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Toadette Strikes: Toad Strikes Back 2 is a fangame made by Thunder Dragon of MFGG and Psycho Waluigi fame. It is the sequel to Toad Strikes Back.

In the far future of the Mushroom Kingdom, a horrible sleeping curse falls upon the Toads. They start to fall asleep all over, no matter where or what they were doing. An old Magikoopa hag named Kammy Koopa appears, taking the credit for the curse, and sending the Koopa Clan out to abduct the sleeping Toads. One brave Toad girl, inspired by the legends of the long-forgotten Super Mario, sets off on a quest to stop Kammy and break the curse.

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Examples:

  • A Day in the Limelight: Like Toad Strikes Back and Psycho Waluigi before, this game takes an underappreciated member of the Super Mario Bros. universe, and centers the game around them. This time, its Toadette.
  • All Myths Are True: The legend of the great evil the Subcon residents tell sounds like a dead ringer for Wart, the main villain of Super Mario Bros. 2. Making things more interesting is that Reckloo, makes frog noises during his final battle, and when he's defeated, the silhouette that appears momentarily looks almost exactly like Wart. To add to this, the hub area music for Subcon is a creepy remix of Wart's theme.
  • Big Bad: Kammy Koopa, the Identical Granddaughter of the original, is the one responsible for the sleeping curse and commands the Koopa Clan, sending them to abduct the sleeping Toads. However, it turns out that she is not the only threat- Reckloo, the pair of eyes found in the hub worlds, is the true culprit of the sleeping curse so that nobody can bother him.
  • Big Boo's Haunt: Glum Valley and Kammy Manor.
  • Bragging Rights Reward: The True Blue Yoshi, obtained by defeating the True Final Boss Reckloo. Since you need to have gotten all the medals to even access the fight, the Yoshi's only there for you to fly at your leisure (though the music when meeting him at his platform is pretty cheery to make up for it).
  • Call-Back: Lots of elements call back to different Mario games here and there throughout. Subcon is completely made up of callbacks, with each stage and boss being based off of a different world of Super Mario Bros. 2. Its first stage, which is a recreation of World 1-1 from said game, is even called Deja Vu.
  • Death by Irony: Phantolord, the King Mook of the key-protecting Phantos, is defeated by throwing keys at it.
  • Dream Apocalypse: Subcon has definitely seen better days. The infected Dream Machine is turning the land of dreams into a land of nightmares, gradually tearing the dream world apart.
  • Everybody Hates Math: One NPC in the Detonation Station Level, just before the boss, says this:
    Yikes... is that... MATH in the background? AUGH! THIS REALLY -IS- A NIGHTMARE! Why couldn’t it have been like, history or home economics or something?!
  • Exposition Fairy: Bob-Belle shows up sleeping in several stages. Talk to her and she'll sleepily explain their unique gimmick or warn you about an upcoming obstacle.
  • Fantastic Racism: One Koopa in Mushroom Village complains about this:
    Sigh... ever since this “Koopa Clan” invaded, everyone’s been looking at me thinking I’m a “monster...” Sheesh. Just cause I’m a Koopa doesn’t mean I support the Koopa Clan!
  • First Town: Toadsville.
  • Fission Mailed: Both paths of The Nightmare "end" with the counter reaching zero. For one route it's more a Race Against the Clock to grab the Mushroom Medal than to survive.
  • Freeze-Frame Bonus: At the end of phase 2 of the True Final Boss, Reckloo, for just one second, you can see his silhouette. He looks exactly like Wart.
  • Gangplank Galleon: HMS Piranha.
  • Gimmick Level: Standard for a Thunder Dragon game. As usual, there are gimmicky bonus stages that are unlocked with special collectables, and more than a handful of normal stages have mechanics not seen anywhere else.
  • Good Bad Bugs:invoked Parodied in the silliest way possible in one of the bonus stages — the glitches are the stage and you use them to move forward, and you clear it by faux-crashing the game.
  • Goomba Stomp: Wouldn't be a Mario game without it.
  • Hub Level: Similiar to it's predecessor, each world has one where you can talk to NPCs and play levels in whatever order you want.
  • Identical Grandson: Despite taking place in the future, several characters look exactly (or at least, similar to) the way their present-day namesakes do. To name some examples — Toadette, Kammy, Mouser, Clawgrip, Triclyde, Fryguy.
  • Kaizo Trap: Hope you got back on your flying carpet after Round 1 of Reckloo's fight.
  • Leaning on the Fourth Wall: The Fungitorium has an exhibit on various Mario fangames.
  • Loophole Abuse: The aptly named No Jumping Allowed level keeps Toadette from jumping, but she can still bounce and swim:
