fix other bad Planetaries.[[/note]]just the cosmetic options...



** DamageOverTime talents don't see a lot of use, since leaving someone to die from poison, ice, or fire just gives them ample time to call out the traitor that attacked them.

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** DamageOverTime talents don't see a lot have plenty of use, since use cases in leaving someone victims to die from poison, ice, or fire just gives them ample time to call out helplessly, but offer diminishing returns in efficacy the traitor that attacked them.more aggressively you play as long as you stay alive.



* BoringButPractical: If you have enough fortune to get your hands on several Cosmics or Planetaries but not enough to get them into good talent or stat rolls, you have the option to dismantle some for Mutators instead of trying to market them. The IC return might not be as great, but the resulting rerolls have the potential to greatly mark up the other weapons if you intend to sell them. And of course, optimization is the end goal of every stat-based progression system anyways.

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* BoringButPractical: If you have enough fortune to get your hands on several Cosmics or Planetaries but not enough to get them into good talent or stat rolls, you have the option to dismantle some for Mutators instead of trying to market them. The IC return might not be as great, but the resulting rerolls have the potential to greatly mark up the general intent is that you can use them on other weapons if you intend bad items to hopefully make them much stronger, or sell them. And of course, optimization is the end goal of every stat-based progression system anyways.them to someone else that needs them for money.
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* AdamSmithHatesYourGuts: The inherent rarity of items above High-End make the price tags of items in those tiers exponentially worse without a lucky break or grinding. While a High-End item sees a price of only about 5000-10000 IC for a rare or optimized drop, expect Ascended items to cost a minimum of 35-50K, Cosmics a minimum of 100K, and good Planetaries in the millions of IC.[[note]]Bad Planetaries are scrapped fairly often and never make it to market, because they sometimes drop Mutators that can be used to fix other bad Planetaries.[[/note]]


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** The Door Buster breaks down doors in a spectacular explosion that often overkills targets, but situations requiring its use don't come up often. Additionally, while they can be attached to doors that aren't regular Source doors, the explosion won't remove them.
** The Remote Sticky Bomb allows for some hilarious WhyAmITicking plays with unfortunate Innocents. However, it has to be armed without ever being spotted by the Innocents (as you will appear to be holding C4 the whole time), and getting the victim to wander into the right position is difficult at best.


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** Cat Sense was changed in an update so that the power-up has a maximum of 95% fall damage reduction, up from 75%.


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* BoringButPractical: If you have enough fortune to get your hands on several Cosmics or Planetaries but not enough to get them into good talent or stat rolls, you have the option to dismantle some for Mutators instead of trying to market them. The IC return might not be as great, but the resulting rerolls have the potential to greatly mark up the other weapons if you intend to sell them. And of course, optimization is the end goal of every stat-based progression system anyways.


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* JokeWeapon: The April Fools weapon collection. Some are DifficultButAwesome weapons that have OneHitKO potential in exchange for serious penalties for missing, others are the stats of one gun transplanted into the other, and then there's the useless talents like "Death."[[note]]"[[StatingTheObvious When your target's health reaches zero, they die]]."[[/note]]


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* PlayerGeneratedEconomy: One created by the steady generation of Inventory Credits and plenty of rare and powerful items to go around. It rarely sees direct intervention outside of banning players for glitching it out, but the "IC Day" event in August 2022 was explicitly a means to combat inflation by turning excess IC into raffle tickets and Extinct items.

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** Unique weapons don't say what type of gun they are unless you either look up a spreadsheet or own the item for yourself. Some are obvious ("MTAR-XX," "[=MachitoP5=]," "Bond's Biggest Glock"[[note]]although to be fair, that one's actually a [[LethalJokeWeapon Glockinator]][[/note]]), but plenty more aren't ("Warriochi"[[note]]Sako[[/note]], "Trepaco"[[note]]Sterling[[/note]], "Biofreeze"[[note]][=MP7=][[/note]].)

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** Unique weapons don't say what type of gun they are unless you either look up a spreadsheet or own the item for yourself. Some are obvious ("MTAR-XX," "[=MachitoP5=]," "Bond's Biggest Glock"[[note]]although to be fair, that one's actually a [[LethalJokeWeapon Glockinator]][[/note]]), Big Glock]][[/note]]), but plenty more aren't ("Warriochi"[[note]]Sako[[/note]], "Trepaco"[[note]]Sterling[[/note]], "Biofreeze"[[note]][=MP7=][[/note]].)



* LethalJokeWeapon: The Glockinator, a Glock so huge it has to be held with two hands. Available through the Just a Magful and Bond's Biggest Glock, it's as ridiculous as it is stable and filled to the brim with bullets in its giant magazine.

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* LethalJokeWeapon: The Glockinator, Big Block, [[ExactlyWhatItSaysOnTheTin a Glock so huge it has to be held with two hands.hands]]. Available through the Just a Magful and Bond's Biggest Glock, it's as ridiculous as it is stable and filled to the brim with bullets in its giant magazine.



* UrineTrouble: The Winter 2021 event added [[VideoGame/TeamFortress2 Jarate]] as a grenade type, and once again inflicts a DamageIncreasingDebuff to anyone caught in the spray of piss.

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* UrineTrouble: The Winter 2021 event added [[VideoGame/TeamFortress2 Jarate]] as a grenade type, and once again inflicts a DamageIncreasingDebuff to anyone caught in the spray of piss.piss.
* YellowPurpleContrast: Superior items are purple in the inventory and are the second tier after Worn, the weakest; they have middling performance and usually only one talent. Ascended items are yellow in the inventory and are the second tier before Planetary, the strongest. Its stat bracket also accompanies some of the more unique, [[PermanentlyMissableContent limited]] talents through Extinct weapons.
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''Velkon Gaming'', sometimes abbreviated to ''Velk TTT'' or its website URL ''velk.ca'', is a server network running a {{Recursive|Fanfiction}} GameMod of ''VideoGame/TroubleInTerroristTown''. Inheriting its architecture from its direct predecessor ''moat.gg'', it first launched in 2020.

