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The Legend of Dark Witch Episode 2: The Price of Desire (Majin Shoujo Episode 2: Negai e no Daika), is a digital indie game developed by Inside System; it is the sequel to The Legend of Dark Witch. It was first released for the Nintendo 3DS eShop (2015 for Japan and North America, early 2016 for Europe) and was released on Steam in 2017.

Germa, a nation known for its magical research, appears to be gearing up for war. It has sent a group of its most feared researchers, Ich, to neighboring country Liana. It's up to Zizou Olympia, the titular Dark Witch, to investigate Germa's suspicious actions. Meanwhile, Sola, not having heard back from her parents in a while since leaving to study abroad, heads back to Liana to investigate their disappearance, crossing paths with Ich's researchers along the way.

Like the first game, The Legend of Dark Witch 2 is heavily based on the Mega Man series, specifically the Classic games. However, the Gradius-like upgrade system from the first game returns. Revenge Magic unlocks a powerful attack after the player has taken a certain amount of damage, and Capacity is a new cost system that allows players to use weapons without giving up meter for their Slot upgrades. In addition, there are a variety of new power-ups to help the player blast through the game's quirky enemies.

Like many Mega Man clones, each boss has a weakness to a certain weapon and gives out the following when defeated:

The game's sequel, The Legend of Dark Witch 3, has since been released. The "Rudymical" mini-game was also spun off into its own title for mobile and Nintendo Switch.

The Legend of Dark Witch Episode 2 contains examples of:

  • Amazing Technicolor Battlefield: As in the first game.
  • Another Side, Another Story: Sola is Promoted to Playable this time around.
  • Anti-Frustration Features:
  • Awesome, but Impractical: Overhelm. It is a barrier that protects the player from a single hit. The issue is that it costs nearly the entire Capacity meter and only lasts for a few seconds. It can take an unlimited number of hits from the boss(es) that are weak against it, yet could still be considered too costly.
  • Big Boo's Haunt: Litty's stage.
  • Bonus Feature Failure: Riva is playable in the Steam version and got a full set of Enforcement Gauge, but she is not voiced, and she does not have any story and After Talk involving her.
  • Boss Rush: Much like the first game, the final stage pits you against all the bosses before you can on the final boss.
  • Boss Subtitles: They were exclusive to the English version of the first game, but are included in all versions this time around.
  • Character Customization: The Enforcement Slot gauge can be customized this time around. One example given is that Wing (Zizou's second slot) can be replaced by the Dash that originally belonged to Riva.
  • Demoted to Extra: Al and Papelne run shops in Episode 2.
  • Easier Than Easy: The new Very x2 Easy difficulty, which plugs certain bottomless pits and lets players destroy some otherwise-unkillable enemies. It also lets the player keep their Enforcement Slot abilities after death.
  • Evil Tower of Ominousness: Vilhelm Castle, located in the middle of Germa where the Big Bad Franzer resides. It can even be seen in the background of the later stages. Zizou at one point even lampshades to herself about the tendency for those in power to reside in such places as if to show off their power.
  • Have a Nice Death: The game gives the player tips whenever they receive a Game Over.
  • Idiosyncratic Difficulty Levels: "Very x2 Easy," "Casual," "Expert," and "Lunatic", with Casual replacing Easy from the first game and Expert replacing Normal. This was likely done because the alleged Normal difficulty in the first game was, by the developer's own admission, anything but.
  • Improbably Female Cast: With the addition of Sola's dad (whose name is identified as Trap in the game's 2016 calendar), the game has been bumped down from Chromosome Casting to this.
  • Limit Break: Revenge Magic, powerful attacks that require the user to receive damage. Both the player characters and the bosses can use them.
  • Lost in Translation: The Game Over hint for Kuito states "'Bring it on!' means enemy is ready for you. Your attacks will be countered, so don't try!" Which is all fine and well...aside from the fact that the characters don't speak English.
  • The Lost Woods: Rudy's stage. It is similar to the seventh stage of the first game.
  • One-Winged Angel: Like Riva before her, Franzer transforms after being downed once.
  • Mana Meter: The new Capacity meter. All weapons pull from this rechargeable meter, instead of from the Enforcement Gauge as in the first game.
  • Musical Nod: The final boss theme in Zizou's story is replaced by a remix of the first game's final boss theme on Lunatic difficulty.
  • Recurring Boss: Klinsy is a standard boss (and again gives Dia Missile), while Blad and Stoj join two new characters to form a second set of bosses after the initial 8.
  • Sequel Escalation: Episode 2 raises the stage count from a relatively small 8 stages to a Mega Man-sized 13 stages, on top of adding many more enemy types, more voice acting, single-use items, Revenge Magic, and more minigames.
  • Shifting Sand Land: Mari's stage.
  • Shout-Out: A "Revenge" meter, filled by taking damage, that can activate a Limit Break when half-full and becomes stronger when it has been completely filled. Where have we heard this before?
  • Spell My Name With An S: The translation is generally better than the first game's, but there are still "Zizoo"s and "Sora"s and the like scattered about. Like the first game, western fans were involved in the testing of the Steam version which resulted in many of these being ironed out.
  • Title Theme Drop: The title screen theme plays during the second Sola vs. Zizou fight.
  • Tomorrowland: Icke's stage.
  • Too Long; Didn't Dub: "YATTANE!"/"YATTA-!"/"YATTAWA!" (in roman letters) whenever Zizou, Sola, or Riva defeat a boss.
  • The Wild West: Mari's stage.
  • Wutai: Kuito's stage.

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