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The main menu of an earlier build of Touhou: Gensokyo Reloadednote .

Touhou: Gensokyo Reloaded is a Touhou Project fangame made using the M.U.G.E.N engines (with another build using the I.K.E.M.E.N. engine for online play). As of 2021, the game is at version 3.0.2.2. Has a Prequel in development called Touhou: Incident Zero.

The roster includes (in chronological order they debuted in the Touhou series) Reimu, Mima, Marisa, Yuuka, Alice, Cirno, Meiling, Patchouli, Sakuya, Remilia, Flandre, Chen, Youmu, Yuyuko, Yukari, Suika, Reisen, Eirin, Mokou, Komachi, Sanae, Kanako, Utsuho, Koishi, Ichirin, Byakuren, and Mamizou. Additionally, two popular Original Generation characters are on the roster as well - Lie Meiling and Meimu. An upcoming update to the game will include Tenshinote  and Sumireko.

You can download the game here.


This game includes the following tropes:

  • Anti-Frustration Features: Several moves have notably simpler motion inputs than their equivalents in other fighting games:
    • Rekkas (special moves that deal multiple hits with repeated inputs, such as Youmu's "Slash of Life and Death" and Meimu's "Formless Wave") now only require a button press along with a forward input for the additional hits, as opposed to having to repeat the entire motion input for the hits.
    • Yuuka's command throws only require half-circle motions as opposed to the more prototypical full circle/360 motions associated with grappler command throws.
  • Bullet Hell: What makes this game's character conversions unique compared to other Touhou Project conversions in M.U.G.E.N is that they avert this trope, and are designed closer to characters from more prototypical fighting games like Street Fighter and The King of Fighters. The most telling examples of this are Yuuka, who falls under the grappler archetype and has only one projectile special move, and Flandre, whose only projectile is one of her Level 3 supers.
  • Combos: there are two types of characters that can chain different normal attacks: Type I characters, who can combo straight into X->Y->Z, and Type II, who can't combo into Y->Z. The Type II characters are Alice, Eirin, Ichirin, Kanako, Komachi, Suika, Utsuho, and Yuuka.
  • Dream Match Game: There's not really much in terms of plot, but the Excuse Plot goes as such: Meimu plans to reset the universe, Lie Meiling travels to the past to fight Yukari, and the other characters have to resolve the ensuing incidents.
  • Divergent Character Evolution:
    • The original Meimu made by Darkflare was an edit of an older version of Reimu that replaced her charge inputs with standard quarter-circle and Dragon Punch inputs, and gave her Yukari's wall teleport and "Quadruple Barrier" spell card. The current version of Meimu used opts to use moves inspired by moves from Rugal Bernstein, Clone Zero, and Charlie Nash.
    • Flandre Scarlet originally had a moveset that played more similarly to Vega and Decapre. An edit made by PlasmoidThunder modified her moveset to focus more on rushdown, removing her "Flying Barcelona" ("Cranberry Trap") and "Sky High Claw" ("Starbow Break") analogs, making her Taboo "Laevatein" super a stationary launcher as opposed to a fullscreen sweeping attack, and also making it so that her "Secret Barrage "And Then Will There Be None?"" Last Word can be performed at any time, with a unique animation playing if the Last Word K.O.s the opponent and Flandre has won at least one round.
  • Developer's Foresight:
    • If Flandre uses her "Secret Barrage "And Then Will There Be None?" Last Word on Eirin or Mokou, instead of exploding into a bloody mess like every other character, they'll respawn from the top of the screen due to their immortality.
    • The main menu will actually show the Hakurei Shrine at different day phases depending on the computer's current system time; Sunny for daytime, dark for night. This also changes what form Keine will be in when you access the "Movelists" option: normal human form at day, EX Hakutaku form at night.
  • Glass Cannon: Flandre has the lowest health at a paltry 750, but has a fast melee-focused toolkit that can quickly overwhelm enemies in no time flat.
  • The Grappler: Yuuka's gameplay is mainly based on grapplers like Zangief, and as such, eschews ranged projectiles in exchange for increased health and command grabs. This interpretation of Yuuka was inspired by the fact that she's often depicted as being absurdly powerful, but slow, akin to a Mighty Glacier.
  • Life Drain: Remillia's "Vampire Kiss" command grab restores her health for half of the damage dealt to the opponent. Her "Millenium Vampire" Last Word allows all of her melee attacks to restore her health for half of the damage dealt, and stacks with "Vampire Kiss" to heal for all of the damage dealt.
  • Mechanically Unusual Fighter:
    • Marisa has a three-tier magic embellishment system that causes her to do an EX version of that special attack when she has 3 "charges" obtained by hitting the opponent with any special attack. These EX attacks are executed by pressing two buttons when executing the corresponding special attack and consume the 3 charges.
    • Ichirin is now able to summon Unzan like a Stand, with a stand meter pulled from Jojos Bizarre Adventure Heritage For The Future.
    • Mamizou retains her Leaf mechanic from Hopeless Masquerade, itself inspired by the Persona Card mechanic from Persona 4: Arena, where certain special moves consume a leaf if either the projectile or Mamizou is damaged during the attack, disabling these specials for a period of time when all 4 leaves are consumed.