''Velk'' is branded as an "inventory server," meaning it allows players to amass permanent collections of cosmetics and weapons with greatly improved stats and altered functions compared to their base models. These can also be bought, sold, and traded through credits found in-game and purchased online, resulting in a unique environment of gunplay and economy running in tandem with each other alongside the classic chaos of the original ''TTT''.

Like the original ''TTT'', access is free to anyone who owns both ''VideoGame/GarrysMod'' and ''VideoGame/CounterStrike: Source'' (though guides exist to legally acquire the latter's files without a license, as the game is only used for assets.) You can find the servers themselves in the ''Garry's Mod'' server browser and their online presence [[https://velk.ca here]].
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!!Tropes:
* AwesomeButImpractical:
** Explosive weapons that deal under ~400 base damage lose a lot of their stopping power compared to vanilla, as Flame Retardant can cut the damage from them by up to 75%. [[DownplayedTrope Don't worry, though; frag grenades can do far worse, and many other power-ups can be worth using over Flame Retardant, leaving those players defenseless]].
** Snowball and Ice Cream both hurl solid objects at targets for improved base damage, but aren't hitscan and trigger randomly, making it harder to reliably deal constant damage due to the knockback they inflict. They are most reliable on close-range weapons like the Sundae (a Negev) since the projectiles will hit the target almost immediately for negligible knockback.
** DamageOverTime talents don't see a lot of use, since leaving someone to die from poison, ice, or fire just gives them ample time to call out the traitor that attacked them.
* BalanceBuff:
** Traitors aren't harmed by explosive weapons from their teammates, encouraging them to go gung-ho in maps with crowded spawns.
** Airbus's spawns are distributed evenly over the plane instead of within the lounge on the second floor, greatly extending the longevity of each round.
** Shotguns originally launched unable to headshot players, likely a remnant of the response to their extreme dominance in ''Moat''. A later update restored this function.
** The Peacekeeper fires in burst by default. An update changed it to fire in full auto; the role of a burst-fire weapon is currently occupied by the F1 Valorise, which has much higher damage-per-shot.
* BlownAcrossTheRoom: The Dragonborn talent gives every bullet from a gun a random chance to shove someone with an extreme amount of force away from the user.
* BribingYourWayToVictory: XP boosters, Talent and Stat Mutators for Ascended and Cosmic weapons, and credits can all be bought with real money. VIP membership also boosts passive income and can be bought for money, but can also be traded between players as a token before being redeemed.
* GuideDangIt:
** Unique weapons don't say what type of gun they are unless you either look up a spreadsheet or own the item for yourself. Some are obvious ("MTAR-XX," "[=MachitoP5=]," "Bond's Biggest Glock"[[note]]although to be fair, that one's actually a [[LethalJokeWeapon Glockinator]][[/note]]), but plenty more aren't ("Warriochi"[[note]]Sako[[/note]], "Trepaco"[[note]]Sterling[[/note]], "Biofreeze"[[note]][=MP7=][[/note]].)
** The [=M1911=] is actually two fundamentally different pistols depending on which model the gun is, which you're unlikely to be clued in on until you own both at once. The one obtained from Crimson crates and which is used by the Hippity Hoppity and Mistletoe-1911 takes Deagle ammo and shoots faster and more accurately, but cannot OneHitKO to the head. The one obtained from Titan crates and which is used by the Ectopati takes [=9mm=] ammo and can one-tap to the head, but is slower and less accurate.
** Extinct weapons encompass the Ascended and Cosmic item tiers stat-wise, but without cross-referencing perennial Ascendeds and Cosmics, it's rather difficult to tell which bracket a certain Extinct weapon belongs to.
* HollywoodSilencer: A number of normal guns are silenced in this manner, including some sniper rifles. With the right aim and wit, this makes some traitors completely undetectable until it's too late. And because these guns are available to all roles, silenced weapons don't automatically make you guilty of being a traitor in this iteration of ''TTT''.
* LethalJokeWeapon: The Glockinator, a Glock so huge it has to be held with two hands. Available through the Just a Magful and Bond's Biggest Glock, it's as ridiculous as it is stable and filled to the brim with bullets in its giant magazine.
* NoBodyLeftBehind: The Assassin talent causes guns to randomly disintegrate their kills, preventing them from being inspected. MMMMMMMM weapons are a downplayed case of this, turning corpses into hard-to-spot microwaves but still allowing them to be inspected.
* PermanentlyMissableContent: Some unique weapons and niche talents only appear once for an event, then never show up again. Holiday items usually return in some capacity each year, though.
* PowerGlows: Planetary weapons are the strongest and have a rainbow sheen surrounding them at all times. Depending on the weapon, this also affects the user's hands in the viewmodel.
* RareRandomDrop: Ascended-tier items and above, along with Extinct weapons that correspond to the stat brackets of those tiers, have astronomically low drop rates, going as low as .00028% for Planetaries. They are ''so'' low, in fact, that BribingYourWayToVictory only really works because these guns can be traded.
* ShortRangeLongRangeWeapon: The VSS, when fired in full auto due to its atrocious bloom. Tapping the trigger, however, kills its spread and allows it to be used like a normal sniper, which is useful since its bullets get stronger with distance.
* UrineTrouble: The Winter 2021 event added [[VideoGame/TeamFortress2 Jarate]] as a grenade type, and once again inflicts a DamageIncreasingDebuff to anyone caught in the spray of piss.

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