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Toren is a 2015 action-adventure puzzle game for PC and PlayStation 4, created by Brazilian developer Swordtales and published by American company Versus Evil. It was was the first Brazilian game funded by the government's public tax credit, through Rouanet Law.

The player controls the Moonchild, a girl born in a magic tower and who has the goal to reach the top of it and free the Moon from an eternal Sun. The game begins with her as a baby; she grows up and develops as she goes up the tower's levels, solving puzzles and avoiding traps until defeating the dragon that lives at the top of the tower. Moonchild has visions about a wizard, her own origin and tower's nature.


Tropes featured in this game include:

  • Ascend to a Higher Plane of Existence: After the final battle, the Moonchild rises towards the Sun and eclipses it to become the Moon.
  • Big Bad: The Dragon that guards the Tower.
  • Blow You Away: Several sections require you avoid being blown by strong winds or the Dragon's Mighty Roar.
  • Dead Hat Shot: The knight's shield is seen lying on the ground after the final battle against the Dragon. Presumably he got blown off the bridge.
  • Death Is a Slap on the Wrist: Dying just sets you back to the last checkpoint, since the heroine instantly revives whenever she's killed. The Moonchild sometimes dies as part of the plot and even has to climb over a petrified corpse of herself at one point.
  • Downer Beginning: The prologue begins with both the knight and the Moonchild killed by the guardian Dragon.
  • Escort Mission: During the final battle, the Moonchild and a knight must protect each other from the Dragon's attacks as they make their way towards it.
  • Guide Dang It!: Some optional sidequests are easily missable.
  • Here We Go Again!: After the credits the story loops back to when Moonchild planted the tree of life.
  • Taken for Granite: The Dragon can send shockwaves that turn any living things in their path to stone.
  • Video Game Cruelty Potential: You upgrade the magic sword by killing harmless deer. The first one is mandatory, but going all the way back to the deer you met at the beginning of the game isn't.

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