    Fairy: Yes, it’s true the nightmare is preventing us from jumping......but as you can see, I’m still FLYING! And I’m sure things like bouncing and swimming aren’t out of the question either! YAY for loopholes!
  • The Lost Woods: Also Glum Valley.
  • Mood Whiplash: The Creepypasta-esque chase through the corrupted Dream Machine where you battle Hawkmouth is immediately followed up by a hilarious Dr. Mario parody where you fight the Wart-looking viruses that have corrupted the machine.
  • Non-Player Character: Toads, Kongs, Bob-Ombs, Koopas, and Subcons are all over the stages, They're mostly in the hub worlds, though they also dot the actual stages as well.
  • Nostalgia Level: Subcon is a nostalgia world! Each stage is based off a world from Super Mario Bros. 2, with the first being a re-creation of 1-1 from that game.
  • A Wolf in Sheep's Clothing: The Mask Koopas wear Toad masks to sneak among the awake Toads and drag off the sleeping ones. Toadette inverts this to hitch a ride on their ship without them realizing she's not one of them.
  • Sealed Evil in a Can: Reckloo, though in an odd example, he was sealed out of Subcon and ended up in the waking world.
  • Shout-Out: Sunset Ascent has a walrus NPC that references The Beatles, specifically their surrealist “I Am The Walrus” song.
  • Sleepy Head: Bob-Belle is notable for being fast asleep nearly everywhere you find her, despite the fact the sleeping curse only affects Toads. The only times she's actively awake and alert are when she's helping you blast your way towards Kammy Manor, and when she's helping infiltrate and evacuate the awakened Toads from it. She's even asleep for Toadette's tea party after defeating the True Final Boss!
  • Slippy-Slidey Ice World: Point Shiver.
  • Spontaneous Mustache: One of the bonus levels is a Future Imperfect play where Mario starts out without a mustache, then instantly grows one as a plot point. He can then use the mustache as a boomerang.
  • Stuff Blowing Up: In addition to your standard bombs and missiles, there are also exploding koopa shells and black melons that allow Yoshi to spit bombs. In one stage, Bob-Belle wakes up long enough to let you use her as an infinite supply of explosions.
  • Tastes Like Friendship: Anti-Guy quits working for the Koopa Clan after Toadette gives him a piece of Lemon Candy.
  • The Musical: One of the Fungitorium exhibits is a fully playable, "musical" retelling of the legends of Super Mario. Toadette takes the lead role after the actor set to play Mario falls asleep. The whole thing is riddled with Stylistic Suck, from the sets falling apart, to the story being a hilariously misinterpreted and Literal-Minded version of the classic Save the Princess tale, to Mario using his newly earned mustache as a boomerang to steal swords from enemies to kill them with. And that's not even half the problems with the production. The audience walks out before the first act is finished.
    Bob-Belle (As Rosalina): ZZZzzzZZZZzzzz... mrrrm... Say what you want... We're still... more accurate... Than the movie... ZZZZZzzzzZZZZZzzzzz...
  • Took a Level in Badass:
    • Compared to Toad Strikes Back, Toadette's arsenal of weapons have taken quite a jump in power. Grabbing an extra Hammer or Fire Flower causes them to increase in power, making shockwaves and small explosions, respectively.
    • Yoshi got the most buffs. In the last game, all he could do was eat enemies and he took away your ability to grab veggies or climb while you were riding him. Now, he converts enemies into eggs that you can shoot at other enemies, you can aim his tongue at multiple angles for easier targeting, you can pluck veggies to spit at enemies, you can grab nearly any collectible with it, you can flutter jump, and you can climb up vines and ladders without having to dismount. The only downsides are that now he panics and runs off Super Mario World style when hit, there are certain areas and stages that flat-out prevent his entry (not very many, though), and you can't stuff him into Hammerspace for later like in Toad Strikes Back (there are special platforms that will summon him if you leave him him behind without taking damage, though).
  • Video Game Cruelty Potential: A friendly Whacka appears at one point in the game with a hammer provided for you to hit him. While it's not necessary to beat the game, each time you do so gives you a rare life power up, but afterwards Reckloo will badmouth the player for being crueler than him.
  • Wham Line: Subcon: Realm of Dreams.
  • Wham Shot: When Toadette finally confronts Kammy in her mansion, the sleeping curse finally overtakes her, and she passes out, waking up in front of a large stairway with a door at the top. Cue the Scenery Gorn of what was formerly known as World 1-1 of Super Mario Bros. 2.
  • Why Don't You Just Shoot Him?: Defied and justified by Reckloo, who thought that exterminating Toadkind was a bit too drastic.

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