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Toram Online: Departure from Iruna is an Free-to-play 3D Japanese MMORPG released by ASOBIMO for smartphones on May 14, 2015 and released on Steam on December 20, 2021. It is a sequel to Iruna Online.


Tropes appearing in the game:

  • An Adventurer Is You: Roles in this game are divided into only two: Attacker and Defender, but mostly for AI controlled party members. Party members are soft divided into 4 roles, but these only show up in rankings after a boss fight: Tank (Whoever held the boss' aggro the longest), Breaker (Whoever kept the boss stunned/did the most damage to the boss' parts while they were stunned), Attacker (Whoever dealt the most damage), and Support (Whoever healed the most/provided buffs).
  • Anti-Grinding: The amount of EXP you get from killing mobs with 9 or more levels of difference from your player character will be greatly reducednote . Which means going to Beef Gates joined by an overleved mercenary to take on high-level enemies will not net you gazillions of EXP. Conversely, enemies who have less than 5 levels of difference from the PC grant an increased amount of EXP, up to 1100% if both the enemy and the Player Character are at the same level.
  • Artificial Stupidity: While companions you get during story boss fights and pets can show actual survival traits by dodging attacks, the rest of the time they are... not as cautious. While the mercenary can be given orders to either target the main target or attack enemies attacking you, both they and your tag-along alt won't bother trying to avoid attack circles, and in some instances will walk straight through them when there are other directions to go. They will provide first aid to you if you're downed, but this can put them in a disadvantageous spot where they're cornered by the boss. They also don't bother to use either the guard or dodge mechanics, and if they have skills set on them nine times out of ten they will have the condition set to Assault, which just means to use them when available, not that the other conditions are usefulnote .
  • Beef Gate: Go ahead, travel around whatever location you want, lots of level 170-180 monsters will be more than happy to One-Hit Kill you. Although there are a few places that will be available only after you finish certains quests from the main story.
  • Blown Across the Room: Taking lethal damage will have your character be sent skidding in the opposite direction of the enemy based on how much excess damage you took. Some bosses also have attacks that inflict a high amount of knockback, namely to send you out of their arena to kick you out of their fight, forcing you to have to do the climb back up to them.
  • Bribing Your Way to Victory: The Orb shop has a bunch of items that can help you via paying using Orbs, the game's Premium currency, including:
    • A variety of Loot Boxes, most of which have cosmetics that have small stat boosts attached to them as their main draw, even including boxes that have a 100% chance of being Avatar gear.
    • Various items that can be bought, including teleport tickets to get you to far away spaces on the map without having to walk, items that improve the rates on successfully upgrading gear, exp and drop rate boosters, and others. These items and the various holy gems that can be used before a boss fight can also be dropped from the above lootboxes, and the gems have their own separate box to be pulled from.
    • The "30 day ticket" system, basically a monthly pass system, of which there are three: One that expands bag slots, one that provides an substantial amount of exp boost, and another that has a weaker bag expansion and exp boost but has increased drop rate as well.
  • Critical Hit Class: The Halberd's skill tree has various skills involving critical hits, with Punish Ray even granting a buff on cast that raises the crit rate of the next 3 skills used after, which also turns the skill Buster Lance into it's upgraded version Grand Buster Lance, which removes the distance penalty and makes it refresh Punish Ray's buff.
  • Disk One Nuke: Barring the actual funds needed to buy them, there's nothing stopping a new player from buying gear at the consignment board made by other players. While player made equipment doesn't innately come with stats, the raw attack and defense alone can help newer players out with the story until they can level up the smithing skill tree for customization.
  • Fetch Quest: The game might as well be called Fetch Quest: The MMORPG, since quests are what you're doing most of the time, even during the main story. Variants include Chain of Deals and 20 Bear Asses, with most NPCs are always telling you to do stuff for them, and your player character always accepting with joy.
  • Guide Dang It!: The game isn't really clear on many things at times.
    • You aren't explicitly told how to break a boss's parts, and even when you do find out (either by stumbling on the hint while in a loading screen or figuring it out during the fight against the Excavated Golem), it's still a matter of figuring out both what skills can make the parts vulnerable to break and if the boss has a breakable part at all.
    • Skills don't really tell you how they are improved by level up, and some skills have properties that aren't exactly spelled out, like the above mentioned Buster Lance having synergy with Punish Ray or that the properties of Magic change depending on your weapon's element.
  • Mascot Mook: The Potums (small and round blue creatures with big black eyes).
  • Multi-Melee Master: The game begins by letting you choose which kind of weapon do you want to start with (One-Handed Sword, Bow, Staff, Katana, and Knuckles), and you are free to switch to other weapons. As you venture further into the game, three more types of weapons will be made available for the player character (Two-Handed Swords, Magic Devices, and Bowguns).
  • No Ontological Inertia: If a character that has a skill/spell that's still active on the field when they take lethal damage, it'll disappear even if there are other members of the party alive and kicking. Similar thing happens for enemies as well, but it rarely happens outside of boss fights.
  • Point-and-Click Map: You can open up the map and tap on the location you want to instantly land on, but that will cost you Teleport Tickets, or Orbs if you ran out of the former.
  • Status Effects: A wide amount of them, of which includes:
    • Poison and Ignite, the latter of which does percentage damage based on their max health over time while the former only tics when attacking or using skills.
    • Bleed and Silence, which locks physical and magic skills respectively.
    • Flinch, Tumble, and Stun, all which prevent action for certain amounts of time. For most bosses this can open them up to be inflicted with Break, which makes the boss give more exp, a higher chance at dropping certain items, and is sometimes required to get a specific drop depending on the part broken.
    • Slow, Freeze, Stop, all which reduce movement, and for the most part with Stop, prevents movement entirely.
    • Paralyze, which reduces a character's attack speed, but doesn't affect magic.
    • Blind, which causes attacks to miss more often from far away, while the effect is lessened when under eight meters in range.
    • Dizzy, which halves the rates that guard and evasion actions recover.
    • Fatigue, which halves stability, which wildly changes the rate of damage a weapon does.
    • Dazzled, which affects enemies and doubles the threshold where the weapon attack will count as a graze.
    • Lethargy, which reduces overall damage dealt by 30%.
    • Weaken, which increases player's MP costs for skills by 100MP, while for enemies it halves their magic defense.
    • Armor Break, which halves the target's physical and magic defense.


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