    • Mima, unlike other characters, can't jump, and instead can enter a "Flight Mode" where she can move freely through the air, but cannot block any attacks.
    • Mokou has the "Spontaneous Combustion" special move, which activates a mode where Mokou's attacks deal more damage, but in exchange, take away some of Mokou's life when they're performed.
  • Mythology Gag:
    • One of Eirin's victory quotes against Yukari mentions her plan to steal sake from The Moon in Silent Sinner in Blue. Another quote against Patchouli also mentions the moon rocket Remillia constructs in that manga.
    • Many of the new moves made or modified for this game are named after several spell cards, including Reisen's "Tele-Mesmerism" Last Word, named after her Last Word in Imperishable Night, and Sakuya's "Deflation World" Last Word, also named after her Imperishable Night Last Word.
    • All of Cirno's attacks (not accounting for damage proration) deal damage in multiples of 9. In addition, if the A.I. level is set to 1 or 2, Cirno's "Ice Sign (Icicle Fall)" super, when used by the A.I., will have a gap between Cirno and where the icicles spawn, referencing the same infamous gap in the Easy version of the same spell card from Touhou Koumakyou ~ the Embodiment of Scarlet Devil.
    • Even Touhou fangames get referenced:
      Remillia: (second quote against Reimu) You've had competition from rival Shintoists, then Buddhists, and then Taoists. What's next, Christians?
  • Power of the Void: As a formless youkai given form by Yukari, Meimu's power to destroy boundaries manifests as this.
  • Shout-Out: There are a ton of references to other media in the victory quotes, palettes, and even gameplay:
    • Palettes:
    • Gameplay:
      • The game overall is closest tied to the Street Fighter series in terms of gameplay; Several characters are pastiches of Street Fighter character archetypes, each character has two Level 3 super moves that must be chosen between before the fight like in Street Fighter IV, and every character can even perform a Guard Cancel, with the exact input as in Street Fighter Alpha 2.
      • Reimu is based on Guile, drawing inspiration from the fact that her "Ascension Kick" special move in Hisoutensoku is derived from the Flash Kick. She even comes complete with charge motions for both the Ascension Kick and the Hakurei Amulet, now the Sonic Boom equivalent. She also has a palette that gives her Guile's colors and a taunt that references his "Shades of Glory" taunt from Street Fighter IV.
      • Marisa's Shotoclone status from Hisoutensoku is amplified here, complete with a riff on Ryu's "You must defeat my Shoryuken to stand a chance" win quote, and 2 palettes that change her colors to resemble Ryu and Ken.
      • Ichirin is able to summon Unzan like a Stand, and like in Jojos Bizarre Adventure Heritage For The Future, there's a meter that decreases as Ichirin blocks or takes damage, and she'll be unable to summon Unzan when the meter empties. She even has 3 palettes matching the colors of Jotaro Kujo's Heritage for the Future, Stardust Crusaders anime, and Diamond is Unbreakable colors respectively, and Unzan will also be colored differently to more resemble Star Platinum as well.
      • Meimu, being the final boss of the story mode, has moves that reference several SNK Bosses, such as Geese's Reppuken, Rugal's Genocide Cutter and God Rugal's "G.End" super, and Clone Zero's "Anryuuten Hazaki" super. She also has Clone Zero's infamous "Zero Fart" as her throw and "Shikka Koujin" command throw special. She even has palettes that reference Rugal and Zero. Her teleport and "Boundary "Molecular Splitter"" spell card are both references to Charlie Nash's Street Fighter V incarnation, playing with the fact that Reimu's moveset is based on Guile's.
      • Lie Meiling is heavily based on Akuma; She has pastiches of his Demon Flip, Shun Goku Satsu, and Misogi, and the majority of her victory quotes are derivatives of Akuma's. She even comes with a special intro against Yukari where she performs the Shun Goku Satsu, only for Yukari to nullify it, a reference to Akuma and Evil Ryu's intros against each other in Street Fighter Alpha 3. She also has a special move that's exactly like Evil Ryu's Axe Kick. Her original backstory in Touhou Rekkaden even mentions that she was overcome with an evil energy, similar to the Satsui No Hado, and in the story, both are also massive Blood Knights.
      • Youmu's Spirit Gague functions similarly to Vergil's Concentration gague from Devil May Cry 4: Special Edition, where her moves are amplified the moves she connects and counters. One of her spell cards also creates a shadow clone that repeats her every action, much like Zero's "Sougenmu" hyper from Marvel vs. Capcom 3.
      • Chen is a charge character that primarily takes inspiration from Blanka, and has a charge attack that functions like a combination of Blanka's "Rolling Attack" and Felicia's "Rolling Buckler".
    • Victory Quotes:
    • Misc.
      • Reisen's new "Red Eyes "Lunacy Ray"" super is similar to Shuma-Gorath's "Hyper Mystic Ray" super.
      • Mokou has a new Last Word called "Phoenix Rebirth" that revives her and gives her moves increased damage, but depletes said health gradually, much like Phoenix's "Dark Phoenix Rising" hyper combo from Marvel vs. Capcom 3. To sell the reference, Mokou has palettes based on Phoenix, which also includes her classic colors as well.

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